So when it comes to overall visual quality, the PS4 version has the edge overall, but
the Switch version compares much more favorably than you'd expect in both of its configurations.
There's little sign of anti-aliasing, so there's a roughness to everything on
the Switch version compared to the smoother image on Sony's more powerful machine, and there's an increase in pop - in to your enemies and backgrounds as well.
BTW, only giving this a positive rating because I think many people wouldn't be able to decipher why contranetworks gave it a negative rating, assuming it was because
the Switch version compared poorly.
Not exact matches
Although it does not bring anything new
compared with previous
versions, Yooka - Laylee is perfect for Nintendo
Switch and its type of gameplay will make you stay playing this fun game for lots of hours.
The
Switch version was especially controversial since Saber had to rush to get it onto the system in time, and thus ended up delivering a slightly sub-par experience
compared to the other
versions.
Again, it's not as obvious as it would be on a
Switch screen, but the characters are all made of incredibly low - poly models when
compared to its
Switch big brother, and then when you factor in muddier textures, less visual effects and a generally blurrier overall image, it's hard to take to this
version after playing it on
Switch.
It does bear mentioning that the
Switch version runs at 30 FPS
compared to the 60 FPS found on other platforms, so you'll have to make the decision as to whether you prefer portability or better graphics.
Now that the game is available cross-platform, some curious gamers have taken to
comparing the
Switch and the PS4
version to see how they hold up next to each other.
Hopefully, a patch to allow for control customization is in the future, but for now, the
Switch version ends up being a bit of a lame truck
compared to the original.
Rocket League on Nintendo
Switch is not the prettiest
version, especially when
compared to the other consoles.
Compared to my experience with the
Switch version of Manticore: Galaxy on Fire, another mobile port that ended up having some pretty good depth and gameplay, I want to wag my finger at Nintendo.
The game will run at native 1080p on the Nintendo
Switch but it is limited to just 30 FPS
compared to the 60 FPS for the PS4, Xbox One and PC
version.
You can check out some screenshots down below
comparing version 1.0.1 to
version 1.0.2 on the
Switch.
Additionally, the website confirmed that the
Switch version's graphics will be adjusted to the console, which may simply refer to the lower resolution and frame rate
compared to the PS4, Xbox One, and PC
versions.
The game offers enhanced visuals
compared to the Xbox 360 and PS3
version of the game although there are some drawbacks for it on the
Switch, due to the lower spec hardware, it is still essentially the same experience as the Special Edition that launched last year.
First to get something out of the way, we have matched the Nintendo
Switch version against the Xbox One
version to see how this port
compares against a stronger platform.
By
comparing the trailer with the Nintendo
Switch version one, it's clear how textures and other details differ between the two
versions.
We reported in 2012 that
switching to the lighter, more cost - effective MQB chassis will allow the 2015 Audi TT to shed as much as 132 pounds
compared to today's
version.
Other differences evident on the Jot eWriter
compared to the previous
versions of Boogie Boards is the erase lock
switch that it incorporates.
«
Comparing Android and the current
version of the iOS app, the experience for users of phones and small devices is better on the Android, mainly because of the ability to
switch to a list view if they so choose, which makes it easier to read on a small device,» Bernardi said.
Honestly, I rarely care for minecraft like games as well, but since it has good music and a story, it's more appealing for me to check out
compared to MC, which I only plan to get on
Switch if it goes on sale or gets a retail
version.
In the case of this video, I will say the
Switch version looks like it
compares quite favorably to the Xbox One
version.
- improved in sensitivity as
compared to other
versions from Hori - two slots have also been added to let you slide two 500 ml bottles full of water into the base to weigh it down - up to two players can use two different controllers at the same time - controller weighs about 860 grams - connects to the
Switch via USB with a two meter - long cable - ¥ 6,980 yen - releases on July 19th
But with the PS4's load times almost cut in half
compared to the Wii U and
Switch versions, I really wish I had gone with that
version instead.
Audiophiles might think otherwise, but the Wii U
version's lack of a more immersive soundscape, at least
compared with the
Switch, isn't such a big deal, apparently.
Al that the gaming community has been able to do is make assumptions about the console's power by
comparing screenshots from the Wii U and
Switch versions of The Legend of Zelda: Breath of the Wild.
Well, YouTuber BSoD Gaming put together a handy video
comparing Breath of the Wild on Nintendo
Switch to the CEMU
version running all the graphical bells and whistles.
Well thankfully we can say that on the whole the
Switch version holds up surprisingly positively
compared to the Xbox One
version.
Developer Tequilaworks noted that the portable
version of the game needed to be compromised technically in order for the game to even run on the
Switch, yet the end result is so poor
compared to other
versions of the game that it feels like the developers have done a real disservice to their own work.
Sales for the
Switch version were down 25 per cent
compared to the Wii U
version.
Comparing the original Xbox 360 and Redux Xbox One, we strongly suspect that where Last Light assets could help out, 4A used them where they could as direct like - for - like replacements: the mutated wild - life - showcased effectively in 2033's initial level - looks much better and character models are routinely
switched out for far superior
versions.
Having played the Steam
version during last year's summer sale, I do at least have that
version to
compare the
Switch version with, but the only difference outside of the controls comes from the lack of achievements, which were only awarded for clearing puzzles anyhow.
Some
Switch improvements is that the sound is more realistic
compared to the Wii U
version.
Rime will cost $ 10 less on those two platforms
compared to the Nintendo
Switch version.
Additionally, the website confirmed that the
Switch version's graphics will be adjusted to the console, which may simply refer to the lower resolution and frame rate
compared to the PS4, Xbox One, and PC
versions.
Making sure the files match could've been done without this kind of system, just by
comparing some specific files and the contents of some specific folders, but that would've made
switching between different mods and
versions a huge pain.
However,
comparing the graphics to that of the original Xbox 360
version, I must admit I didn't see much of a difference, despite having the PS4 and Xbox 360 turned on and displayed on the same screen at the same time, and
switching back and fourth between the two.
If we
compare this to the Nintendo
Switch version, it runs at 900p in Docked Mode although the Portable resolution is disappointing and runs at 540p resulting in a slightly blurry look in handheld mode.
While they do run at a decent pace, the
Switch version is technically the worst performing of the multiplatform releases, offering 30 FPS
compared to the other
versions» 60.
Switch owners calling it the «
Switch Tax», third - party games have higher costs
compared to the PlayStation 4 and Xbox One
versions.
Frame rates can dip from 60 fps down to 30 fps at time when things become a little hectic and demanding for the
Switch console to handle, and graphically is marginally less polished
compared with the PlayStation 4 and Xbox One
version, but this is nit - picking at best.
According to tests explored in their latest video, DKTF is up to two times faster to load on the
Switch compared to the original
version on Wii U. Take a look for yourself.
While it obviously couldn't
compare with the more high powered consoles or a PC, the
Switch version still looked great and seemed to run really well.
The Wii U
version could be downloaded for just $ 20 (
compared to the $ 60
Switch version), making it quite the bargain.
Compared to my experience with the
Switch version of Manticore: Galaxy on Fire, another mobile port that ended up having some pretty good depth and gameplay, I want to wag my finger at Nintendo.
However, Andrei Lazarescu, the game's producer, wants to emphasize that the
Switch version should not be
compared to the others.
Ultimately, the portability of the
Switch version will be the biggest draw, though whether that offsets some of its weaknesses
compared to the console and PC
versions of the game is up for debate.
Our review sample came with the blue
switches, it would have been nice to sample another
version as well to
compare the feel.
Perhaps development was too far along to even consider making a
Switch version, in addition to the fact that the
Switch is pretty underpowered
compared with PS4 and Xbox One.
It did take some adjustment to get used to the
Switch controls, everything feels fine but some buttons work differently when
compared to the game's other
versions.