Sentences with phrase «same character building»

Same game modes — 10 of those, Same character building, character perks, and promotions based on points.
With a licensed game it would be easy to slap a different render on the same character build and just pretend that makes them unique, especially with a property... Read More

Not exact matches

Are you one of those people who sees others tweeting and talking in 140 characters to build their brand and wish you knew how to do the same?
Wherever that may lead in daily vocation, in congregational commitments and in costly service to those waylaid on some Jericho road, the outcome is the same: gaining of soul, deepening and building the character which is tested by endurance and drawn forward in hope.
His big idea — which has been called «narrative Lego» — is to shuffle a character's motivations like toy building blocks, so that a fresh story unfolds in every session of a game even though the characters are the same.
His big idea — which has been called «narrative Lego» — is to shuffle a character's motivations like toy building blocks, so that every session of a game has a different story unfolding even though the characters are the same.
Not all scenes are built with the same attention, but the main character models are wonderful, and the plot seems to have a dark twist we are eager to explore.
The film starts by slowly building the characters one by one, giving them each reasons why they all end up using Holland Tunnel, whilst at the same time another sub plot sets up the reason for the disaster.
You are able to select and switch between any of your unlocked character, the goal being total domination of the grid, building «bonds» with each of the other generals at the same time.
Films that might have fit this putative strand included the charming but overlong Timeless Stories, co-written and directed by Vasilis Raisis (and winner of the Michael Cacoyannis Award for Best Greek Film), a story that follows a couple (played by different actors at different stages of the characters» lives) across the temporal loop of their will - they, won't - they relationship from childhood to middle age and back again — essentially Julio Medem - lite, or Looper rewritten by Richard Curtis; Michalis Giagkounidis's 4 Days, where the young antiheroine watches reruns of Friends, works in an underpatronized café, freaks out her hairy stalker by coming on to him, takes photographs and molests invalids as a means of staving off millennial ennui, and causes ripples in the temporal fold, but the film is as dead as she is, so you hardly notice; Bob Byington's Infinity Baby, which may be a «science - fiction comedy» about a company providing foster parents with infants who never grow up, but is essentially the same kind of lame, unambitious, conformist indie comedy that has characterized U.S. independent cinema for way too long — static, meticulously framed shots in pretentious black and white, amoral yet supposedly lovable characters played deadpan by the usual suspects (Kieran Culkin, Nick Offerman, Megan Mullally, Kevin Corrigan), reciting apparently nihilistic but essentially soft - center dialogue, jangly indie music at the end, and a pretty good, if belated, Dick Cheney joke; and Petter Lennstrand's loveably lo - fi Up in the Sky, shown in the Youth Screen section, about a young girl abandoned by overworked parents at a sinister recycling plant, who is reluctantly adopted by a reconstituted family of misfits and marginalized (mostly puppets) who are secretly building a rocket — it's for anyone who has ever loved the Tintin moon adventures, books with resourceful heroines, narratives with oddball gangs, and the legendary episode of Angel where David Boreanaz turned into a Muppet.
The story builds off its comic predecessor and follows the same characters: the stoic swordsman Garrison, elderly wizard Knolan, notorious outlaw Red Monika, kind robot Calibretto, and Gully, a young girl searching for her missing father.
But like many other sequels that have come before it, A Bad Moms Christmas makes the classic mistake of thinking the addition of several new characters and subplots is the same thing as building off of the first film's story in any meaningful way.
Although you start with the Mana Sword, each of the three characters can gain a variety of other different weapons, but all are used in the same basic fashion: press the button and wait for a little meter to build up to 100 % before you unleash the most powerful attack possible.
If you've played another Dragon Ball game before, don't come to FighterZ expecting the same level of attention to character building.
The stakes are never nearly as high, nor the engagement with character or world - building — but Beasts is fun all the same.
Universal's classic monster movies all existed in the same world, Kevin Smith built his View Askewniverse that was connected by shared characters such as Jay & Silent Bob, Quentin Taranito's movies all have little connections to each other, and they even shared some connections with the interconnected films of Grindhouse co-director Robert Rodriguez.
Initially, each character is able to build a basic defense that matches its color — and deals more damage to enemies of the same color), but they'll get progressively more complex and varied, as you'll start to combine items between two or more characters.
Built on facts but willing to depart from them to serve its own storytelling needs, the movie places the same winning emphasis on characters, who are exquisitely brought to life by four actors who starred in the director's two prior films, all of whom landed Oscar nominations (for both performances), plus Jeremy Renner, who would have been just as worthy of a nod.
It gives parents of children pre K - 12 practical ideas for building children's «EQ» — their social, emotional and character development using the same evidence - based practices found to work in schools.
Building the core social and emotional competencies and character requires us to look at these areas in the same way we do math, science, and reading.
When teachers seize teachable moments in their classrooms to build character, they're doing much of the same but seemingly a bit more authentically since the integration isn't in the shape of a formal lesson.
The program strives to extend the same character - building opportunities and inclusive environment found in our Lower School classrooms to after - school activities.
While the C - class is every bit a Teuton in look, feel and drive character, the car itself (at least those slated for U.S. sale) is built in the brand's Tuscaloosa, Ala., assembly plant, the same facility that turns out the ML and GL SUVs.
All those characters are after the same thing for different reasons, so tension is built as allegiances are broken.
It builds upon the events of Vengeance from Ashes and uses a number of the same characters — so far, so good — but then it adds characters and locales.
Well, it's the same as when the OS was in beta, meaning this build includes multiple Android Player improvements, as well as fixes for double character typing and a Browser security patch.
The PortAventura architecture team has constructed Mansión de Lucy to have the same character as the first «Far West» mansions that were built with the fortunes of successful railroad, oil and gold mining pioneers.
At any time during the game you're free to visit a tavern and recruit a new character in order to replenish your ranks, building the new follower using the same suite of options used to create your own character at the start of the game, giving you free rein to choose class and more in order to fill in any gaps you might have in your team.
The characters within the game share the same sort of funny personalities of the standard Borderlands NPCs; you build a relationship with them through their ridiculous personalities.
Combat consists of using the same attacks over and over so you can build up to a special attack which is usually quite devastating though sometimes it can be rather underwhelming depending on which character you use.
Set in the same universe, but disconnected in terms of characters and location, Trails of Cold Steel builds upon what was established in TotS and the unlocalized in - between games Eiyū Densetsu VII by moving everything to a fully 3D world and setting the story within a high school academy, during what is essentially an industrial and technological revolution.
Visually Gears of War: Judgment looks like it could easily have been a huge part of Gears of War 3, keeping in - line with the same tone, battered and torn environments, buildings, characters, combat arena's — everything has a Gears of War 3 feel to it in both Campaign and Multiplayer showcasing once again the power of Epic's Unreal Engine 3 and how it both beautifully and artistically creates the military sci - fi shooter to just look so damn superb.
Metal Gear Solid: Peace Walker is so afraid of tarnishing Big Boss» legacy that the story spends roughly 20 hours building up to the same character beats present in Snake Eater and Portable Ops, hurting the character's legacy far worse than if the game actually dared to be bold with painting a known villain as anything but heroic.
It's so clean and detailed at the same time — Sure, the assets look basic in areas and all of the Japanese writing on the buildings have been left the same and not translated but that's fine — the core gameplay with the characters, enemies, dungeons and special effects all look great.
It's here your players motivations are built, with the game jumping 20 years later to the same character leaving his wife -LRB-!)
Environments are quite detailed in certain areas as are character models, but the insides of the buildings all had a bit of a copy and paste look to them as they all looked the same and I lost track of buildings I'd been in and buildings I hadn't because of how similar they all looked so I lost track of where I had already raided at times which was frustrating.
The developers briefly go into the storyline of the game, show how character's attacks can be customizable (meaning two players can play the same character yet have different builds), and finally, the most intriguing element of it all, is the community - oriented objective of defeating the final boss.
In the final build of the game, the same speed is actually also reflected in Sakura's jutsu as a playable character.
Project Totem was a game built on the premise that you had to get two characters to the finish line of every level, and while they would both follow the exact same command at the exact same time, they were at different positions on the screen (typically top or bottom) and their puzzles were different.
Character models are repeated to a worrying extent, and one scene in particular sees you speak to the same body with different voices across multiple floors of a hotel, and even in separate buildings, all within minutes of each other.
Show fans should note that the game's story follows the same arc, but leaves out a lot of the middle stuff and character building.
Example AC3 has the same characters and buildings, you will often see them doing ther same thing as the guy next to them, thats becasue they are not seperate object but the same objects with a vitrual clone.
These are characters that have been built effectively for our love — not hugely complex or nuanced, but superbly well constructed all the same.
Batman — The Telltale Series is built on the same engine as Telltale's takes on The Walking Dead and Minecraft, and the game progresses in a similar fashion: actions you take affect the story, characters will remember the good and bad things you say to them, and action is entirely quick - time events.
Key game features include: Single player and online multiplayer The ability to collect and craft items and build bases Over 100 dinosaurs and other creatures to tame, train and ride Character progression and customization Procedurally generated worlds, with no two worlds ever being the same Creative Mode which allows players to construct whatever they can imagine More than eight unique biomes to explore, including deserts, jungles, caves and more ``
What fun is it if you all the characters have the exact same skills and builds?
Every decision you make is used to pen your own distinct adventure, and with each installment building on the last, you can continue with the same character to experience story outcomes in later games related to choices made early on.
Famitsu's Channel used the same 9 - character build from various events up to date and the quality of the Youtube mirror is a tad low at 360P, but it's good enough to check out the actual gameplay details.
It was a memorable character - building experience, being alone in a foreign country and at the same time you learned how to «style,» so to speak.
In the spirit of keeping the traditional character of the hutongs alive in the Nanluoguxiang area (built during the Yuan Dynasty about 700 years ago), Designboom shows us how Beijing - based studio B.L.U.E. Architecture created a modern, adaptable interior for this tiny 258 - square - foot hutong residence that's home to five people — three generations living under the same roof.
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