Similar fighting game characters have always been in fighting games from day one.
Not exact matches
Producer Atsushi Inaba has said that the melee
fighting game will feature a «large number» of people
fighting at one time, so expect to see more
characters and gameplay revealed in
similar fashion as this one.
Arika sees this reaction around the internet, and thus they decide to take the risk of self - publishing «
Fighting EX Layer», a fighting game featuring many of the new characters from the Street Fighter EX games and sporting a very similar 2.5D - ish fighting
Fighting EX Layer», a
fighting game featuring many of the new characters from the Street Fighter EX games and sporting a very similar 2.5D - ish fighting
fighting game featuring many of the new
characters from the Street Fighter EX
games and sporting a very
similar 2.5D - ish
fightingfighting system.
HeroWarz is a top - down isometric online multiplayer action role - playing
game similar to that of Diablo, featuring a lot of unique playable
characters to play as and
fight your way through hordes of enemies in a lot of instanced based -LSB-...]
The
game had
similar controls to side scrolling
fighting games, but gave
characters move sets from 2D fighters.
- Original Dragon Ball story and
characters - Dragon Ball Super story and
characters - More Dragon Ball Z
characters from series and movies - Ability to turn off time limit - Ability to pick different stages for local multiplayer and endless battle - Allow uneven battles from the start (1 - vs - 2, 2 - vs - 3, etc)- Allow free for all (all players
fighting for themselves, rather than teams)- Permanent stage destruction - Ability to select if items can or can't be used in a match - Equipment should not be tied to stats - More variation in
character creation,
similar to sports
games.
Fuel Overdose mixes post-apocalyptic car combat, which in a weird sort of way contains a plot
similar to the movie Death Race, with
fighting game mechanics in that each
character has Super and Ultra moves preformed with the right analog stick.
The idea of buffing a
character's general stats,
similar to an RPG, in a
fighting game seems unusual and unfair especially when facing an opponent who might have lesser or even no stat increases.
The combat in the Dissidia series is
similar to other
fighting games, in that the
characters who are fast or have the ability to quickly chain combos of moves together are generally the best in the
game.
You can't connect this
game with the PS3 version, and
fight friends, which is a shame as the
games are so
similar (well, save for the weak
character graphics in this version).
The gameplay is very
similar to Koei Tecmo's Dynasty Warriors series of video
games, in which
characters fight large armies of enemies and generals on a battlefield, but instead uses the setting and
characters from The Legend of Zelda series.
When you boil down a
fighting game to nine
characters with ranged attacks across extremely
similar flat landscapes and no real logic on how to control them, it doesn't make for an exciting experience.