Sonic Forces puts players in a world already taken over by Dr. Eggman and his evil group of henchmen, which includes Chaos, Metal Sonic, Shadow, and Zavok who are ready to create next - level panic and disorder.
Sonic Forces puts players in a world already taken over by Dr. Eggman and his evil group of henchmen, which includes Chaos, Metal Sonic, Shadow, Zavok, and the powerful new villain, Infinite, all ready to create next - level panic and disorder.
Sonic Forces puts players in a world already taken over by Dr. Eggman and his evil group of henchmen, which includes Chaos, Metal Sonic, Shadow and Zavok who are ready to create next - level panic and disorder.
Not exact matches
It's also so fast that you can't really control
Sonic's turning, but that never matters because the game either
puts up barriers or helps to guide
Sonic round corners in these segments, meaning all you are literally doing is holding down one button and are able to defeat Eggman's
forces.
After the release of
Sonic Mania, a major fan theory
put about that
Sonic Forces was going to be a sequel to that game's story.
Instead, you are
put in a race against your standard fare of
Sonic characters, racing throughout a variety of levels from
Sonic Forces, where you try to reach the goal to earn points and rank up the leaderboards.
I can understand why SEGA and Hardlight would
put time to make this game to promote
Sonic Forces as the upcoming
Sonic game is all on SEGA's mind right now.
The trailer gives us another look at the
Sonic Forces character creator, which we expect to be
put to use outside of the game just as soon as modders get their eager little paws on it.
Sonic Forces is a diamond in the rough, all it needs is work to be
put into it.
It's also so fast that you can't really control
Sonic's turning, but that never matters because the game either
puts up barriers or helps to guide
Sonic round corners in these segments, meaning all you are literally doing is holding down one button and are able to defeat Eggman's
forces.
Because each level in
Sonic Forces: Speed Battle is, essentially, a race track, the team has created small, inter-connecting segments of each track, such as rails, loops or split paths etc. and
put them into Unity as separate pieces.
I get that he was only a producer for
Sonic Forces, but wouldn't they want to
put a nicer face on the franchise?