Not exact matches
In one of the
first examples of an existing gaming
series coming to virtual reality, Double Fine boss Tim Schafer told a crowd of PlayStation fans today that his
studio is making a virtual reality Psychonauts
game for the PS4's upcoming PlayStation VR device.
A fourth
game in the
series was once
in development,
first with Radical Design
in 2007, and then Crytek UK following a
studio rebranding.
The
studio is developing the best - selling
first game in the soon to be
series, Uncharted: Drake's Fortune, with Kyle Ward tapped to write the adaptation to be produced by Avi Arad, Charles Roven, Ari Arad and Alex Gartner.
Now produced by three different
game studios French developer Kylotonn Racing
Games, Canadian developer Strategy
First and Tiny Rebel
Games, the 7th installment of the
series brings one of the craziest racing
games you've ever seen
in your console.
This new episode focuses on one of the most important milestones
in the development of the latest instalment
in the
series, Deus Ex: Mankind Divided — the
first time that members of the press were invited into the
studio to play the
game.
When GTA IV was released on the 360, it was beaten to the punch by a small
studio named Volition and the
first game in the now - ridiculous Saints Row
series.
On Friday, Dice offer
gamers their
first good look at the
studio's upcoming World War I shooter: Battlefield 1, the fifth
game in the core Battlefield
series.
«The company is also for the
first time announcing that a new
game in the Call of Duty
series is expected to be released
in 2011 and that Sledgehammer Games, a newly formed, wholly owned
studio, is
in development on a Call of Duty
game that will extend the franchise into the action - adventure genre.
Halo 4 is the
first game in the seminal shooter
series to be developed by a
studio other than Bungie (besides 2009's Halo Wars, a strategy
game outside the main
series).
Bungie created the
first Halo
game, released
in 2001, for Microsoft's original Xbox console, but the Bellevue, Wash.
game studio has moved on to a new
series in conjunction with prominent publisher Activision.
Hello Games» highly anticipated space exploration
game, No Man's Sky, is still about a month away from launching, and to tide over fans
in the meantime, the
studio released the
first in a
series of new trailers created to focus on a key component of the
game.
David Jaffe, the creator of the Twisted Metal and God of War
series, a developer not known for taking criticism
in stride, even gave any fan who played the new
studios»
first game, Drawn to Death, the chance to speak to him and critique their experience.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients
in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School,
First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert
in the sports, entertainment and media bars
in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients
in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for
studios, producers and performing artists
in the film, television, music and finance businesses, securing a top five verdict
in California based on the misappropriation of a film library; Gary Gans, an expert litigator
in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named
in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television
series profits, video
game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients
in trademark, copyright, patent, antitrust and other commercial litigation.
The company's Singapore
studio, which created the ship gameplay for AC 3
in the
first place, has been given free reign to do what they do best, and they're making a full pirate
game without the baggage or requirements of any other
series weighing them down.