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sega sg - 1000 30th anniversary collection, sg - 1000, soundtrack, space harrier Posted in Merchandise Comments Off on
SEGA SG - 1000 30th Anniversary Collection CD Released Today
According to the thread post in the AtariAge forums, Steve Begin was inspired by
the Sega SG - 1000 and MSX editions of the original game title, to make the ColecoVision port.
Not exact matches
The only reason the
SG - 1000 is historically significant is because it was
Sega's first console.
In hindsight, the release of the
SG - 1000 and its add - ons / second iteration now seem like the beginning of one of
Sega's nastiest habits in the 90s: selling untested experiments rather than fully finished products; see also 32X,
Sega CD, Saturn, etc..
In October of 1985, a little over two years after the original launch of the
SG - 1000,
Sega released a brand new system, the
Sega Mark III.
Gamers in the US and Europe would eventually come to know the Mark III as the
Sega Master System, and it would be considerably more successful than the
SG - 1000.
Total Systems: 50 3DO Atari 800 Atari 2600 Atari 5200 Atari 7800 Atari Lynx Atari Jaguar Colecovision Commodore 128 Creativision Famicom Disk System FM Towns Marty 1 Game Boy Game Boy Color Intellivision Mega CD N64 N64 (Japanese) Neo-Geo Neo-Geo CD Neo-Geo Pocket Neo-Geo Pocket Color NES NES (top loading) Nintendo GameCube PC - Engine Core Grafx PC - FX Pioneer Laseractive Playdia
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Mark III
Sega Master System
Sega Nomad
Sega Saturn
SG - 1000 Sony Playstation Sony Playstation 2 Super Famicom Super NES Turbo Duo Turbo Express Turbografx - 16 Vectrex Virtual Boy Wonderswan Color X-Box
Indeed, once the Card Catcher was released in 1985,
Sega effectively said «Screw you» to traditional cartridge releases for the
SG - 1000.
The Card Catcher is a device that plugs into the cartridge slot of the
SG - 1000,
SG - 1000 II, SC - 3000, and the Othello Multivision, and allows the systems to play
Sega MyCards.
Since the majority of
SG - 1000 games yet to be reviewed were released on
Sega's MyCard format, I feel it wouldn't hurt to go into some detail on perhaps the most important peripheral for
Sega's first system.
My declaration that The Black Onyx was
Sega's final
SG - 1000 game was a bit premature, it would seem.
As with the
SG - 1000, though,
Sega learned from their experience with the Master System.
Holmes even received gold Mark III packaging, as opposed to the typical black
SG - 1000 boxes or the blue
Sega My Card boxes that were so fashionable in the last year of the
SG's life.
Though Loretta no Shouzou: Sherlock Holmes was classified in
Sega's own database as a Mark III game, one look at the title screen's spare blue tones reveals the skeletal design of an
SG - 1000 title.
But the WiiU won't come out for a while and
SEGA will start off slow with the amount of copies of
SG for the WiiU, due to not having people not buying the WiiU until they save up, or not getting it at all considering that they're going to think that since they already have a wii why do they just have to have a pimped out version of it.
As for the
SG - 1000 version... well, it doesn't take a
Sega Fun - gineer to realize that Hang - On would have to be severely compromised if it was to be ported to
Sega's oldest console.
But why did
Sega feel the need to hide an
SG - 1000 game in Mark III packaging?
Thus two and a half years after the release of the
SG - 1000 (and a mere one and a half years after the
SG - 1000 II «upgrade»),
Sega released the Mark III in Japan on October 20th, 1985.
If nothing else, the Master System was a giant leap forward for
Sega from the
SG - 1000: sharper, more colorful graphics, tighter controls, and — even with the lack of third - party support — better games.
While I'm not going to outright lie to my audience and say Hang - On II looks good (don't be fooled by the pretty screenshots — by
SG - 1000 standards, it looks just ok), I'm surprised at how well
Sega was able to recreate the overall Hang - On experience.
If anything (and this is speculation),
Sega didn't want to package Holmes to die as an
SG - 1000 game.
As with the
SG - 1000, it was up to
Sega's own development teams and a couple third - parties (Activision and Parker Brothers, respectively) to bolster the system's library.
By the time 1985 rolled around, the
SG - 1000 was running on fumes, as signified by
Sega's overreliance on the optional - but - necessary - if - you - want - to - play - new - games peripheral, the Card Catcher.
* The
Sega CD version is actually the Genesis version re-released on a compilation, while the Saturn version is an exact replica of the
SG - 1000 game found on
Sega Ages Memorial Selection Vol.
An honest - to - goodness first - person dungeon crawler with a four - person party should not have been possible on the
SG - 1000, but by gar,
Sega pulled it off.
Which means if you want to play Burning Force or most of the Genesis, Master System,
SG - 1000, Game Gear, Saturn,
Sega CD, and Dreamcast libraries, you'll have to find an original system, original games, pay out the nose for them, and hope they work longer than a year or two.
It wouldn't surprise me to learn that the game started out as a late
SG - 1000 title before being pushed to
Sega's new 8 - bit console.
Girl's Garden (
Sega, 1984) Released on
Sega's first ever home console, the
SG - 1000, Girl's Garden revolves around a young girl who must risk her life collecting flowers to impress her indifferent boyfriend.
The Virtual Console service allows Wii owners to play games originally released for the Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64, as well as
Sega's Mega Drive / Genesis and
SG - 1000 Mark III /
Sega Master System, NEC's TurboGrafx - 16 / PC Engine, SNK's Neo Geo console, the Commodore 64, and a selection of arcade games.
SEGA Japan have released a 30th anniversary
SG - 1000 music collection today.
Earlier this month, Cyber Gadget announced its Retro Freak «Gear Converter,» which will plug into the system's Mega Drive slot to add Game Gear,
SEGA Mark III (cartridge and My Card) and
SG - 1000 support.
Sega still managed to correct the bugs within the game and released the
SG - 1000 back again but this time in a sequel called the Pachinko II.
Many people are unaware of the fact that the
SG - 1000 was the first commercial home video game console that was released in Japan in the year 1983 while Master System was the first
Sega to be released outside of Japan.