So wheel rotation and engine rpm are more or less decoupled in this situation.
Not exact matches
But none can really handle — there's no joy of turn - in or mid-corner
rotation, no ever -
so - slight four -
wheel drift to the exit.
In this situation, a limited - slip differential prevents excessive power from being allocated to one
wheel, and
so keeps both
wheels in powered
rotation, ensuring that the traction will not be limited to the
wheel which can handle the minimum amount of power.
behaviors actually shaped on racing game needs, such as engine's torque, gears and hp,
wheels rotation velocity, brakes and
so on, but also include a more generic set of collision functions with a much larger range of use.