Sentences with phrase «team objective map»

Not exact matches

Earlier, the Country Team Leader, Gilbert Asante and Programmes Officer, Nana Ama Tiwa - Boateng of MAP International, took participants through the aims and objectives of the GSAM project, and encouraged them to fully participate in the exercise to promote sustainable development.
With that objective in mind, the NASA team has programmed the sensor - laden Juno to measure the chemical composition of the planet's atmosphere and to map its gravitational and magnetic fields.
Pairing two units up to double - team an enemy unit is also gone, and map design is definitely simpler with objectives rarely being anything different than killing all enemy units on the field — which is a shame given the high's the Conquest campaign of Fire Emblem Fates reached with its combat scenarios.
What is perhaps the most infamous battle of World War I plays out here among wheat fields and abandoned factories; the narrow layout of this map in particular will create some seriously cinematic moments as your entire team pushes from objective to objective.
This can lead to some stupid glitches where your «team» ambles in front of guards who completely ignore them because you're in stealth mode on the other side of the map, but they are surprisingly decent at gunning down the enemy, though real players are still much more effective.The biggest issue is that your A.I. comrades won't gather up gold or paintings or other objectives of that ilk, leaving you to wander back and forth between the gold boxes and the escape car, for example.
To help try to differentiate itself from the faceless masses, Mass Effect 3's co-op mode throws objectives into the mix ever few waves, tasking you and your team with doing certain things to advance, such as taking out high - priority targets or uploading data at certain points around the map.
Overwatch at the time of release gives us 12 glorious maps where two teams of six battle one another in attacker / defence style matches with different objectives at the centre that either team needs to dominate control over.
Battle across expansive maps with interiors to breach and high - value objectives to control with your team.
These maps task the attacking team with capturing a couple of objective points, or delivering a slowly - moving payload across the level while the defending team tries to stop them.
Players are formed into two teams of five, and the objective is to push your way into the enemy base via the map's three lanes.
The first big change this time around in the beta is the addition of two control maps, in which both teams set out to capture and hold the same objective in the middle of the map for a certain amount of time.
Opening and closing doors in particular can be almost completely ignored if you aren't playing an objective - based team game, since there's no real need to restrict the enemy team from an area of a map in a deathmatch mode.
I wandered around the map for over 30 minutes, ignoring my team and accomplishing bonus objectives but in the end, it didn't matter.
one team has to try to cover two seperate escape points on maps which far too easily let the other team just make a dash for the objective.
· New In - Mission Objective — Randomly occurring during waves 3, 6 and 10, this new objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on Objective — Randomly occurring during waves 3, 6 and 10, this new objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on objective will demand that teams retrieve a high priority package and securely escort it to a designated extraction zone on each map.
On top of the campaign, there's a full multiplayer mode that lets teams of two compete in a couple of different games, like warzone, which gives you a map and drops random objectives onto it.
Described as objective - based, Tribute Mode will pit two teams of 4 players against each other in acquiring 3 different offerings scattered around the map.
It is a team based game, where you will fight in cooperation with your team members for different objectives depending on the type of the map where the battlefield will take place: Deathmatch, objectives captures, domination etc..
Good combos and player graphics and a story mode where you can go through the campaign of the anime and manga and a shops to get better combos for your character and dlc clothes and characters and a little mess around lobby like at wings of freedom where you can walk around and do what you like and do some campaign missions in 3d where you walk or run around the map doing your objective and same for and online mode with some PvP actions or a capture the flag mini game where with a team of 6 max on each side or capture the bomb from the first cupple of episodes from the beginng
War Zone will feature massive battles in which two teams of 24 players must battle both each other and AI - controlled enemies across sprawling maps filled with vehicles and objectives.
The objective is for one team to get from one end of the map to the other together.
Its USP is far larger maps, with each team having to both attack and defend an objective.
As you hop around the maps and try to complete the current mission objectives demanded of you and your team, you'll overhear some chatter that clues you into the story.
You either have to stop a rival team from blowing up key points on the map, or blow them up yourself, with your team's objective swapping in each round.
In detonation there are two variations that are primarily the same - one team will have the objective of planting and detonating explosives in various positions around the map while the other team must defend those positions.
The multiplayer component of Wolfenstein has a total of eight maps, each of which is separate from the environments / missions of the single player campaign and various modes including deathmatch, team death match and objective based modes.
Maps themes are borrowed from key point of the campaign and altered for the sake of two deathmatch styled games and two other objective based gametypes but really come to a fail in some that heavily stack the odds in favor of the team based at a drastically more viable vantage point over the other.
There are assault maps where the objective is for attacking a point to take both objectives while the defending team attempts to prevent them from doing so.
Capture: Teams of heroes face off in a fast - paced death match and must capture and hold objectives on the map to win.
They include: Attrition, a basic deathmatch mode where teams earn points for every kill and first team to score limit wins the match; Last Titan Standing is exactly what it sounds like, everyone starts in a Titan with the objective of eliminating every Titan from the opposing team; Hardpoint is a domination mode where teams vie for control of three points on the map with the team taking control earning points towards victory; Capture the Flag is also fairly standard where teams try to capture the enemy flag and return to base; Pilot Hunter is similar to Attrition except that only Pilot kills count towards victory.
Most Halo 5 multiplayer maps can be enjoyed in the standard matchmaking playlists expected of the series; Team Slayer, Team Objective, Big Team Battle and fan - favorite Swat all have dedicated playlists.
That's complimented by the fantastic new War mode, a trio of maps that has teams competing in a tug - of - war over evolving objectives.
When not sounding out enemy units to destroy, its expansive maps give you room to take on secondary objectives such as finding skulls or unlocking special siege units to help your team.
For those unfamiliar with the game, Battlegrounds is a battle royale title, dropping 100 players into a shrinking map where players are given a simple objective: fight and survive to be the last remaining individual or team.
• Track record of developing and implementing plans and strategic, operational and tactical procedures and protocols to execute health and safety management functions • First - hand experience in reviewing incident action plans and provide input on emergency management goals and objectives • Demonstrated ability to judge response capability limitations and propose tactics for coordinated response activities • Able to identify, coordinate and prepare emergency management staff for responder roles including staffing teams • Proven ability to develop and maintain incident management system documentation including organizational charts and job action sheets • Deep insight into conducting quality assurance, data analysis and decision support synthesis operations and developing applicable maps in support of daily and response operations • Exceptionally well - versed in collaborating with other emergency management personnel and local and federal officials while preparing for and responding to disasters • Documented success in providing support to and developing liaison with other agencies and organizations in order to develop and implement core disaster preparedness programs • Solid track record of effectively coordinating all disaster response or crises management activities in events of disasters • Effectively able to coordinate efforts to handle evacuations and implementing special needs programs and plans • Qualified to inspect facilities and equipment used in emergency management operations to ensure appropriate functionality
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