Telekinesis allows him to pick up and move objects, and subsequently hurl them at opponents while stasis allows him to slow down fast moving objects or enemies.
And
the telekinesis allows for a smart workaround for the problem of always needing someone to be holding the camera: Why waste time lurking offscreen when you can be onscreen while psychically serving as your own DP?
Not exact matches
For starters, since the main characters have superpowers (namely,
telekinesis), they can put the camera pretty much anywhere they want,
allowing for a more dynamic range of shots beyond the trademark shaky cam.
Same screen co-op play
allows you to explore how these special abilities may compliment each other: an Eyes player might use
telekinesis to suck in ammo drops, for instance, while a dual - wielding Steroids player vomits bullets into a chokepoint.
You'll see through Raz's eyes in first person, using his various psychic powers to affect the world, and solve puzzles: the power of Clairvoyance will
allow you to see through the eyes of others and explore the environment, while other abilities such as
Telekinesis and Pyrokinesis
allow you to move things around with the power of your mind... or just set them on fire.
Impressions across the web describe protagonist DeWitt using electricity,
telekinesis, and a new power that
allows him to control a flock of bloodthirsty crows.
She is praised by her community of mountain villagers for her beautiful features and abilities to control auras which
allow her to utilize magic orbs through
telekinesis.
The Saints will have super powers that
allow them to outrun cars, jump over buildings us
telekinesis.
The power of Clairvoyance will
allow players to see through the eyes of others, and explore the environment, whilst other abilities such as
Telekinesis and Pyrokinesis will
allow them to move things around with the power of their mind... or just set them on fire.