Sentences with phrase «tales games where»

For the purpose of review I didn't check out too many of these, but the scenes that I did opt into were clearly trying to be similar to the skits one sees in Tales games where you get a fun little bit of banter or an event with one or more of the party members.
Other Firsts include, first Tales game for the Gamecube, the First Tales game where the LMBS wasn't just restricted to the 2D plane, and first Tales game where the Skits were preserved in Localisations outside Japan.

Not exact matches

[14:18] Rules of the game to succeed, but not for fulfillment [14:40] God loves diversity; same is true with people — different sources of fulfillment [14:55] Success without fulfillment is the ultimate failure [16:53] We all have something different as our inner desire, you need to find what fulfills you [17:05] A cautionary tale: Robin Williams, the loss of a national treasure [18:42] He lit everybody up, except himself [19:15] Most of us live a life where we succeed but we're not truly fulfilled [20:10] Richard: Tony, what is your method for happiness?
While textures vary in quality to the point where they were distracting and confusing controls that I got the hang of right when the game ended, this tale of two brothers makes these issues forgivable.
I want to know how bad the games where before all reviewers played Tales because this is the most soulless empty bland boring game i have
This week Namco Bandai held a press conference in Tokyo where the game was formally unveiled as Tales of Graces.
I'm hoping they continue the tale of fusion in a 2D 3DS game, with free aiming using the touchscreen similar to the control method of PC - title abuse (where you ran with keys, aimed with a mouse).
As the title suggests, the game draws its inspiration from Eastern European fairy tales and paints a world where mythic creatures co-exist with humans.
Our Lodge functions as a clubhouse where guests mingle and swap tall travel tales over a great cup of coffee and sometimes a game of pool.
These little tales are often where the games humor comes through best.
This pack also contains some exclusive bits of in - game material, namely 3 class specific emotes, 3 armour shaders and 3 exotic items with XP bonuses, and this is where our grim tale of misery and woe starts.
Did you enjoy Telltale's Tales from the Borderlands, the game where you make choices on the world of Pandora instead of shooting things to death?
Coming from Chains of Olympus developer Ready At Dawn, the game takes off where God of War left off and tells the tale of Kratos» ascension to power as the God of War.
505 Games announced back in January that they had purchased the IP rights to Brothers: A Tale Of Two Sons, a terrific and emotionally driven game where you control two brothers; each one with a different stick on the controller.
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Brothers - A Tale of Two Sons represents a unique experience in gaming where an independently developed video game managed to stand up to some of the most poignant triple A titles in gaming history.
Another game from Telltale based upon a comic book (Fables by Bill Willingham — published by Vertigo DC) though this time it is centered around an urban fantasy world where creatures from fairy tales live in a section of New York City.
The game is separated into the prologue and the very large main story, where you learn the tale of how a young Graham became the brave Sir Graham of Daventry.
- Wizard's Symphony is a Dungeon RPG, where you set up parties to go explore dungeons - battles are turn - based, with the usual commands to perform actions: attacking, using magic or items, etc. - when exploring dungeons, the characters will sometime have things to say about the situation they're in - allows you to enjoy various conversations between the various party members - Wizard's Symphony tells a tale of swords and magic, set in a fantasy word - filled with many comical situations and serious developments - game is fully voiced, and features various illustrations by moo - Harmonics system from Wizard's Harmony is back - affinity between two characters evolves throughout the game, and has an impact on battles - each character has its own Unique Skill - how you decide to grow your characters will determine how hard a dungeon will be to explore
It was a cautionary tale more than a celebration of fell powers, and the details present in side quests and offhand remarks made it clear that the developers of Shadow of Mordor knew exactly where the game was celebrating Tolkien's mythos and where it was turning that mythos on its head.
The battles in Tales games all follow the same real - time format where players control one character and can move freely on a plane attacking whichever enemy they desire with a mix of basic attacks and special attacks.
This, however, is arguably where Brothers: A Tale of Two Sons shines brighter than any other game in recent memory.
Telltale has never been overly quick when it comes to releasing follow up episodes in their episodic games, as an example you can look at Game of Thrones and Tales from the Borderlands where the episo...
She started out as a gameplay programmer at Traveller's Tales where she worked on The Chronicles of Narnia: Prince Caspian and then moved into the role of game designer at Lionhead Studios, where she worked on The Fable Franchise and Milo & Kate.
This is where Child of Light draws its strength: its ability to portray a fairy tale narrative is enhanced by the aesthetics in a way that games rarely achieve.
Where else in the world of gaming festivals can one sit down to a communal play - based meal with Another World creator Eric Chahi, listen to luminaries from Tale of Tales and Naughty Dog interview one another, play a soon - to - be-classic XBLA game in its creator's front room and gorge on Zelda - themed cake?
I'm thinking of a game that's based on worldwide folk stories / fairy tales where Mario can collect different power - ups based on them, whether it's mythical Japanese creatures, Dracula, ect.
The gameplay is where this game really stands out and is the main reason why I'm such a fan of the Tales series.
Such products are not where we would expect to find the unique voice of the game's creator telling such a small and personal tale.
Darklings is a mobile game with «truthfully» unique gameplay where light meets darkness like in epic tales.
Tales Runner is a wonderfully bright and cheerful racing game set in a world where your favorite fairy tales come to Tales Runner is a wonderfully bright and cheerful racing game set in a world where your favorite fairy tales come to tales come to life!
Clockwork Tales is a point click adventure game following Evangeline Glass, an out of country spy that was called to help her mentor Dr. Ambrose Ink find where some mysterious earthquakes are coming from.
The 13th title in the «Tales» series, the game takes place in a world where monsters, humans and spirits must coexist; meanwhile two countries are at war over the use of the monsters and spirits for their power.
We're working on our first title, a two - player game (Tick Tock — A Tale for Two) where we turn players into storytellers.
If a ghost moves very quickly across the room, the leave a tell - tale trail behind it, which can tell the alchemist player where the ghost is located - so you need to move slowly if you don't want to be detected so easily - a nice stealth element to this game, so cool.
Though VC has a gripping tale that could stand on its own (and apparently does as an anime), the combat is where the meat of the game lies, and it's impossible to keep it within the realms of a single genre.
The game tells the tale of the broken planet Mahera, where Chado, an explorer searching for a lost continent, finds himself embroiled in a war between kingdoms when his airship crash - lands.
I think it works better in games where system limitations are obviously present but if developers can find a way around it they should go with something more real time... Anyhow, this game would have been a lot better if it played a bit similar to how Tales of battle system works.
But not so with Super Lucky's Tale: I never felt cheated by the games controls or camera angles and I could always pinpoint where Lucky would land after a jump.
Like Grimm's Fairy Tales (actual title: Children's and Household Tales), our wildly imaginative games are accessible by children, but they also function on a deeper level where adults may unpack metaphorical connections to themes that challenge and captivate us, no matter our age.
Even in the Walking Dead series of games from Telltale, which take place in a world where everyone's life is constantly under threat and a single wrong move could get someone killed, I was never as concerned about the fate of the characters as I was in Tales from the Borderlands, because I genuinely liked everyone.
So when we heard tale of a realm / café run by the company, called Artnia, where we could combine our passions for role - playing games and alcoholic beverages, we were intrigued, and when rumors reached us of chocolate buster swords, we were out the door.
Undertale was successful through every phase: From Kickstarter (where it raised over 50K) to smashing record sales on Steam (over 1 million copies), a truly amazing and inspiring tale of what great game design and story combined with perseverance and hard work can really create.
Perhaps unsurprisingly, the parts of the game that were the responsibility of the Tales series veterans, the art and the writing, were the most successful, but where other collaborations have been able to balance each party's strengths an diminish their weaknesses, that's not the case here.
One of the easiest games on the eyes, Super Lucky's Tale is an exclusive experience reserved on the Xbox One where kids get to play as an energetic, optimistic and lovable fox named Lucky.
[Price: $ 2.99] Brothers: A Tale of Two Sons is an adventure game where you play as two kids who are on a quest to find some Water of Life to save their ailing father.
2012 «Light Darkness and Shadow: Art and the Meaning of Life», Huffpost Culture, 11 December «Review: Tim Noble & Sue Webster Nihilistic Optimistic, Blain Southern», Kentish Towner, 6 November Mark Sinclair, «Nihilism, optimism and bedtime tales», Creative Review, 1 November Martin Coomer, «Tim Noble and Sue Webster: Nihilistic Optimistic», TimeOut: London, 29 October «Where to buy... Tim Noble and Sue Webster», The Week, 27 October Amy Dawson, «Art Review», The Metro, 24 October Rachel Campbell - Johnston, «Exhibitions: Critic» s Choice», The Times, 20 October Lia Chavez, «A Glimpse at Splitting, Multiplying Universes: Frieze London 2012 Highlights», Huffpost Arts & Culture, 17 October «Arts Agenda: The cultural highlights you have to see», I Newspaper, 16 October «Tim Noble and Sue Webster exhibition: We and Our Shadows», Evening Standard, 16 October Rob Alderson, «Amazing Silhouette Sculptures by Tim Noble and Sue Webster on show in London», It» s Nice That, 16 October Waldemar Januszczak, «Magic Lurks in the Shadows», The Sunday Times, 14 October Emma O'Kelly, «Nihilistic Optimistic by Tim Noble and Sue Webster, Blain Southern Gallery», Wallpaper, 10 October Colin Gleadell, «The best anti-Frieze in London», The Daily Telegraph, 9 October Jon Savage, «Frieze Week: Tim Noble & Sue Webster», Dazed Digital, 8 October Kate Kellaway, «Interview with Tim Noble & Sue Webster», The Observer, 7 October Rachel Campbell - Johnston, «Critics Choice», The Times, 6 October Lynn Barber, «The Dark Arts», The Sunday Times, 30 September Charlotte Cripps, «Bringing art to the Charts», The Independent, 29 September «Modern Life is Rubbish», The Art Newspaper, October John B. Henderson, «Chess», The Scotsman, 18 September Tim Walker, «Observations: Chess is the name of the game in a new London show», The Independent, 4 September Liz Stinson, «Artists Turn Junk Into Amazing Silhouettes», Wired, 6 July «Tim and Sue», Hunger, Summer «Tim Noble, Sue Webster and David Adjaye in Coversation with Louisa Buck», Garage Mag Online, 25 May
This game's bleak tale is anything but kid - friendly, putting you in charge of a caravan fleeing a horde of uncaring monsters and subjecting you to a series of choose your own adventure - style choices where there's often no satisfactory result.
Blood and Wine, a 20 - hour tale that will introduce the all - new in - game region of Toussaint, will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.
And the whole thing becomes like that old party game where a tale is whispered in the neighbouring ear, and passed around the room with the end person to tell aloud, the story.
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