Standard attacks feel similar to those found in the very first Neptunia game.
Not exact matches
Russia
felt betrayed, double
standards were applied where the West would get a pass for not sticking to the letter of international law to defend its interests far outside its borders, while the West would throw the book at Russia even when dealing with outright military aggression (note that Georgia launched a large scale military
attack against Russian forces in South Ossetia).
The jumping and the dodge rolling
feel concise and your
standard attack has a certain degree of heft behind it.
Where the
standard - setting SUV at times
felt over-sprung yet under - damped — except in «maximum
attack» Sport + mode — the Carrera S at all times
felt ideally suspended.
With little in the way of special abilities at your disposal and enemies proving fairly challenging combat
feels rewarding, but as you progress through the game and earn more abilities the
standard attack becomes next to useless as abilities recharge so quickly and do so much damage that using anything else
feels pointless.