Sentences with phrase «studios first talked»

Not exact matches

Soon, you'll be seeing Armstrong as the host of the Never Settle Show, the world's first crowd - produced, livestreamed talk show with live participation from the in - studio and online audience.
The shocker came later that night when I was told that Andrew Whitman, of all people, was breathlessly introduced on FiOS1NEws with, ironically, a «First on FiOS1» report on «Major developments in race for Westchester Executive» leading off with George Latimer in studio taking questions from Whitman about my story, citing Talk of the Sound as a source, using my content and basing his questions on my reporting.
Since opening her first studio in 2008, Sadie has trained everyone from A-list celebrities and professional athletes to stay - at - home moms and busy professionals, and she has inspired thousands more with her health and wellness talks and writings.
They first contacted me a few weeks ago about reviewing their website, but they needed no introduction... my daughter Emma owns a stationary design studio and has talked about wanting to design for them for a long time!
We are talking about their first Fashion Week experience, and how we all work together at the studio and abroad.
Disney will continue to break glass ceilings soon after Black Panther: On March 9, the studio will open the feature adaptation of the children's classic A Wrinkle In Time, which at a $ 100M - plus budget is the first production of its scope to be directed by a woman of color, Oscar nominee Ava DuVernay (at one point before Coogler, she was in talks to potentially direct Black Panther).
With Psychoz Interactive \'s Forgotten Memories survival horror game soon on the way, there is now talks of a demo landing home on the Wii U. Being the indie studio \'s first Wii U title, they are looking to build up excitement and interest for the game before it debuts next month.
Jason Robards is somewhat miscast as the stocky Al Capone — he was originally cast as rival mob boss «Bugs» Moran but Corman's first choice for Capone, Orson Welles, was nixed by the studio as being «too difficult» and Robards simply promoted to the leading role — but he certainly captures the savagery, the emotional explosiveness, and the media - savvy persona that Capone puts on when talking to reporters.
During a full day of media interviews at E3 2016, Hideo Kojima talked about his studio and his plans for its first title, Death Stranding.
When studio executive Al Zimmer (John Goodman) shows him the first attempts at talking pictures, George is dismissive of the talkie.
Even though Deadpool screenwriters Rhett Reese and Paul Wernick are really busy writing Deadpool 2 at the moment, we managed to get them into our Collider Video studio a few days ago to talk about the success of the first film and where the character might go next.
At the film's Los Angeles press day, Woodley talked about how Jennifer Lawrence encouraged her to take the role, what she shares in common with her character and how they differ, what inspired her to take a course in urban survival skills, what the experience was like doing many of her own stunts, her most memorable sweaty palm moments, zip - lining over the streets of Chicago and climbing the Navy Pier Ferris Wheel, her challenging fight sequence finale with Theo James, working again with Miles Teller, and what she learned about herself in the process of making her first large scale studio movie.
First, earlier in the month it was reported that Espinosa was talking with the studio to direct Blood On Snow which is based on the...
First, earlier in the month it was reported that Espinosa was talking with the studio to direct Blood On Snow which is based on the book by Jo Nesbo.
Talk of the apparent issues first bubbled to the surface in June according to the Hollywood trade's unnamed sources, with Trevorrow being asked to do multiple draft based on notes from the studio.
First Travel Tales guest ever, Comedian, Filmmaker and podcast ambassador Graham Elwood joins us in the Travel Tales studio to talk about his recent trips, to China, Japan, and Australia.
I did make it clear in the blog post that NaughtyDog were finished and I was talking about the new studio who will take over Literally the first paragraph «one thing we do know for sure is that NaughtyDog will have no part of it» EDIT @ Below «I don't wan na see any Uncharted from another studio» The problem is it's going to happen whether we like it or not, just like how we don't want Konami continuing MGS without Kojima, in the end it's going to happen.
Talking Points — What we've been playing (including a mini-Prey review)-- Destiny 2 event (3 am Fri 19th May AEST)-- first gameplay demo — Bioware Montreal returns to being a support studio after Mass Effect: Andromeda — IO interactive up for sale — Nintendo New 2DS announced — E3 predictions — Guardians of the Galaxy thoughts — Donald Glover producing new Deadpool animated series (Mature rating)-- Judge Dredd Tv series in works as well — Atari Documentary — Shout outs for our Facebook page, Twitter account, Simon's Twitter account and Ben's Twitter Account.
First off, Lionhead boss Peter Molyneux will co-host a talk called «The Complex Challenges of Intuitive Design»» with studio designer Josh Atkins.
I talked to one of Cuphead's lead designers and co-creators, Chad Moldenhauer, about how much Cuphead has evolved since its debut, why the studio decided to only include boss battles at first, and the challenges that resulted from the game's sizable changes.
One of the most important figures in the competitive shooter space over the last decade, Cliff Bleszinksi (Of Unreal Tournament and Gears of War fame), has recently chimed in, talking about the environment surrounding modern shooters and his new studio Boss Key Productions first game Lawbreakers.
Managing hype and self - publishing your first game is terrifying The talk will introduce our strange little studio, and quickly cover the boring, slow often painful reality of going from a successful, hyped up game - jam winning demo to initial funding.
We also talk about the newest, hottest release, Horizon Zero Dawn and it's impressive visuals from the studio known best for Killzone, a first person shooter.
As the first real update, we figure we ought to introduce the team and talk a little about the studio, Cloud M1.
Our first talk of the State of Play track came from Unreal Engine evangelist Sjoerd De Jong, who spoke about surviving as a small studio in the current games market.
Having recently talked with the studio, it appears Omega: The First Movement should be arriving soon in the Google Play Store.
This talk gives insight in what you can expect from your first year of starting a game studio, including cautionary tales and funny anecdotes.
CCP Newcastle's executive producer talks about the origins of the studio's first VR title and what the tech can bring to games
This time, The Gamesmen talk about Bloodstained: Ritual of the Night, a Kickstarter to fund Bloodstained, Yooka - Laylee being the most funded UK Kickstarter game, the Nintendo World Championship coming back, a mod for Fallout: New Vegas, the new Guild Wars 2 Reaper specialization, Russia using a DualShock controller, more Batman: Arkham Knight news, the Oculus Rift recommended specs, Konami going mobile, a weird Metal Gear Solid V action figure, and Sony making a first - party studio for Project Morpheus.
If this were to be made today for the first time, it would have come out of a left - field indie studio and would probably only be talked about in self - interested circles rather than on the front pages of games magazines.
We started by talking about a painting he was working on in the studio, although the first words on my recording were: «I'm no good at this shit.»
To mark its first year, we talk to Miriam about the inspiration behind the Curator's Council, the excursions to museums, #contemporaryart galleries, non-traditional art spaces and artist studios led by ICA LA Curator @jamillahjames both in #LA and from a recent trip to #MexicoCity (pictured - La Casa Azul at @museofridakahlo) + its support for @theicala's Project Room and Courtyard exhibition programs.
In the Sunday Times (#), Waldemar Januszczak gets a first look at Tracey Emin's vast new studio in Margate and talks to the artist about family, middle age, and why she is moving out of London.
On the occasion of her exhibition Recent Work at Edward Thorp Gallery in New York (April 19 — May 26, 2012), painter Katherine Bradford welcomed fellow painter and Executive Editor of NY Arts Magazine, Jason Stopa, to her Williamsburg studio to talk about her current work and the publication of her first artist book.
When Bradford talks about his work, he regularly recalls that it was first embraced and given a larger platform when Golden visited his studio and invited him to participate in «Freestyle» (2001), a group exhibition at the Studio Museum.
Imagine going back in time to an era in art history, talking to the artists themselves at work in their studios and hearing first - hand what their concerns, processes and influences are.
Sadly, just as he was being talked about as one of the first genuine postmodernist artists, he died from a heart attack in his studio on August 30, 1967, at the age of 53.
Responsibilities: - Deliver an artist talk at the School of Visual Arts - Participate in weekly group critiques of Art Practice graduate students» work - Conceive of and carry out a project with first - year MFA candidates in the program, which will culminate in a public presentation of the work - Dedicate at least 20 hours per week to work within their Art Practice studio and / or the related facilities
«We are talking about true DRM interoperability for the first time,» said Mitch Singer, chief technology officer for DECE member studio Sony, speaking at the alliance's CES press event.
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