Thanks to PAX East (which is going on right now), off
TV footage of the game running on Switch is starting to crop up online, with this first footage of the Undead Burg coming courtesy of GameXplain.
Not exact matches
And although most
of us saw the
game live or on
TV, these videos show you previously unseen
footage from the heart
of Wembley.
After the match, Jan was generously given the only copy
of the
game by defeated United manager Ron Atkinson, and finally the Kop legend has given LFC
TV the
footage for public release.
And here's some more gameplay
footage for the
game, which was showcased during the latest episode
of Capcom
TV yesterday:
Lucasfilm and Disney dropped a hell
of a surprise during the Super Bowl, offering up the very first look at
footage from Solo: A Star Wars Story during the
game with a
TV spot.
In order to capture
footage of the
game in action I had to use my PlayStation
TV, and the disconnect made it quite difficult.
Detroit: Become Human releases in four days, so here is a selection
of TV commercials (revealing new
footage) that the
game benefited.
Sony wasted 20 minutes talking about
tv and Now and still managed to show a more impressive array
of game footage than Microsoft, and with less reliance on CGI and
footage that won't actually be part
of the
games.
Here's an interesting story, with some potentially far - reaching ripples for how
games are packaged and sold: UK's Advertising Standards Authority has ruled that Activision's
TV ads (primarily for Call
of Duty 2), which show pre-rendered
footage, do not accurately represent the video
game they are selling.
With just four days to go until we'll be seeing the first proper
footage of actual in -
game Brutal Legend action, Spike is building the hype up with a series
of TV advertisements.
At best, the
footage we've seen
of the
game just barely matches those aforementioned
TV dramas in terms
of writing, direction, and acting.
Mostly, though, the surveillance camera - style
footage and the sense
of being an unseen observer
of other people's movements make me think
of the early days
of the «reality»
TV show Big Brother (the show's UK debut was in 2000) and, in particular, the uneasy feeling that to watch meant being complicit in the
game of control and manipulation playing out on the screen.
Back in the days
of the original Xbox and PlayStation 2, the only way to record video
game footage was to plug a
game console into a VCR and hope that the
TV set had the right inputs.