At the very least I think
SSB Brawl's lag is reason enough to demonstrate a need for improvement.
But the thing is that Nintendo also provided options for
SSB Brawl, Mario Kart Wii and Punch - Out.
Although this is a completely different game since Melee (Mewtwo was absent from
SSB Brawl), Mewtwo still controls almost exactly as he did the previous game he appeared in.
Good call, Luke, on
the SSB Brawl DLC.
although mario kart wii sold more copies than
SSB brawl, i think Smash bros has more hardcore fans and i personally like it Better.
Not exact matches
Ever since
Brawl, I wanted to see a
SSB game that allowed us to customize the actual playable characters, instead, we had all these costume parts that only worked on those big headed Miis...)
SSB for Wii U just wasn't the kind of game I was hoping for, being the first hd entry in the series, and I mostly blame it on Sakurai's decision to make the 3ds and Wii U version trying to go at par with content, which really made the Wii U version suffer in comparison.
SSB 4 is everything
Brawl should have been.
At the end of my article on Monday, I asked any of you if there were any franchises you wanted to see made into a fighter game in a style similar to
SSB, i.e. four player
brawls with an extensive / nostalgic character selection, wide - open multi-layered stages, and oodles of items, assist characters, and special moves.
The team, Game Arts, who helped work on
SSB:
Brawl for the Wii, and is working with members of Team Ninja to develop the fighting game.
Overall, it does 10 % damage when fresh in
SSB, 11 % in Melee and 14 % in
Brawl and
SSB4.
In 2015, the lineup of games will include the past two console Super Smash Bros. games —
Brawl and
SSB for Wii U.