SPECIALTIES: 3D Character & Environment Artist: Model, (high or low poly counts), Rigging, and
Skinning Level Designer: Game Engine; managing asset, Level Lighting, materials, and particles systems Texture Artist: UV Coordinates, Map creation (texture, occlusion, normal, etc), Baking textures to models Game Designer: Conception Art, scripting, storyboarding, design document creation
To «
skin» the all - new Alfa Romeo rear - wheel - drive architecture that delivers benchmark -
level performance thanks to a primary focus of locating as much mechanical mass between the wheelbase as possible, Alfa Romeo
designers deliberately provided Giulia with extremely short overhangs, long hood and front fender proportions.