Sentences with phrase «sonic fans feel»

Not exact matches

While we do enjoy a lot of Sonic fan games out there, many of them feel more like rehashes of the classic games or just demos / unfinished projects.
Honestly, I feel like nowadays, I've become a HUGE Sonic fan!
I personally enjoyed it, as did my friend I played with (we are both old school Sonic fans) but it does feel like a bit of a relic.
So through the two Sonic games I feel the needs of both of the two core groups of Sonic fans are being addressed.»
Iizuka went on to say that old - school Sonic fans shouldn't feel left out in the cold though, as that's what Sonic 4 is for.
Did they get tired of hearing how their fans felt about the new - gen attempts at Sonic goodness and decided to just forget it ever happened?
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
If you're a fan of previous Sonic titles you will be pleased to hear that the developers have managed to capture the look and feel of the classic franchise.
Sonic 4 Episode 1 was a breath of 2D fresh air for its time, but many Sonic fans, such as myself and bcdcdude from junsenoue.com, noticed that when we went back and played Sonic 4 after trying out the mighty Generations that the whole experience felt very poor in comparison.
This summer's fan - made 2D throwback Sonic Mania had me feeling like a child again.
I'm a huge fan of animation in general, and I really feel like the people involved with this project understand the spirit and personality of Sonic.
It certainly has dealt some terrible blows in Sega's direction, and I can't imagine how the Sonic fans out there must be feeling.
Sega celebrated the blue hedgehog's 25th birthday at San Diego Comic - Con last night by announcing a couple of new Sonic games for fans to feel...
Sonic Mania is a must have for Sonic The Hedgehog fans, fans of the platforming genre and anyone who grew up in the early 90's and just wants to feel like a kid again.
Fans should expect remastered versions of stages from previous Sonic games along with strong feelings of nostalgia from start to finish.
From what I could tell, Classic Sonic's momentum felt very much like it did in Sonic Generations — which is good, however, fans did express their concerns with the momentum not feeling like that of the Genesis titles.
-- Sonic fans should feel a little more hopeful of a return to form after Sega released new gameplay footage from Sonic Forces.
People let's calm down, this is a conceptual trailer meant to show the general look and feel of the game AND THERE IS NO GAMEPLAY IN IT, so let's calm the nerves down a bit and stop complaining about changes, THIS IS NOT A GAME TARGETING ONLY OLD SCHOOL FANS, this is simply a new game with the mechanics we've always wanted I'm 25 Years old, always loved the classic Genesis Sonic Games and i» am REAAAALLLY EXCITED ABOUT THIS ONE,
We don't have to wonder how Sonic fans would have felt in the beginning.
As far as Nintendo fans feeling «entitled» to Sonic, well, Nintendo fans today have grown up with Sonic, with the likes of SA2: Battle on the Gamecube.
Christian Whitehead's original fan game underwent a number of changes over the years, and was one of the first Sonic fan games to closely match the feel of the Mega Drive classics.
Most will think this is bad design, Sonic fans will feel at home.
With Sonic's core mechanics focusing more on stopping and killing enemies without any way of being able to keep to the old play style where you raced through levels at high speed, was a real disappointment for many fans and it made it feel like the franchise was heading in a direction we didn't want to go.
Fans have felt cursed since the dark days of Sonic 06.
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