Not exact matches
Soon, you'll be seeing Armstrong as the host of the Never Settle Show, the world's
first crowd - produced, livestreamed
talk show with live participation from the in -
studio and online audience.
The shocker came later that night when I was told that Andrew Whitman, of all people, was breathlessly introduced on FiOS1NEws with, ironically, a «
First on FiOS1» report on «Major developments in race for Westchester Executive» leading off with George Latimer in
studio taking questions from Whitman about my story, citing
Talk of the Sound as a source, using my content and basing his questions on my reporting.
Since opening her
first studio in 2008, Sadie has trained everyone from A-list celebrities and professional athletes to stay - at - home moms and busy professionals, and she has inspired thousands more with her health and wellness
talks and writings.
They
first contacted me a few weeks ago about reviewing their website, but they needed no introduction... my daughter Emma owns a stationary design
studio and has
talked about wanting to design for them for a long time!
We are
talking about their
first Fashion Week experience, and how we all work together at the
studio and abroad.
Disney will continue to break glass ceilings soon after Black Panther: On March 9, the
studio will open the feature adaptation of the children's classic A Wrinkle In Time, which at a $ 100M - plus budget is the
first production of its scope to be directed by a woman of color, Oscar nominee Ava DuVernay (at one point before Coogler, she was in
talks to potentially direct Black Panther).
With Psychoz Interactive \'s Forgotten Memories survival horror game soon on the way, there is now
talks of a demo landing home on the Wii U. Being the indie
studio \'s
first Wii U title, they are looking to build up excitement and interest for the game before it debuts next month.
Jason Robards is somewhat miscast as the stocky Al Capone — he was originally cast as rival mob boss «Bugs» Moran but Corman's
first choice for Capone, Orson Welles, was nixed by the
studio as being «too difficult» and Robards simply promoted to the leading role — but he certainly captures the savagery, the emotional explosiveness, and the media - savvy persona that Capone puts on when
talking to reporters.
During a full day of media interviews at E3 2016, Hideo Kojima
talked about his
studio and his plans for its
first title, Death Stranding.
When
studio executive Al Zimmer (John Goodman) shows him the
first attempts at
talking pictures, George is dismissive of the talkie.
Even though Deadpool screenwriters Rhett Reese and Paul Wernick are really busy writing Deadpool 2 at the moment, we managed to get them into our Collider Video
studio a few days ago to
talk about the success of the
first film and where the character might go next.
At the film's Los Angeles press day, Woodley
talked about how Jennifer Lawrence encouraged her to take the role, what she shares in common with her character and how they differ, what inspired her to take a course in urban survival skills, what the experience was like doing many of her own stunts, her most memorable sweaty palm moments, zip - lining over the streets of Chicago and climbing the Navy Pier Ferris Wheel, her challenging fight sequence finale with Theo James, working again with Miles Teller, and what she learned about herself in the process of making her
first large scale
studio movie.
First, earlier in the month it was reported that Espinosa was
talking with the
studio to direct Blood On Snow which is based on the...
First, earlier in the month it was reported that Espinosa was
talking with the
studio to direct Blood On Snow which is based on the book by Jo Nesbo.
Talk of the apparent issues
first bubbled to the surface in June according to the Hollywood trade's unnamed sources, with Trevorrow being asked to do multiple draft based on notes from the
studio.
First Travel Tales guest ever, Comedian, Filmmaker and podcast ambassador Graham Elwood joins us in the Travel Tales
studio to
talk about his recent trips, to China, Japan, and Australia.
I did make it clear in the blog post that NaughtyDog were finished and I was
talking about the new
studio who will take over Literally the
first paragraph «one thing we do know for sure is that NaughtyDog will have no part of it» EDIT @ Below «I don't wan na see any Uncharted from another
studio» The problem is it's going to happen whether we like it or not, just like how we don't want Konami continuing MGS without Kojima, in the end it's going to happen.
Talking Points — What we've been playing (including a mini-Prey review)-- Destiny 2 event (3 am Fri 19th May AEST)--
first gameplay demo — Bioware Montreal returns to being a support
studio after Mass Effect: Andromeda — IO interactive up for sale — Nintendo New 2DS announced — E3 predictions — Guardians of the Galaxy thoughts — Donald Glover producing new Deadpool animated series (Mature rating)-- Judge Dredd Tv series in works as well — Atari Documentary — Shout outs for our Facebook page, Twitter account, Simon's Twitter account and Ben's Twitter Account.
First off, Lionhead boss Peter Molyneux will co-host a
talk called «The Complex Challenges of Intuitive Design»» with
studio designer Josh Atkins.
I
talked to one of Cuphead's lead designers and co-creators, Chad Moldenhauer, about how much Cuphead has evolved since its debut, why the
studio decided to only include boss battles at
first, and the challenges that resulted from the game's sizable changes.
One of the most important figures in the competitive shooter space over the last decade, Cliff Bleszinksi (Of Unreal Tournament and Gears of War fame), has recently chimed in,
talking about the environment surrounding modern shooters and his new
studio Boss Key Productions
first game Lawbreakers.
Managing hype and self - publishing your
first game is terrifying The
talk will introduce our strange little
studio, and quickly cover the boring, slow often painful reality of going from a successful, hyped up game - jam winning demo to initial funding.
We also
talk about the newest, hottest release, Horizon Zero Dawn and it's impressive visuals from the
studio known best for Killzone, a
first person shooter.
As the
first real update, we figure we ought to introduce the team and
talk a little about the
studio, Cloud M1.
Our
first talk of the State of Play track came from Unreal Engine evangelist Sjoerd De Jong, who spoke about surviving as a small
studio in the current games market.
Having recently
talked with the
studio, it appears Omega: The
First Movement should be arriving soon in the Google Play Store.
This
talk gives insight in what you can expect from your
first year of starting a game
studio, including cautionary tales and funny anecdotes.
CCP Newcastle's executive producer
talks about the origins of the
studio's
first VR title and what the tech can bring to games
This time, The Gamesmen
talk about Bloodstained: Ritual of the Night, a Kickstarter to fund Bloodstained, Yooka - Laylee being the most funded UK Kickstarter game, the Nintendo World Championship coming back, a mod for Fallout: New Vegas, the new Guild Wars 2 Reaper specialization, Russia using a DualShock controller, more Batman: Arkham Knight news, the Oculus Rift recommended specs, Konami going mobile, a weird Metal Gear Solid V action figure, and Sony making a
first - party
studio for Project Morpheus.
If this were to be made today for the
first time, it would have come out of a left - field indie
studio and would probably only be
talked about in self - interested circles rather than on the front pages of games magazines.
We started by
talking about a painting he was working on in the
studio, although the
first words on my recording were: «I'm no good at this shit.»
To mark its
first year, we
talk to Miriam about the inspiration behind the Curator's Council, the excursions to museums, #contemporaryart galleries, non-traditional art spaces and artist
studios led by ICA LA Curator @jamillahjames both in #LA and from a recent trip to #MexicoCity (pictured - La Casa Azul at @museofridakahlo) + its support for @theicala's Project Room and Courtyard exhibition programs.
In the Sunday Times (#), Waldemar Januszczak gets a
first look at Tracey Emin's vast new
studio in Margate and
talks to the artist about family, middle age, and why she is moving out of London.
On the occasion of her exhibition Recent Work at Edward Thorp Gallery in New York (April 19 — May 26, 2012), painter Katherine Bradford welcomed fellow painter and Executive Editor of NY Arts Magazine, Jason Stopa, to her Williamsburg
studio to
talk about her current work and the publication of her
first artist book.
When Bradford
talks about his work, he regularly recalls that it was
first embraced and given a larger platform when Golden visited his
studio and invited him to participate in «Freestyle» (2001), a group exhibition at the
Studio Museum.
Imagine going back in time to an era in art history,
talking to the artists themselves at work in their
studios and hearing
first - hand what their concerns, processes and influences are.
Sadly, just as he was being
talked about as one of the
first genuine postmodernist artists, he died from a heart attack in his
studio on August 30, 1967, at the age of 53.
Responsibilities: - Deliver an artist
talk at the School of Visual Arts - Participate in weekly group critiques of Art Practice graduate students» work - Conceive of and carry out a project with
first - year MFA candidates in the program, which will culminate in a public presentation of the work - Dedicate at least 20 hours per week to work within their Art Practice
studio and / or the related facilities
«We are
talking about true DRM interoperability for the
first time,» said Mitch Singer, chief technology officer for DECE member
studio Sony, speaking at the alliance's CES press event.