Sentences with phrase «runs a bit small through»

So it runs a bit small through the arms in a small, but I think a medium would've looked too baggy on me.

Not exact matches

Sprinkle the shaved leaves directly into salads or over curries, or gather the shaved bits on your cutting board and run your knife through them a few times for dishes where you'd prefer smaller flakes of the grassy herb.
Prepare the dates by running a knife through the side and taking out the seed and the small dry bit at the end.
You can roll out of bed and onto one of the awesome hiking trails for a run through the canyons, eat beautiful food at Topanga Living Café, and basically experience a bit of small - town, super-crunchy life just 20 minutes from Santa Monica and Venice.
Richard Attenborough: an escaped lunatic in A Bridge Too Far (1977) John Carpenter: his longest cameo appearance was as Bennett in The Fog (1980) Terry Gilliam: directed himself in bit roles in Jabberwocky (1977), Brazil (1985), and The Adventures of Baron Munchausen (1988); he also directed himself as a member of the Monty Python troupe in Monty Python and the Holy Grail (1975), and The Meaning of Life (1983) Ron Howard: small cameo roles in Night Shift (1982), How the Grinch Stole Christmas (2000), and A Beautiful Mind (2001) Lawrence Kasdan: Devo's (River Phoenix) lawyer in I Love You To Death (1990) Elia Kazan: Mortuary Assistant in Panic in the Streets (1950) Stephen King: in his lone directorial effort Maximum Overdrive (1986) Spike Lee: cameos (and some larger roles) in many of his own films, including: She's Got ta Have It (1986), School Daze (1988), Do the Right Thing (1989), Mo» Better Blues (1990), Jungle Fever (1991), Malcolm X (1992), Crooklyn (1994), Clockers (1995), Girl 6 (1996), Summer of Sam (1999), and 3 A.M. (2001) Terrence Malick: an unexpected visitor at door, with blueprints, in Badlands (1973)- credited as «Caller at Rich Man's House» Robert Redford: the Narrator in A River Runs Through It (1992) Rob Reiner: a helicopter pilot in Misery (1990) M. Night Shyamalan: Dr. Hill at the hospital in The Sixth Sense (1999), a Stadium drug dealer in Unbreakable (2000), deadly driver Ray Reddy in Signs (2002), and Guard at Desk in The Village (2004) Steven Soderbergh: small cameo roles in Schizopolis (1996), Ocean's Eleven (2001) Oliver Stone: an officer with a phone in his hand in a US base's bunker when it is blown up by a suicide bomber in Platoon (1986)
So we've got a new dividend, and a small and mid-cap dividend, and we're going to run through those just a little bit, telling our investors what they're about and why they might want to consider those.
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begismall delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begiSmall tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
I think that is the desire behind the newer small paintings: to run through some new ideas a bit faster.
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