Sentences with phrase «such moving stories»

Such moving stories have prompted donors like Gregg Kunes, who owns a dozen car dealerships across Wisconsin and Illinois, to join Dimiceli's mission.
Eryn: Such a moving story.

Not exact matches

Mr. Trump, who has often struggled to express empathy in the face of tragedy, appeared moved by the personal stories, even as he asked repeatedly whether anyone in the ornate room at the White House knew how such horrors could be prevented.
But there is some evidence that media are beginning to move away from the conflict - obsessed, personality focused, photo - op and sound bite — centered stories that are used so effectively by candidates such as Buchanan.
If such relatively affluent communities do in fact attempt to move beyond their technically and psychologically sophisticated understandings of themselves to tell their household stories, they will encounter there the narrative of groups deprived of technical and academic sophistication who have little but story by which to understand and modify their corporate existence.
This requires what Paul Tillich calls «deliteralization» — in other words, moving beyond the symbolic stories (such as the creation myth and Jonah) to discover the glowing, self - authenticating truths - for - living which are visible only when one escapes from wooden literalism.
Deliteralizing does not mean debunking, but means moving beyond literalism to find a deeper level of meaning in the traditional symbols such as the Lord's supper, baptism, the cross, the Christmas story, and so forth.
This is such an irritating transfer story a lot of people keep regurgitating, get over it & move on.
I really do nt see any legs in any of these stories about any more transfers, The evidence is all there among all the smoke and mirrors, Look at the evidence, Wenger stated that Giroud would lead the line next season and as such we have have only seen any real movement towards buying a striker in the purchase of Asano who clearly is nothing more than a shirt selling move.
In a way it's a shame that stories of this nature are something of a surprise rather than the norm, but the Greek side still deserve a great deal of credit for such a move.
That led to a large number of speculative stories linking the pair with moves to many clubs including Juventus, Real Madrid, Barcelona and even Manchester United, which of course ended with no such move.
The first hour of Heroes answers enough questions and moves the story forward in such a way that a few «Huh?»
Le Petit Lieutenant, keeps such a lazy pace, with so many scenes that fail to move the story forward, that it should be cited for failing to meet the minimum speed for a crime drama.
Another audacious move from Russell, touching on controversial topics like homosexual couples adopting children and drug use; however, such themes are weaved into the story in such a manner that they organically blend within the characters» world.
But while Greengrass excels at creating a sense of claustrophobic tension (especially once the story moves into the lifeboat, where he really ratchets up the suspense), it's the acting that makes «Captain Phillips» such a pleasure to watch unfold.
There are some issues I had with the film such as some of the cinematography not looking as good as it could've been due to the poor lighting, some of the quick cuts in the action scenes were distracting, the movie can drag a little at points and I do think cutting off 15 minutes could've made the pacing move a little more faster (some scenes felt a little rushed too), where the film decides to take its story can be predictable, and some of the green screen was REALLY noticeable.
It's ridiculously long (about 2000 pages all together) but the narrative moves along so quickly and the story is told with such economy that it's never slow or boring.
In an interview with CVG, Capcom's COO David Reeves said Blue Castle Games will once again be in charge of any such sequel, and Dead Rising 3 would move the story forward while bringing back a few old faces.
They ease traditional gamers into the experience with traditional story structure and familiar elements such as skill trees (also now available for all Disney Infinity 1.0 figures), fighting combos and super moves.
Co-written and directed by David Greenwalt, who would later do mostly television work for teen series such as «Buffy the Vampire Slayer» and «Angel», this is a smart and energetic film that, despite some of one of the more contrived premises you're ever likely to see, manages to succeed by keeping the story constantly moving and changing, and actually do it with some wit.
«We have long been huge fans of this visceral, inspirational and moving personal story with such a strong female perspective,» says Utley and Gilula.
Straight away I was pulled into the character of Eilis in this moving and sensitive story and not just because Saoirse Ronan who played her is such a wonderful actress.
But just as this set introduces us to what could be a riveting story, even the film's seemingly mundane details that might have given character and depth, such as Joe's quip about so - called T.K.'s (telekinetics) being «assholes who think they're blowin» your mind floating quarters,» are really only expository moments designed to move the plot forward.
Harlin once directed DIE HARD 2 but then moved onto such work as DEEP BLUE SEA and CLIFFHANGER and now is taking on an epic origin story... indeed.
Sciamma's understanding of this is what helps make Girlhood such a powerful, moving and relatable film, even when its ideas are filtered through the specificity of Marieme's story.
Against all odds, this sequel, «Star Trek II: The Wrath of Khan» (1982) would prove to be a critical and commercial hit and the scene in which Spock gives his life to save the crew of the Enterprise would prove to be a devastating punch in the gut at the end of its hugely entertaining story — the power of Spock's final moments with his friend Kirk were such that even those who had never seen «Star Trek» before were moved by it.
Although there is barely an explanation as to who all of these people how, how they got their powers, and how these powers can actually work, Bekmambetov keeps the action moving so briskly, and with such visual panache, that he never gives audiences the time to sit and contemplate the many egregious story short cuts in order to get to the next stunningly - rendered action sequence or tantalizing story development.
Anderson does a remarkable job of covering up the fact that his story lacks real substance, using tricks such as a constantly moving camera and an increasingly - intrusive score to make things feel a lot more tense than they actually are.
Other than the occasional base defense, most of the quest design in the game has you merely running from one place to another to grab an item or throw a switch, then moving on to the next area to do the same thing, with occasional poorly produced and dramatically bankrupt cutscenes punctuating the events of the story, such as it is.
Sarif has such a handle on her characters that when melodrama or cliche comes around, she embraces it, then moves her story forward.
It is much harder for an audience to be rooting for their heroine to keep her job as opposed to win the guy of her dreams, and the chance that we will be moved by such a story is far slimmer.
While it is a tragic story at the end, which moved me to tears I'll admit, there is such a strong inspirational backbone to the film, that it really is motivating to watch.
There's also some interesting gameplay choices that tie it better to the story; while characters have always have stat / job proficiencies in line with their personalities, such as Yangus» brutish nature being accompanied by minimal magic ability, DQ8 also acknowledges the Hero's curious exception to Dhoulmagus» curse by making him fully immune to curse moves in battle, complete with specific battle text that highlights this.
Word searches - 2 word searches with words and pictures Writing pages - a collection of photocopiable sheets with toy themed borders Writing worksheets - a collection of worksheets with toy pictures and lines below for writing My favourite toy - draw and write about your favourite toy Word mat - an A4 word mat with words and pictures to use for writing activities Number line - a number line to 100 on colourful toys Alphabet line - a colourful alphabet line Flash cards - word and picture cards of lots of different toys Design a toy - a worksheet for your toy design Colouring pictures - a collection of colouring sheets Tracing pictures - pencil control sheets - great for younger children Book cover - a book cover to colour to use to keep all the topic work together Bingo - print and make this colourful toy themed bingo game Matching pairs game - match the toys Number dominoes - a toy themed game Label the toys - label some different toys Counting cards - cards with numbers 1 - 10 and the corresponding number of toys Size ordering - order the Russian dolls in size order - in colour and black and white Literacy worksheets - match labels to toys, write initial sounds, write words to describe different toys Play dough mats - a collection of activity mats to use in the play dough area Old toys posters - colourful posters showing some old toys Old and new posters - compare the old and new versions of some different toys Baby and child toys - an activity to sort the toy pictures into ones you had as a baby and ones you have now and a worksheet to accompany the activity Our favourite toys - find out about and draw your parents favourite toy and grandparents favourite toy when they were little Push and pull - look at some different toys and talk about what force is used to make them move Write a story - a decorated worksheet for writing a story about your toys Make some toys - photocopiable sheets for making 15 different simple toys such as split pin puppets, a jigsaw, a marble maze, a die to use with the snakes and ladders board Toy shop role play pack - a full pack of resources to set up your own toy shop in the classroom Includes display materials, games, Literacy and Maths activities, story telling resources plus much more
This typically involves changes in (a) textual materials (that is, moving from commercially prepared short stories and text excerpts to original literature as a basis for instruction); (b) curriculum organization (such as moving from isolated instruction in reading, writing, language, and subject matter to intra - and interdisciplinary teaching); and (c) changes in roles and contexts (that is, the teacher moving from controlling topics and turns to assuming a supportive instructional role, while students take greater responsibility for topic selection, discussion, and assessment of their own progress).
Because the previous generation Optima was such a success story for the brand, Kia's designers had to strike a delicate balance, retaining the identity of the vehicle while, at the same time, making a confident move forward to keep the car modern and fresh.
Louisa Clark and Will Traynor: The fact these two are such an unlikely pair makes their love story all the more moving.
How does Cunningham manage to move between these three stories, each during a different time period, in such a way that they feel wholly integrated?
Organizing a novel in such a familiar jump of story - telling helped move the story along realistically for me.
What effect did such a big move have on the family — and on your reading of the story?
These moving stories explore spiritual insights on universal themes such as grief, alcoholism, marriage breakup, domestic violence, teenage pregnancy, poverty and homelessness.
Her moving story on «The Demoiselle Crane Man of India» is about one such connection — illustrating no matter what our age, we can all make a difference.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Keep in mind that there is that ever - running timer on everything you do, so when you have a bunch of survivors in tow, Otis calls and tells you about another survivor, and the current main story mission is glowing red (meaning you have to move your butt NOW), having survivors running around pushing zombies and getting stuck on walls and such WILL make you start screaming at the TV.
The following details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
On top of these four different battle types, players will enjoy top - notch new features such as the «Ultimate Move», the «World Genki», two different stories and much more!
One of the things I so loved about games such as SPIDERMAN for instance was the fact that even after the main story, the player could still move around the city and have some adventure... this of course resulted in too few variety of little side missions and could get repetitive, but we will see if Superman returns: The Video Game suffers the same malady.
According to former Lionhead developers, staff at the studio had wanted to make a story - driven, single - player Fable 4 while Legends was in the works, and had hoped the studio would move on to making such a game after Legends was done and dusted.
Significant replayability stems from every game mode in Injustice 2 and gameplay feature such as the natural unpredictability of the outcome for every fight against A.I. and human controlled opponents, earning XP and levelling up, unlocking and decoding Mother Boxes to unlock common, rare or epic gear items in order to customise gear loadouts, faithful representations of DC comic book superheroes and villains, learning a large amount of fighting moves tailored to each superhero and villain, an incredible story mode, a unique Multiverse mode and excellent local and online competitive multiplayer.
It's a brave move, centering the story on such a serious and debilitating mental condition which affects the lives of so many people, but thankfully, and to the merit of the developers, it's treated with respect and appears to be genuinely heartfelt.
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