Sentences with phrase «special charge attacks»

However, your choice of character will factor into a range of special charge attacks, including storms of arrows from the ranger or massive staff smashes and party heals courtesy of the Shaman.
He has three gauges, one of which is his health (the blue bar) another for his SP / stamina (the white bar) and a third bar in the corner just above his health, which could be for a special charge attack.

Not exact matches

«We have made it quite clear that the FBI will not tolerate any kind of retribution or attack on the Muslim community,» said Arthur Balizan, special agent in charge of the FBI in Oregon,» yeah but they wont do a damn thing when the Muslim's attack us... go figure...
«We have made it quite clear that the FBI will not tolerate any kind of retribution or attack on the Muslim community,» said Arthur Balizan, special agent in charge of the FBI in Oregon, on Sunday.
Swap runners mid-race to earn high scores — UNLEASH new special powers — Amy's Hammer, Knuckle's Jump Up & Slam attack, Sonic's even faster Dash, and more — CONQUER new obstacles and badnicks — DASH on new fast - paced tracks in and above the beautiful Sonic Boom world — MASTER new Swing & Tilt gameplay with the super charged Enerbeam; tilt your device to swing the runner towards the rings and orbs — COLLECT, evolve, and run with new magical Sprites — EARN special prizes in new Events and Daily SEGA Challenges
New characters are constantly being added to the roster — each of which has their own skill tree to develop, weapons to assign, levels to grow, and more; characters can perform better if their bonds grow with other allies (something that can be achieved by utilising the pairing up system during battles); there are special attacks that need to be charged in order to be used; and so much more that we simply don't have the room to talk about.
Additionally, players have a charge meter to fill up giving them the ability to launch a special attack.
Therefore, players will a large number of smaller enemies to help charge their special attack meters before confronting a boss.
There's no significant strategy required as all you need to do is mash buttons, evade, encourage your allies once in a while, and unleash a special attack whenever the meter is charged enough.
Hayashi believes the boss fights in Zela games are of a very high quality and that the team developing Hyrule Warriors wouldn't be able to emulate them, so instead boss fights will see the player face off against waves of smaller enemies to charge up a special meter and then attack the boss.
By regularly free running and attacking zombies, experience is fed into a Strength and Agility meter that, when filled, increases the efficiency of movement and unlock special abilities that add offensive and defensive capabilities to your repertoire, such as a running slide and a charged up power attack.
Min Min has a dragon arm that can charge a lazer attack and Spring Man gets a special boost when he drops low in health.
Much as you would expect, Brawlout's normal and special attacks change based on which direction you tilt the stick when you perform them, and by pressing a direction and normal attack at the exact same time you can charge up a «smash» attack.
You tap buttons to attack, grab, jump, block, dash, and perform a special move whenever it's adequately charged.
Attacks can be chained together in combos, and a special attack is available after charging.
Strikers Edge may have simple gameplay but it also features eight distinct characters who each have their own unique charged special attack.
The jab is done by tapping, the swipe is medium - strength, and the charge attack is your full - strength and unleashes one of your special attacks.
Oftentimes, the charge attack is bizarrely easier to land than the special attacks.
- starts you off in a small town - in town you can visit shops, talk to people and accept a quest - the quest puts you in the middle of a volcano - your end goal is defeating the gigantic fire beast Ifrit - team up with a Goblin and Chocobo - fight multiple enemies, including some unfriendly Chocobo - enemies leave behind loot like recovery items and materials for crafting - by pressing L or R, you get access to four attacks - attack names include Plunder Slash, Mercurial Thrust and Trinity - charge a power meter and then hit L+R at the same time for special movies - one special lets you change into Cloud with very powerful attacks - run with the B - button - camera switching is handled by the D - Pad - info on the upper screen that gives you constant battle updates - bottom screen shows the status of all the characters, plus a map
Adjustments - Timing shortened from being downed to rising, rising into a movement, mid-air quick recovery, jumping, dashing, moving (on ground or midair), attacking, or guarding - Awakening: Fixed bug where attacks at very close range came from unguardable angles; these can now be guarded - Dash Combo: Fixed bug where Tag Combos weren't counted for achievement purposes unless landed on a foe who was incapacitated by a Tag Combo - Brynhildr (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Ares (Summon Special Move 1): Removed hitbox between Ares and spear that appeared right after throwing a spear - Odin (melee mode, neutral melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Odin (melee mode, side melee attack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack): Boosted time between when Odin begins swinging his blade and when hitbox appears - Grim Reaper (Special Move 2): Boosted movement speed, turning radius, and max movement time for zombies when targeting foes as long as the Awakening gauge isn't empty - Grim Reaper (Down + Special Move 2): Fixed bug where dog zombies occasionally didn't face the correct direction while moving - Grim Reaper (Awakened, Character Ability Power) Added fire effect to characters who take damage after being hit by a zombie ball when Grim Reaper is in fire zombie ball mode - Ra (bomb mode, Special Move 1): Bombs can now be destroyed by enemy attack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Ra (ranged / bomb mode, Special Move 1): Changed reload when out of ammo to constant reload - Slayer (Melee Attack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack, Down + Melee Attack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack branch): Reduced freeze time upon landing on the ground - Slayer (upper Melee Attack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaAttack): Reduced movement speed when pursuing foes - Slayer: Reduced turning radius when moving to attack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while chaattack - Loki (Special Move 1): Fixed bug so Grim Reaper's Special Move 1 zombies, Ra's Special Move 1 bombs, etc. are now drawn in - Loki (Awakened): Boosted movement speed, turning radius, and max movement time when targeting foes with melee attacks as long as the Awakening gauge isn't empty - Loki (Special Move 2): Fixed move so that Loki isn't motionless while charging.
X is your basic attack, and B and Y unleash the recharging special attack for the particular weapon you have equipped, for instance with a Hammer «B» does a massive ground pound attack, hitting everything in the vicinity, while Y initiates a charging slam on a single target for increased damage.
Plus you get those pretty visuals to stare at while you aerially juggle enemies before charging up a special attack that fills the screen while erupting in devastation like a BioWare fanboy who just heard Dragon Age 3 will be getting a trailer soon.
His standard special move, the Water Shuriken, was quick to charge and release, giving me time to connect other attacks easily.
For some reason, he doesn't obtain any more guns until quite late in the game, but they act as you would expect — Dante can switch between them for varied typed of shot (i.e. range and damage) as well as upgrading for special effects such as charge shots and increased damage, as well as a couple of special attacks with more unique functions.
His special attack is called Unstoppable Onslaught and consists of Jack entering rage mode and charging forward, taking out of the way everything on his path.
Holding the R button charges a special attack; activate it just as enemy projectiles are about to hit you and you'll unleash a stunning 360 - degree torrent of shots that will obliterate almost everything on screen.
Like with many fighting games, performing combos etc will charge a player's «super meter» and this will allow players to perform various actions such as special moves, countering opponent attacks or unleash their most powerful attacks.
Dr. Coyle's special abilities include a spurt of invisibility after guarding, an extra ARM attack that appears after charging, and the ability to punch, dash, and block while levitating in the air.
There are Normal Attacks, Hyper Attacks, Rage Mode, and Musou Attacks which are basically special attacks that can be unleashed after charging up aAttacks, Hyper Attacks, Rage Mode, and Musou Attacks which are basically special attacks that can be unleashed after charging up aAttacks, Rage Mode, and Musou Attacks which are basically special attacks that can be unleashed after charging up aAttacks which are basically special attacks that can be unleashed after charging up aattacks that can be unleashed after charging up a gauge.
Known as Sessions, these allow players to maximize damage per turn, while charging a special meter that can be used for extremely powerful attacks, and rewarding players with additional loot.
Players have their standard attacks, charged attacks and combos to clear out enemies, as well as special attacks that'll either clear out a ton of enemies in the immediate vicinity or deal major damage to a single foe.
They both have a three hit combo, they both have a throw, they both have a charge attack, they both have a special move and that's about it.
There are multiple ways to take out enemies, including a standard or charged attack, swords, bats, throws and even a special spinning move that is great when dealing with all 8 bosses or when facing multiple opponents at once.
Once you have built up your special meter you can execute a variety of special attacks, or if fully charged a combined effort from your whole party, with often devastating consequences for your foes.
In the second screenshot, a Triangle button is seen on top of Cloud's head as he looks to be charging toward the Guard Scorpion, which might mean that he is ready to perform a special attack against the robot boss.
You can charge directly at the enemy, throw shurikens for interrupting moves or charges, use a very basic single - button combo and combine your chakra (the Naruto series» energy) with your attacks to unleash special moves, powerful dashes and more.
Min Min has a dragon arm that can charge a lazer attack and Spring Man gets a special boost when he drops low in health.
This can be chained with itself by pressing the special attack button repeatedly, so long as he has the special charges to spend.
John, the game starts out with Very Easy, Easy and Normal unlocked, and if you play on either of the first two you get given an item that automatically triggers special moves so you can mash buttons instead of learning to use rising, charge and cyclone attacks yourself, just mash A, and draw the shape of the weapon you feel works best on the enemy every so often.
The x button is jump and the circle button charges Mosou, a special attack which is unblockable even for enemy officials and which does considerable damage.
Employ a combination of melee, charge attacks, spells and weapon - specific special moves to cut through waves of enemies and prevail in a variety of challenging boss battles.
This mode lets one player play as a night hunter, described as «a lethal predator with unique and deadly skills like superhuman speed, a tendril used to grapple around the game world, special charge and distance attacks, and more.
Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a Special moves are charged when you attack enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a special move is a charged bow strike that knocks enemies back — Lizardos was the first enemy with a weak point and if you hit him on the head you'll knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you knock out a general
The flashlight in your possession can be used to dispel the ghouls, but only when you turn it off for a second or two to charge up the special attack.
Perform 100 + different DBZ moves, including long range blast attacks (Kamehameha, Spirit Bomb, Special Beam Cannon) and close range melee attacks (Jab, Uppercut, Hook, Charge Ki, Guard, Kick)
There's a single strike button, a special attack that is charged by picking blue orbs up, as well as a dash button, which allows you to avoid enemy attacks or to quickly close the distance with an enemy to continue a combo before the counter runs down.
Punch with both arms to try for a high - damage grab while charging your special meter to unleash powerful Rush attacks on your opponent.
Piccolo will be one of the more technical characters in the game and will focus in long range attacks, his special beam cannon can be charged for guard breaking effects.
The use of special attacks and magic require a varying number of those spirit points, which charge up a bit at every new round.
As you can see, special skill of SnS is the ability to initiate a charged slash and follow up depending on the situation, so to use Sword & Shield effectively is to master the timing of this Charged Slash and how to incorporate it with other acharged slash and follow up depending on the situation, so to use Sword & Shield effectively is to master the timing of this Charged Slash and how to incorporate it with other aCharged Slash and how to incorporate it with other attacks.
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