Add to this some truly
terrible camera controls, which are awkwardly mapped to the d - pad, and the platforming part of this platformer can become a real chore.
For a game so focused on killing, the killing in the game is very basic button mashing, although to its credit the game tries to make things interesting by throwing in poor hit detection, clunky controls, and
terrible camera control.
Not exact matches
Amazingly even if you could deal with the
terrible camera, shoddy
controls and downright embarrassing lock - ups and glitches; the game simply isn't much fun once you get past the first few levels.
I'm having doubts about the game for the 3DS for some reason the very awkward
camera control on 3DS without circlepad pro atleast was / is
terrible.
It's not
terrible, but there were a few sections where the
camera placement was jarring, working in tandem with the
controls to rip away some of my enjoyment.
The lead character is an annoying twat, the plot, which could have been great, is a convoluted mess and the mixture of clumsy
controls and
terrible cameras mean that I never actually had much fun playing through it, except for the occasional awesome moment when everything came together.
Sitting down to play an old classic can quickly turn sour as the player recalls just how
terrible game
cameras were a couple decades ago, or how clunky the
control setups were.
Not funny, not the «mature» content promised, awfully designed levels making it very difficult to get anywhere, and a
terrible trailing
camera makes every turn of the character send the
camera soaring around and throwing off the
control of the character.