Sentences with phrase «system developers time»

Not exact matches

Developers of eLoran — the descendant of the loran (long - range navigation) system created during World War II — say it is difficult to jam as the average signal is an estimated 1.3 million times stronger than a GPS signal.
During his time at the ride - hail company, Gangadhar headed up a department that handled things like storage and data systems as well as developer infrastructure.
Both Bill and Doug are long - time community organizers and are exactly what Baltimore needs to break the stranglehold the Democratic party machine has had for decades as well as the pay - to - play system that benefits wealthy developers and political insiders and leaves the citizens of this city out in the cold.
With a total of 750 CPUs or 3,000 cores working together, the system gives developers exclusive time on an inexpensive but highly parallelized platform for test and validation of scalable systems software technologies.
Instead of giving us one adventure, this time Nintendo and developer Intelligent Systems has split up it's most recent chapter into three perspectives dubbed Fire Emblem Fates.
Some say the PS4 is 10 times more powerful than the Wii U and while that may be true theoretically, no developer will be able to push the system to it's true capabilities but the Wii U is a different case altogether.
Meanwhile, Mordor developers Monolith Studios spent that time refining what made the first game great: The personal journey - defining Nemesis System (and absolute necessary and completely uncontroversial loot crates).
Keep in mind developers learn over time to take better advantage of a system's capabilities.
As the Switch continues to become a more established platform, developers will indeed have a harder time ignoring the system as it is a legitimate source of revenue.
Dr. Marzano, a nationally known educational researcher and developer of the Marzano Teacher Evaluation Model and the Marzano School Leadership Evaluation Model, discusses how districts may use teacher evaluation models as primarily either measurement systems — which provide a static picture of a teacher's performance at a given point; or as growth systems — which track improvements in teacher pedagogy over time.
My Specialties: * I am an expert eLearning strategist, project manager, and business developer * Getting large complex eLearning modules and projects done on time and budget * Learning Management System (LMS) evaluation, selection, and implementation * Advanced audio / visual, graphic art design, and multimedia production (2D, 3D, etc.) * eLearning authoring tools & Curriculum Development * Instructional Technology & Learning Technology * Software Training & Sales Training * Instructor - led & Computer - Based Training
Quite a lot of research and time was invested in developing this system including dissecting the Storyline quiz output using developer tools in Chrome.
After seeing what QNX was about yesterday, there seemed little reason for Research In Motion to not adopt the operating system full time for their smartphones; the OS has a mind for stability, lower power consumption, efficiency, a wide variety of developer platform support, as well as rich multimedia capabilities ranging from Flash to 3D rendering.
This pulls content via the RSS feed and other proprietary systems and existing developers have been monetizing it from some time.
Designers and developers spend most of their time in front of their systems and fall short of time.
Android's fragmentation becomes an issue again, as the operating system is used on devices with literally hundreds of different screens and displays, so developers have a hard time making their apps compatible with all of them.
- Turn on Developer Mode by going to System Settings - > About Tablet - > Software information - > Tap build number 7 times;
«There are now platforms such as Hyperledger and Ethereum that allow developers to build on top of a distributed blockchain infrastructure, which should greatly reduce the time - to - market needed to develop blockchain - based systems,» he says.
Funny how PC gamers are criticized utilizing the demo system they themselves created and how that takes away sales to developers, yet I can't recall the last time I read an article going after Console gamers for the used game market because last I checked, developers don't get a dime off someone reselling a game.
but it's too early say this generation sucks here are some things that i don't like so far: - the abuse of the terms; AAA, system sellers, attach rate, SKU, next gen and console war - developers talking sh!t, it's getting worse than professional wrestling - timed exclusives
At every other time, though, you're left to judge jumps entirely on your own, which of course means that it's actually skill based, an admirable decision on the developer's behalf, especially given how popular the dull semi-automatic system has become.
Sans its developer, Futuremark says it will focus on its 3DMark benchmarking tools which, according to CEO Jukka Makinen, will get a new release later this year, allowing for «unified gaming performance comparison across operating systems and form factors for the first time
This is an argument with many sides, one with the 360 being out longer than the PS3 and thus developers have had more time with the system.
The new graphics system provided by the brand new Gepard3 Engine allowed developer Stormregion to create a large variety of different surfaces such as, for example, reflecting puddles which disappear over time, vehicles which become wet with rain or glistening sheets of ice.
- the developers had to find way to convey the story in a way that didn't restrict players» freedom - they came up with this system of «watching a cutscene = Link regains a lost memory» - when you're gathering those «Memories», the cutscenes are shown without any context - this makes you wonder what happened (especially if you haven't seen them all)- a great advantage of that Memories system is that you can rewatch the cutscenes at any time, as many times as you want - the Sheikah Slate conveniently lists them in chronological order - Princess Zelda has two main roles in the game - The Princess who Seals (Zelda's traditional role, as seen in previous Zelda games)- The Princess who Researches (ways to stop Calamity Ganon, Zelda's new role)- taking those two roles into consideration, the image of «The Princess that can not use her sealing powers» was born.
In fairness the developers have already made a few major steps toward improvement since release, sticking in a menu system along the top that lets you jump to all the different locations without ever having to return to the world map if you don't want to, so hopefully as time progresses everything will get cleaned up.
To that I say, to achieve that visual quality (that's not even better than pc) pretty much all the new games except for non gpu / cpu intensive game types like racing games (forza 5) you're dropping to locked frame rates of 30 (dead rising 3, RYSE, Assassin's Creed 4) which the majority of those don't even give you 30 like they say but more like 26 the majority of the time but can dip as low as 16 fps for more than just a few seconds... This idea that it takes developers time to get «used» to the systems and optimizing it over the years is complete and utter bullshit, that's not how development works.
This is just the latest in a growing list of business blunders that already includes a lagging - far - behind - the - times online service, a poor relationship with third - party publishers, a system at least a generation behind in terms of raw specs, no achievement system to speak of, a system devoid of any type of storage, and a struggling console that is overpriced due to its «revolutionary gamepad» that developers don't seem to be utilizing in any monumental way.
Post Brutal, an ultra-violent game from new developers, Helltap entertainment, is a 3rd person zombie Action - RPG with a combat system that is similar to some of the bigger MOBA titles that have flooded the Google Play store in recent times; featuring a leveling system complete with rewards, and upgrading / branching skills.
Wargame AirLand Battle, the successor to Wargame European Escalation and the new real - time strategy hit from developers Eugen Systems that won enthusiastic acclaim from gamers and critics alike, has produced its first DLC, Vox Populi!
if it works, and more people own the system, then more developers will be inclined to spend time developing for it.
Wargame Red Dragon, the latest title in the spectacular real time strategy game series created by developers Eugen Systems, takes us deep into the Eastern territories with four previously unseen scree...
1) «Rest» mode (Standby was working so fine, why we got ta get this broken new thing) 2) A portal for continuity of discussion with developers, so that we can encourage — nay — influence them into rapid releases 3) Youtube sign - in difficult for some (I had to kind sign - in a million times, felt like I was brute - forcing the system or something).
One of the more common ways a developer keeps their player - base invested in their game for an extended period of time is to employ a «loot» system.
This time around - interviews with the Valve folks behind Portal, a fun look at Super Mario Galaxy's gravity system, Tom Buscaglia on the symbiotic relationship between game developer and his trusty lawyer, and lots more - as follows:
Developer Omega Force have created a traversal system that makes for the smoothest swinging mechanics since Spider - Man 2; using a harness that can anchor to any nearby point, getting about the environment in Attack on Titan 2 never ceases to be a joy and you'll soon be chaining together swings with well - timed speed boosts, activated by pressing X.
Also running at the same time is a sale on games by developer Arc System Works, which runs through the end of the year, that sees such titles as BlazBlue Chronophantasma Extend at the lowest prices I've ever seen them.
«At the same time, the Unity system can become a more appealing choice for experienced developers who want control, but don't have the time or the money to spend developing their engine from scratch.»
Analysis • Title: Puzzle Showdown 4K • Developer: 70 Times 7 • Publisher: Kingdom Games • System: PS4 • Format: PSN Download • Cross-Buy: No • Cross-Play: No • Players: 1 - 4 (Local Multiplayer) • Hard Drive Space Required: 1.75 GB (Version 1.03)
According to Sega executives at the time, the advantage to doing a structure like this is that developers can always ship products that use the version of an operating system with the newest features and performance enhancements.
Stellaris, which we chose as one of the best strategy games on PC earlier this month, will overhaul the way that anomalies work in an upcoming update and introduce multi-star systems for the first time, developer Paradox Interactive has announced.
Absolutely amazing arcade blaster from top developers Housemargue that keep producing quality titles for the sony system time after time, after
I would have much appreciated it if the developers had removed the old system where your location is reset every time you boot up the game.
In the long run i could see game makers pushing the limits and the ps4 having a longer life cycle, but maybe around that time xbox will be forced to pump out another system as even this system they are making now is getting such terrible press and reception from gamers and even the developers that make the games for them.
STOCKHOLM — March 1st, 2017 — Paradox Interactive, a publisher on the front line of gaming, today announced that it has partnered with Eugen Systems, a renowned developer of games such as the Wargame - series and R.U.S.E., to release Steel Division: Normandy 44, a new tactical real - time strategy game for Windows PCs.
He is a long - time game developer who has participated in several Final Fantasy games, the entire Secret of Mana series, and is credited with designing Moogles, Chocobos, and the job system from Final Fantasy V which is still used in games today
The developers told me via Twitter that this was a known issue that they are working on, but in the mean time they recommended keeping the game on the system's memory, as it will run much smoother.
So when published Aksys Games and developer Arc System Works, alongside some of the key Cing developers from that prior series of games mentioned prior, came together for another crime - influence drama title, fan expectations were naturally at an all - time high.
The battle system wasn't perfected at the time, but the developers have been so committed to making this a quality experience that they've been working hard at fine tuning all of the criticisms that were brought forward after the demo, and I have full confidence that we're in for an incredible next - gen Final Fantasy experience this year.
* At the time of writing the developer has promised to at least patch in the ability to save your game before you switch off, so this will solve some of the issues with the save system.
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