Although this resulted in a celebratory OMG Tweet from
Senior Gameplay Programmer Anna Kipnis, the studio still has a few more deals to work out before they can resume working on the IP.
We are seeking
a Senior Gameplay Programmer to contribute to our development process.
What I found most telling of the power and accessibility the new tech allows is that Ashdown, Yager's
senior gameplay programmer, had had only a month's experience with Epic's Unreal Engine 3 before starting work on Dead Island 2.
«We knew what we liked about Dead Island,» Yager's
senior gameplay programmer Isaac Ashdown tells me.
For Psychonauts 2, they're looking for an animator, systems designer, producer and
senior gameplay programmer.
«Double Fine has an immediate opening for an ambitious, passionate and highly experienced
Senior Gameplay Programmer for an original IP title being developed at its San Francisco development studio,» says a bit from the posting.
The developers certainly can, if
senior gameplay programmer Paul Denning's comments are any indication.
For Psychonauts 2, they're looking for an animator, systems designer, producer and
senior gameplay programmer.
The studio is also looking to expand its development team to work on the title, with openings for creative directors,
senior gameplay programmers and GUI artists currently available.
«We have openings available for talented Creative Directors,
Senior Gameplay Programmers and experienced GUI Artists and applicants can put themselves forward by visiting Ubisoft's website.»
Developer to expand team with openings for creative directors,
senior gameplay programmers and GUI artists
Other roles include
senior gameplay programmers, audio programmer and concept and character artists.
Not exact matches
«In essence, the Nodegraph System allows designers to create complex
gameplay elements without writing code,» explains
Senior Game Tech
Programmer Olaf Jansen, who helps maintain the system along with Game Tech
Programmer Bryan Keiren.
Back on January 29th, Sucker Punch added three new job openings (via Push Square) for a
Gameplay Programmer,
Senior Programmer, and Rendering
Programmer / Graphics Engineer on an upcoming and unannounced project:
The listing is looking to recruit a
Senior staff
gameplay programmer for a «new upcoming AAA PS4 exclusive».
Sony Bend Studio posted the job vacancy in order to find a new
Senior Staff
Gameplay Programmer.
Senior Character Animator will be part of Animation and
Gameplay team and will work closely with other animators and gameplay programmers in order to create high quality gameplay ani
Gameplay team and will work closely with other animators and
gameplay programmers in order to create high quality gameplay ani
gameplay programmers in order to create high quality
gameplay ani
gameplay animations.
Description Seeking an accomplished
Senior / Mid-level
Gameplay Programmer to work with a team of experienced
programmers on an unannounced game using our proprietary engine and tools.
«In essence, the Nodegraph System allows designers to create complex
gameplay elements without writing code,» explains
Senior Game Tech
Programmer Olaf Jansen, who helps maintain the system along with Game Tech
Programmer Bryan Keiren.
Bungie:
Senior Server
Programmer «Bungie was founded in 1991 with two goals: to develop games that combine brilliant technology, beautiful art, intelligent stories and deep
gameplay, and then sell enough of those games to achieve our real goal of total world domination.
Sony is currently advertising a role at its Bend studio for a
Senior Staff
Gameplay Programmer with «Next Gen game console experience» and expertise in «UNREAL technology».
The job listing shows that the Sony studio is «seeking a
Senior Staff
Gameplay Programmer to contribute to our development process» and that the successful applicant should have «Next Gen game console experience» and a «strong understanding and familiarity with current UNREAL technology».