Not exact matches
President and Creative
Director at an unannounced video
game studio.
Dan Pinchbeck Games researcher at the University of Portsmouth, UK, and creative
director of thechineseroom
game studio
There are no obvious hits in its lineup, though the
studio has once again enlisted major or critically acclaimed
directors, including Imitation
Game helmer Morten Tyldum (for the sci - fi film Passengers), Paul Feig (for a female Ghostbusters reboot), Antoine Fuqua (a Magnificent Seven remake co-written by True Detective's Nic Pizzolatto), Ron Howard (Inferno), and Ang Lee (Billy Lynn's Long Halftime Walk).
Thank you to Raul Rubio Munarriz, creative
director of development
studio Tequila Works, for talking a hurried, harried reporter through the
game, while another PAX East attendee got a few minutes at the controls of the
game.
When: February 26th Why: Disney may be the king of underdog sports dramas, but actor - turned -
director Dexter Fletcher hopes to beat the
studio at its own
game with this inspirational crowd - pleaser that's equal parts «Rudy» and «Cool Runnings.»
... Turning to Fox now and the
studio gave us our very first glimpse of its latest X-Men spinoff this week, releasing the trailer for
director Josh Boone's horror - themed The New Mutants, which features a cast that includes Maisie Williams (
Game of Thrones) as Wolfsbane, Anya Taylor - Joy (The Witch) as Magik, Charlie Heaton (Stranger Things) as Cannonball, Henry Zaga (13 Reasons Why) as Sunspot, Blu Hunt (The Originals) as Danielle Moonstar and Alice Braga (Queen of the South) as Dr. Cecilia Reyes.
Afterwards, they traveled to Los Angeles where Kojima paid a visit to some of his friends to inform them about his new
studio Kojima Productions: JJ Abrams, the producer and
director of the recent Star Wars movie and Kyle Cooper of Prologue, a famous title sequence designed who has worked on several Metal Gear
games.
It was supposed to have been a simple
director's cut, according to Jason Leigh, the
game's executive producer from Dead Rising 2
studio Capcom Vancouver.
I had interviewed the stars and the
director Sean Baker (of Tangerine fame) earlier in the day, where I nerded out HARD and told every A24 rep I saw that they were my all - time favourite
studio in the
game right now (I was really into New Line in elementary school and tried to see EVERY Focus Features film in high school.
The first is that
studio executives and / or
director and writers obviously think that after a generation of the violence in video
games and blockbuster movies, the old literary institutions like curiosity, innocence, mystery and wonder simply aren't enough to entertain us anymore.
Today, CD Projekt Red co-CEO Marcin Iwiński and the
directors of Gwent laid out the
studio's six month plan to rehab the Witcher - based card
game for its official release and the launch of its single - player story campaign later this year.
He is a rebel who never played the Hollywood
game to begin with, making his films his way, most often without
studio support, doing more with a $ 300,000 budget in 1978 than most
directors could pull off with ten times that amount, only to create new standards that have come to define each of the genres he has entered.
Top Gun, Enemy of the State, Spy
Game suggests a
director who knows how to deliver what
studios want.
David Cage, Writer and
Director at the critically acclaimed
game development
studio, Quantic Dream, travelled from Paris to join the panel.
Assuming Moore cracks the writing (and considering the acclaim for «The Imitation
Game,» there's no reason to think he won't), the next job will be to find a
director, and we're sure the
studio will be looking for an A-lister.
Director of production at Destiny outlines the
studio's hope for the
game, despite «a lot of insecurity» around initial development
In an interview with NowGamer, Smash Bros. series
director Mashahiro Sakurai said the
game is a ways off because the
studio is focusing all its effort now on the upcoming 3DS
game Kid Icarus: Uprising.
Developer Lionhead's head of
studio Peter Moluneyx and Microsoft Games
Studio's
studio design
director Josh Atkins will be giving an hour - long lecture on the subject — titled «The Complex Challenges of Intuitive Design» — at the
Game Developers Conference next month where the validity of one «long - established game mechanic» in particular will challen
Game Developers Conference next month where the validity of one «long - established
game mechanic» in particular will challen
game mechanic» in particular will challenged.
While the team at Santa Monica
Studio remains silent on the exact release date,
Game Informer spoke with creative director Cory Barlog and studio head Shannon Studstill about how much is left to accomplish before the game hits store shel
Game Informer spoke with creative
director Cory Barlog and
studio head Shannon Studstill about how much is left to accomplish before the
game hits store shel
game hits store shelves.
The creative
director of a fantasy RPG called The Dwarves, which also received significant post-launch loading improvements, now says his
studio is trying to keep load times in check throughout their
games» development cycles.
Creative
Director of Introversion Chris Delay said, «Scanner Sombre is a total departure for us as a
studio in terms of visual style and tone; it's almost a subversive
game when you think about what people might expect from Introversion so we're really looking forward to hearing people's reactions when they can play it.»
Darren Mills, co-founder and
studio director at Sumo Digital took a minute to look back on Snake Pass» launch, and how the Switch played a part in making the
game a success.
The SCEE
studio director has revealed that more than 50
games are getting the 3D treatment, with over 20 of those being internally developed.
«People should buy SPIFFING because I overdid it at Christmas and could do with the cash,» says William Barr, Writer of the
game and
Director of Belfast - based
studio, Billy Goat Entertainment Ltd..
«People should buy SPIFFING because we're determined to bring it to every format ever created,» says William Barr, Writer of the
game and
Director of Belfast - based
studio, Billy Goat Entertainment Ltd. «Next up we're looking at porting to the Atari Jaguar, 3DO and those flashy new fridges that connect to the internet.
The
studio is also looking for a distribution deal for its next
game, codenamed P13, that's being made alongside Swedish
director Josef Fares.
Todd Howard, Bethesda's creative
director, explains the
studio's interest in mobile
games.
We're the
studio head and creative
director of Fun Bits Interactive, and we're here at Sony's PlayStation Experience in Las Vegas to announce our latest
game, Fat Princess Adventures.
Join
studio director Siobhan Reddy and her team, along with ABC TV's Good
Game host Gus «Goose» Ronald as they explore Mm's rationale to game design and building communities of like - minded gam
Game host Gus «Goose» Ronald as they explore Mm's rationale to
game design and building communities of like - minded gam
game design and building communities of like - minded
gamers.
Former God of War
game director Cory Barlog has announced on the PS Blog that he has returned to Sony Santa Monica
studios.
Whether or not it's been widely admitted,
studio inference in the intervening years clearly had an impact on the unbridled creativity of the
game director long - nicknamed Suda51.
The team consists of Niv Touboul, art
director and head of the
games studio, lead developer Or Avrahamy, and
game designer and analyst Gideon Rimmer, Their fresh creation named Mutation Mash is a crazy puzzle
game where you need to match radioactive animals to make new mutants.
Game designer and Payday 2
director David Goldfarb has left Overkill Software to form his own independent
studio, the developer told Polygon.
«John Carmack, who has become interested in focusing on things other than
game development at id, has resigned from the
studio,» id Software
studio director Tim Willits said in a statement.
«The Early Access version of Quake Champions is, obviously, a work - in - progress, but represents a solid and robust version of the
game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans,»
studio director Tim Willits said.
Richard Ludlow is the creative
director at Hexany Audio, a Los Angeles - based sound and music
studio developing audio for the next generation of
games.
Our friends at PlayStation recently visited the
studio to sit down with Creative
Director, Shaun Escayg, and
Game Director, Kurt Margenau to discuss how the project began, the story we ultimately wanted to tell, and some of the new gameplay elements you'll experience when the game launches, beginning on August
Game Director, Kurt Margenau to discuss how the project began, the story we ultimately wanted to tell, and some of the new gameplay elements you'll experience when the
game launches, beginning on August
game launches, beginning on August 22.
In a recent interview, the creative
director of the upcoming Spider - Man
game said that he is «in awe» of the work that Sony's first party
studios have done.
The
game is being developed by new French
studio Dontnod entertainment, which was set up by Oskar Guilbert, former head of developer relations at Criterion Games», sci - fi writer Alain Damasio and art
director Aleksi Briclot, who has previously -LSB-...]
The creative
director also added that he was «proud» to be part of Sony's juggernaut and said that his
studio, Insomniac
Games, needs to «deliver at the level those other exclusive
games have done.»
Focusing on how
studios can start «applying normal AAA production values to small budget
games» production
director Ben Gunstone (pictured) runs through 11 key points, looking at areas as diverse as QA to content packs.
Crystal Dynamics are also letting in the press and some lucky non-press people into the
studio to take a run at the
game, something Karl Stewart, Global
Director of Crystal Dynamics describes as «something they have never done before».
Meanwhile, and ad over at Forza developer Turn 10 (via CVG) sees the
studio asking for a cinematics art
director capable of «defining and driving the cinematics vision and techniques needed to achieve exceptionally high quality content for our Next Generation of
games.»
Rob Nicholls (lead
game designer), Eric Nofsinger (chief creative officer) and Matt Corso (
studio creative
director) hopped onto a speaker phone and happily answered every question I could throw at them.
Siobhan Reddy is
studio director at Media Molecule, the developer behind Sony Computer Entertainment's bestselling LittleBigPlanet
game franchise.
«We just don't know at this point,» said Brian Jarrard, Community and PR
Director at the Washington - based
game studio.
In a recent Tweet, Bioware
studio director Yanick Roy has said that the next
game in the Mass Effect franchise is «somewhere in the middle» of development.
Henrike Lode is CEO and Creative
Director of the Copenhagen - based
game studio Lohika.
In Melbourne today,
Game Connect Asia Pacific (GCAP) 2014 opened with a keynote address by the Media Molecule
studio director and some welcome news from Antony Reed, head of the
Game Developers» Association of Australia
The demo features voice commentary by
game director Tore Blystad and Travis Barbour, who works on the community team at IO Interactive (the
studio developing the
game).