Not exact matches
It's classroom management, paperwork, navigating the moods and personalities of 25 children,
tying shoes, wiping boogers, sharing silly
stories, trying to be mature instead of laughing at kids farting (I can never NOT laugh at this, because I'm still five years old apparently), repeating myself approximately a hundred
times a day, wanting to bash my head into the wall if I have to repeat myself again, solving conflicts, taking sneezes straight to the face, oh and actually teaching the state standards!
If that 2.25 million were the entirety of the
story, the fight would already be
tied for second on the all -
time PPV list.
Throughout the film, Wilks serves as the narrator who attempts to
tie all the
stories together as he talks to athletes across all different sports, from two -
time surfing champion Tia Blanco to record - holding Olympic weightlifter Kendrick Farris, along with many medical professionals, such as Dr. James Loomis, the former team physician for the St. Louis Rams and Cardinals.
The same old crap again.I wonder how many more
times will we have to hear it.They both are at arsenal and are playing all right so why does not all these f *** ing pundits shut the hell up??? I just hope we
tie them down to long term contracts so that all these
stories shut down for good.If they want to move, the least we can expect is for someone to just clear that they will be leaving in january on for free next summer
The
Times story also accuses Cuomo's office of trying to stop the commission from investigating groups
tied to him.
Although Ms. Quinn didn't call out her rivals by name, in the original
Times story, her campaign criticized Public Advocate Bill de Blasio, for having
ties to some members of NYC Is Not for Sale 2013, the attack ad coalition.
The
Times, who examined Paterson's
ties to Johnson in a
story last week, reports that the woman appeared in court twice after the alleged Halloween assault, claiming that «the State Police had been harassing her to drop it.»
The New York
Times published a
story this evening about David Paterson's
ties to his longtime aide, but it doesn't come close to the wild rumors that have been simmering for the past month.
The New York
Times published a
story in July 2014 that reported that the governor's office deeply compromised the Moreland Commission's work, objecting whenever the commission focused on groups with
ties to Cuomo or on issues that might reflect poorly on him.
A series of investigative
stories published in The
Times of London unearthed Wakefield's undisclosed
ties to vaccine litigation in the U.K. and, more recently, suggested he fabricated his data (which Wakefield denies).
Personal
stories range from the tame — mild joint and muscle aches and the like — to the downright horrific and debilitating, with some long -
time bodybuilders so incapacitated that they can't even
tie their shoes until the ibuprofen kicks in.
Here's a fun fact that escaped us in amidst the flurry of fall festival activity: Guillaume Canet «s sprawling crime
story saga «Blood
Ties» premiered at the Cannes Film Festival running two hours and twenty - four minutes, but by the
time it hit Toronto International Film Festival, it had been reduced somewhat significantly to two hours and seven minutes.
With the exception of the Ghostbusters
story pack, which sounds like it was slightly derailed by the
timing of last year's game launch, all of the announced
story packs for Lego Dimensions are
tied to single movies.
Even the Thanksgiving angle is ignored much of the
time, utilizing more as a gimmick to attract a holiday audience than in
tying the traditions into the
story in any way.
Both
stories involve young children, critical events that
tie numerous people together, are set over a span of
time, and are filled with believable coincidences.
The
story also seems
tied down to a small range (more of a directing quibble), whereas it takes place in a large kingdom that could've been explored more and made the
story more epic and fleshed - out (with more
time for the central relationship).
At the even indier end, we have had Rian Johnson's Looper, which managed to
tie all manner of
time - travel - related knots without losing the viewer, and threaded a moving love
story through it.
Being a long
time Texas Ranger fan, I must mention some of the
ties to this
story.
Baggage Claim tells the
story of one Baltimore - bred Montana Moore, a beautiful and sexy — yet never married — flight attendant, daughter of a five -
times - married mother, and older sister to a younger sibling about to
tie the knot.
Edverette Brewster, also a master's student in the Learning and Teaching Program, has his own
tie story from his
time as a middle school English teacher in Boston.
«Good grief,» wrote one of the readers in the comments section following the LA
Times story, lamenting that Ratliff was cooperating with Deasy and Garcia «in support of
tying teacher evaluations and pay to standardized test scores.»
It helps
tie up some of the loose ends from the first three books in the series while, at the same
time, moving into the next
story arc.
Any
time you, as an author or book publisher, can
tie your topic into a front - burner news
story, you have an opportunity to promote your book.
The
story is
tied together with the image of an unusual keepsake: a rope that was found «a long
time ago, back home in South Carolina.»
From # 1 New York
Times bestselling author Sandra Brown comes a gripping
story of family
ties and forbidden attraction.
Together with
tie - in writer Jordan Ellinger, indie success -
story, Michael J. Sullivan, and traditionally published author and NY
Times best - seller, Debbie Viguie, he records the weekly writing podcast Hide and Create.
The query with the angle that the publisher can
tie in with a potential advertiser is going to get the nod over the «pure» travel
story every
time.
This was
tied up in a great overall vibe, the cell - shaded aesthetic combining with the light - hearted nature of the
story, a tale told by a grizzled veteran who claimed to have fought many of the most of the most notorious bandits in that period of
time, like Butch Cassidy and Billy the Kid.
Just in
time to slide in before the PS4 is released, the game will tie up the PS3's Future saga (previous games in the saga being Tools of Destruction, Quest for Booty, and A Crack in Time) before new work on an all new set of stories can hopefully begin for the next - gen cons
time to slide in before the PS4 is released, the game will
tie up the PS3's Future saga (previous games in the saga being Tools of Destruction, Quest for Booty, and A Crack in
Time) before new work on an all new set of stories can hopefully begin for the next - gen cons
Time) before new work on an all new set of
stories can hopefully begin for the next - gen console.
The intertwining
stories are handled with great care; at first you fail to see any real connections between them all, but as
time progresses and you get more of the big picture it all
ties in to create a well told
story that always tugged me along to the next case.
siren was ok... creepy at
times, and the overall
story was actually kind of cool... how it
tied together and everything... worth playing... but that sight - jacking thing is totally annoying... the grain filter in that game was ridiculous, the visuals where not bad... but it used «next gen» effects in a bad way to make it frustrating to play at
times... Dead Space is easily the «best» horror game of this gen imo... Re5 was a disappointment... and I haven't really played any of the others...
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more
tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation
time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each
time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the
timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short
stories about the Squid Sisters to show how the Splatfest affected the sequel's
story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It's infuriating, because every
time you become engaged in a character or a plot the writers drop the ball when it comes to delivering meaningful moments or
tying up the
story.
A possibility to reduce development
time and
tie the
stories all together would be to have players revisit certain landmark dungeons following different critical paths, with perhaps later groups going through seeing the aftermath of the actions of previous characters.
Each crewmember, new and old, still have individual
stories, but because there's no sidestepping the Reapers this
time around, they all
tie into the greater conflict, making Mass Effect 3 feel more urgent and swift than its predecessors.
Large chunks of game
time go by with nary a mention of the plot, and a good bit of the storytelling is left to collectable audio files and extras, which aren't as well executed as they were in past games, games that didn't have a strong
story tying things together.
In a more emotional
story than we've seen him in before, more seems at stake this
time around for our protagonist, as old family
ties are unearthed, and current ones are a threat.
For the first
time, HTC Vive and Oculus Rift owners can experience the «Blood
Ties» single - player
story chapter to unlock the mysteries of Croft Manor on SteamVR.
- Original Dragon Ball
story and characters - Dragon Ball Super
story and characters - More Dragon Ball Z characters from series and movies - Ability to turn off
time limit - Ability to pick different stages for local multiplayer and endless battle - Allow uneven battles from the start (1 - vs - 2, 2 - vs - 3, etc)- Allow free for all (all players fighting for themselves, rather than teams)- Permanent stage destruction - Ability to select if items can or can't be used in a match - Equipment should not be
tied to stats - More variation in character creation, similar to sports games.
The DLC, which sees you play as familiar face Chris Redfield, aims to
tie together some long
time series threads into the seemingly isolated
story of Resident Evil 7.
Over
time you unlock and discover new sub apps, and main apps, which
tie into your progress into the
story, with the sub apps themselves.
The
story ties neatly into this conceit, with lots of earnest hand - wringing about destiny and changing the future, and a few memorable
time twists and alternate timelines.
It's worth taking the
time to unlock both endings in Resident Evil 7 not only to see the
story differences but because each ending has an achievement / trophy
tied to it.
There isn't a
story that
ties it all together, so basically, you play in the RE5 world, killing the infected for better
times, and then using good scores to unlock weapons, characters and more missions.
Chances are, Naughty Dog isn't naming her because she
ties in closely with Joel and Ellie's
story this
time around.
I had plenty of reasons to be excited for the upcoming game to, such as: how Mania's ending would
tie in to its
story, how I could create my own playable Avatar, how familiar villains would return alongside a deliciously edgy newcomer, and how I enjoyed my
time with the PAX West demo.
The issue with Zero Escape: Zero
Time Dilemma is that while it succeeds in
tying up the loose ends and concluding the
story, it lacks a lot of the «holy crap» factor that made me enjoy the first two games so much.
However, where previous games might have main
story goals
tied to the passage of
time, this game does not.
They
tie in to the main
story too, so there's an extra incentive to spend
time gaming with fellow players in the Watch Dogs 2 community.
It's not a bad
story by any means, but it stays very shallow most of the
time and Team Ninja doesn't really bother to ever
tie up all the loose ends.