Sentences with phrase «same screen co-op»

Raiden V: Directors Cut also features modes such as «Double Play» where you can control 2 ships at the same time, same screen co-op, Boss Rush & a Gallery for viewing concept art from the game.
Team up to form a 2 - man Kill Team in same screen co-op mode and benefit from multiple team pickups to help survive the onslaught.
Same screen co-op play allows you to explore how these special abilities may compliment each other: an Eyes player might use telekinesis to suck in ammo drops, for instance, while a dual - wielding Steroids player vomits bullets into a chokepoint.
Also, there's a unique same screen co-op mode (you'll want to play this on a tablet), which is a nice extra, as it works for both co-op and competitive play.

Not exact matches

Coming from some of the same team that created the acclaimed Brothers: A Tale of Two Sons, this game has a similar leaning toward cooperative play, with a unique dynamic split - screen view whether you're sat next to your co-op partner or playing over the internet.
PlayStation 4 provides multiple couch co-op games which can be played on the same console with split screen.
While co-op mode is separate from single player, you play the same levels, just tailored to suit two players on the same screen.
Alas, this kind of exacting difficulty translates miserably in co-op play, which boils down to two kinds of experiences: a frantic circus of same - screen confusion, or the second player sacrificing almost all their agency by hopping on DK's back.
It was showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag • Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where friendlies could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn.
- Rock Pikmin were planned but ultimately put on hold - Rock Pikmin would have been heavy with short reach but high attack power - Co-op play was planned for Smash Run, but the 3DS processor was unable to display multiple fighters on the same screen - Co-op power - ups for Smash Run were also scrapped alongside co-op plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game rewards, but they ended up as default coCo-op play was planned for Smash Run, but the 3DS processor was unable to display multiple fighters on the same screen - Co-op power - ups for Smash Run were also scrapped alongside co-op plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game rewards, but they ended up as default coCo-op power - ups for Smash Run were also scrapped alongside co-op plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game rewards, but they ended up as default coco-op plaY - Sakurai initially considered including four versions of each Special - One example includes Mario launching a double fireball - Special rules for 4 - on - 4 Team Battles were considered, but not included - Mii Fighters» Specials were originally going to be included as in - game rewards, but they ended up as default content
There is also co-op, that, unlike Resistance 2, isn't a separate component of the game, but is exactly the same as the single player portion, and always welcome is the presence of split - screen (just because online exists, Mr developer, doesn't mean we no longer want to play locally) though the online co-op is strangely only able to be played with people on your friends list, which is likely to come as a disappointment to some.
Local co-op supports up to four players on the same screen, and in classic friendship - breaking fashion, after opening loot crates, you'll have to fight over who gets the loot!
The two players don't appear at the same time on the screen and it is not a classical co-op mode.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
When playing an online game, you can only see your screen; when playing a couch co-op game, you will all be looking at the same screen and sometimes each other's answers / movements.
The parts I love about Borderlands are the same parts that I love about gaming: loot, skill - trees, split - screen co-op, innocuous side missions, leveling up, blowing stuff up, obsessing over damage - to - weight ratios, etc..
The PC version doesn't offer co-op on the same screen but it does offer basically everything else.
The gameplay is great whether you are playing alone, co-op with your best friend on the same screen, or with your buddy across the pond.
In our action - packed single - player and same - screen co-op demos, players will explore the haunted streets of Westmarch as one of our five original classes, or test their mettle as the unyielding Crusader.
Co-op gaming on the go, around the same screen: amusingly, the House of Mario again does where others don't.
Unfortunately, split - screen play is only available when playing offline and PC players don't have the option at all — probably because EA's aware nobody really uses a PC for same - screen co-op play.
Other nice features the game has are online multiplayer (both singles and doubles matches with co-op as an option) as well as both touch screen based and button based controls for people who want to play in the same way as in the Nintendo 64 and Gamecube versions of the game.
You can now play co-op on the same screen and Breath of the Wild - themed costumes for Link and Zelda.
I feel like Borderlands could hold the same appeal, with the local multiplayer co-op, but I don't think it lets you play more than two people on the same screen, if there's any local multiplayer at all.
The game would have benefited from a co-op mode in which two players fight for the same ball or even a competitive mode in which players must clear each screen before the other.
Sure, the console ports are much more polished, easy - to - run, and have stuff like same - screen co-op included.
A Way Out from creator of Brothers: A Tale of Two Sons prison - escape action - adventure set in the 1970s requires two players, either via split - screen couch co-op or online play «there will be driving, there will be shooting, there will be stealth sequences — ... you'll never be doing the same thing twice, nor for too long»
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