Sentences with phrase «slow game releases»

Problem # 1: Slow Game Releases Why are so few games being released?
Slow Game Releases In this category Xbox Live Arcade has made some great improvements this month.

Not exact matches

With new game releases finally slowing down over the past few weeks, I've finally had a chance to go back in and play some more.
In observing Collins during several games this year I think you need to back peddle a little bit as Collins does have some good skills on the defensive side and has potential with his shot although he has a slow release and prefers playing outside the paint.
No need getting irate, if he can take on the whole opposing team without getting injured and been out for more than half the season then he should keep doing it but its counterproductive if he keeps getting injured and also slowing down the pace of our game, this is not just about an individual, its about what effect hos style has on the team as a whole... you ever head anybody said Messi or CR7 should release the ball quicker?
Also guilty of slowing the game down with his kicking long towards ALF and Ameobi in the first half, slight improvement in releasing the ball earlier to the wings in the second half.
although i like stealth games but i can't seem to get well with this one maybe because i played it lately and not when it was released or maybe because i didn't like its slow paced gameplay
Following the release of Child of Eden, Rez dev Tetsuya Mizuguchi slowed down and stopped making games.
It's certainly not announcements like this one that are going to slow down the amount of indies interested in releasing games on Nintendo Switch!
A24 Films has released the first trailer for director John Maclean's upcoming western Slow West which sees Michael Fassbender (X-Men: Days of Future Past) starring alongside Kodi Smit - McPhee (Dawn of the Planet of the Apes), Ben Mendelsohn (Starred Up), Rory McCann (Game of Thrones) and Caren Pistorius (The Most Fun You Can Have Dying).
As the summer movie season heats up, game adaptations begin to hit the slightly slower release calendar.
The recently released tactics game embraces a slow, deliberate pace that can lull the player into false comfort.
Ubisoft seems to be slowing down with new game releases.
In an effort to reel in newbies to the Elder Scrolls Online: Tamriel Unlimited world, the team has released an overview video that spells out the game's basics in slow, sumptuous detail.
In a slow week for game releases, the Cheat Code Central crew has plenty of other surprises and news stories for your listening pleasure.
As we approach E3 2017, we notice that game releases are beginning to slow down a bit.
The title's first two weeks at No. 1 were at launch, and as the game releases start to slow down, it's clambered back up in spite of a drop in sales of 41 % week - on - week, according to GamesIndustry.biz.
They kicked things off with a glimpse at one of the film's fight scenes, but their newly - released second clip slows things down a little and shows a different side of the spy game altogether, as Charlize Theron and Sofia Boutella's characters flirt in a crowded bar.
The new year is off to a slow start in the mobile universe, with only a few games released in the past week.
What I learned is that moving slow, talking quietly and a tug / release game was very effective in getting my dog to focus on me and what I was asking of him.
In the latest fan Q&A with the Grand Theft Auto creators, some (scarce) details were shared about the game's progress along the slow road to release.
It has been 11 years since the release of Hotel Dusk: Room 215, and since then it has become one of the few examples of a great slow - burn, text - heavy adventure game that can be found on the system.
In his last development blog post before the games release, Emilios confessed that they «like games that are a slow burn,» and that they «don't really like gratification because [they] double clicked the game's icon!
What a random time to release that info... Also, damn, I'll need to slow down my play time... Very close to 200... Very interesting use of all that data they tracked for analytics... In fact, it's pretty weird they tracked that info, I don't think the game is sending any data to Nintendo, so there shouldn't be any reason to track it... Maybe a debugging leftover they forgot to disable and they found out and decided to use it instead of just throwing it away... (that's what I would have done) I LOVE all the DLC stuff that's coming!!
Anyway, summer typically is a slower time for video game releases, and July is coincidentally right smack dab in the middle of summer.
Dissidia Final Fantasy NT is a game that stays true to its arcade release, sporting a fixed three - vs - three structure that is made complex by its cast of characters, each of them assigned to one of four distinct classes: the slow and heavy - hitting Vanguard, the agile Assassin, the long - ranged Marksman, and the Specialist, who have unique traits that differentiates them from the other classes.
It's another slow week for the employees at your local game store, but a handful of new releases will make their way to retail shops this week...
May is a rather slow month in terms of big new releases, giving you time to catch up on the backlog or purchase games that are in the sale.
Stoic has already released a post-release patch, but there are still bugs that crash the game and slow down performance on certain game screens.
June is typically a slow period for new game releases, but The NPD Group's look at last month's best - selling games proves just how slow it was.
I also feel like Quantum Break will either need to be delayed for quite awhile (Remedy's track record of a slower dev time coupled w / the time mechanics & live tv segments seem to point to this game not releasing this year), or Microsoft might push them to rush the game out in order to have a compelling exclusive in time for the holidays (I hope not)
A steady release of AAA games helps, but the positive effect of the PlayStation Experience on the media coverage is tremendous and the one reason that December, an otherwise slow month for the other platforms, is one of the strongest for Son — right in time for Christmas.
It has been 11 years since the release of Hotel Dusk: Room 215, and since then it has become one of the few examples of a great slow - burn, text - heavy adventure game that can be found on the Nintendo DS.
The number of high - profile new releases has slowed to a trickle in April, and that's probably because game publishers threw open the tap in March.
Even though it's finally January, the game release schedule doesn't slow down for anyone.
If you're on the fence about Dragon Ball Z as a whole, it might be worth your while to pick it up anyways — February tends to be one of the slower times for game releases (with only Castlevania and a new Final Fantasy slated for release), and the multiplayer especially seems like an enjoyable way to kill time at the very worst.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Well said I have been saying the same thing... people may be in for a surprise how slow these consoles may move since they are releasing games on last gen and new gen (call of duty ghosts, assassin creed, watchdogs, etc)..
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
However the release of the next GTA and Modern Warfare 2 will also slow the growth of those two game's predecessors.
- some found the battle system monotonous with a slow tempo, so devs are shortening the character turn change time - the plan is to release the game sometime in 2018
Once it hits the consoles though, a free title update which adds a Slow - Mo Deathmatch game mode to the multiplayer will also be released.
If Experiment 101 is able to release the game before October, it will stand a greater chance at grabbing a new audience looking for something to play during the slow season.
The slow retail game release this summer has me catching up on Xbox Live Arcade games.
January is one of the few times of the year when the video game industry shifts to a lower gear and slows the frankly ridiculous pace of new game releases down to a level we mere mortals can actually keep up with.
As new game releases begin to slow down with the flood of pre-E3 rumors and news, you might want to look into an RPG like Battle Chasers: Nightwar for the Switch if you want something that'll eat up a lot of your time.
After a slow August, I've been cracking on with a whole bunch of games both freshly released and new to me in September.
Ubisoft doesn't plan on slowing down with releasing more Assassin's Creed games; they recently announced Assassin's Creed: Unity — which is set to be released later this year on the PlayStation 4, PC, and Xbox One.
Summer is traditionally a slow time for video game releases, but this July is pretty threadbare.
My first contact with Brendon was when I sent in a bug report about Flotilla, one of his early games: I emailed telling him that a certain graphic element was causing the game to run super slow on my netbook (lol...) To my surprise, he responded personally within minutes, and within a couple hours had released a patch for the game that included a graphics option to solve my issue.
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