Sentences with phrase «ten dollar games»

Brown also mentioned «extensive» DLC plans for Mass Effect 2, another of EA's Project Ten Dollar games.
For a ten dollar game (5 dollars for the 3 DLC levels) this is clearly not enough content for a main story mode.

Not exact matches

And tens of thousands of dollars are awarded regularly for MLB and NBA games.
The CrypoKitties game took the ethereum world by storm last December, as eager players bought and sold the cutesy virtual creatures for tens of thousands of dollars.
By confirming that the visionary billionaire will be on board for the next ten years, Tesla has effectively changed the game and sent a costly billion - dollar blow to short sellers.
Starting off his career at Saatchi & Saatchi in Los Angeles working on Toyota, Lexus and T - Mobile, he then moved to San Francisco where he spent four and a half years leading a sales development team at publishing firm, Future US — ideating and producing integrated marketing campaigns to compliment tens of millions of dollars of media buys for clients such as Google, UBISOFT, Hyundai, The Walking Dead, NVIDIA, Bethesda and dozens more in the video game, music and tech industry.
Iowa's Fran McCaffery was suspended one game by the Big Ten and fined $ 10,000 dollars after bumping into an official during...
I've not watched the highlights so much as most of their games... The highlights are what gets people excited but in reality he has a lot of five dollar moves with ten cent finishes.
Organized labor poured tens of thousands of dollars into her campaign, and even in the last week an additional $ 12,000 dropped in as news spread that her ground game was weak.
Medenica's plan has been to start slow with Internet lottery products, offering just the big multi-state jackpot games such as Mega Millions, which would add perhaps tens of millions of dollars annually for public education.
But the outsize influences of people who are prepared to give tens of millions to a super PAC or the contributor who can bundle hundreds of thousands of dollars in donations have changed the game.
even the ten dollar biin onthis gmae would be too high of a price... i my self hate to give htis game a 2 cause of the arcade classic..
However it is still an incredibly fun game but it's not worth ten dollars I'm afraid.
All of these fake endings are clever, with the best twist coming on the final one — but between the multiple fake endings and the gloriously clever opening sequences, there are just too many instances of idiot plotting to make Game Night worth spending your eight - to - ten dollars, plus treats, babysitters, parking or whatever.
The game's main selling feature is the fact that it is based off the old Voltron TV series from the 80's and it's low price of ten dollars.
I would defiantly pass this one up and get TES4 instead, unless you're getting this game for under ten dollars, leave it alone because, you don't want the headaches it brings.
This Week's DVD Releases by Kam Williams Headline: Top Ten DVD List for August 2nd Trust Rio Con Artist A Fistful of Dollars [Blu - Ray] Minnesota Twins 1991 World Series: Collector's Edition Soul Surfer The Magnificent Seven [Blu - Ray] Ed Sullivan Presents: Rock «N» Roll Revolution Pie in the Sky: Series Five Tracy Morgan: Black and Blue Honorable Mention For a Few Dollars More [Blu - Ray] Everwood: The Complete Fourth Season Eastbound & Down: The Complete Second Season Mystery Science Theater 3000: Volume XXI Garrows Law: Series Two The Music Never Stopped Magic in Minnesota: Remembering the 1991 World Series The Perfect Game Streetwalkin» Nicki Minaj: Romans Revenge
Its all too easy to spend tens of millions of dollars on AAA games, leading to the crazy scenario of a release being deemed below sales expectations after shifting 4 million copies.
Sadly, dismal sales figures in the UK led to me being able to pick up the game for the equivalent of just ten dollars, but I was so glad I did.
If the game was being published by Milton Bradley, it could have been titled Carter's America or Beyond the Great Society and then tens of thousands of dollars spent on advertising, trying to tell people what the game was all about.
«EA's Project Ten Dollar move is aiming to stifle pre-owned games sales, but what they don't factor in is the damage this could have for them in relation to new sales.»
Surely, a game with such a high replay value must be at least ten or perhaps even fifteen dollars?
With the cost of producing a high - definition game often breaking the ten million dollar threshold, sequels habitually play it safe.
A few thousand dollars in labour and assets is nothing compared to the tens of millions of dollars many AAA games demand.
A recommendation rests on the Rollers» reasonable ten - dollar price - and if players can find the game for a bit cheaper, we'll have to offer a passive boost to the overall score.
I hope it does end up getting some more games with production values in the tens of thousands of dollars range onto the OUYA.
Those who follow both companies in the grand scheme of Things MS is a power house offering its sofware and services where they earn tens of billions of dollars... MS is in the gaming business for gamers but also encompass their Windows online services
Releasing to XboxLive it became the fastest selling Arcade game on the system, racking up sales in excess of ten million dollars in a week.
The Kickstarter generated over ten - thousand dollars more than initially asked for; allowing them to expand the game beyond what was originally planned and begin their own studio, The Men Who Wear Many Hats.
Steam is known for having outrageous sales constantly with Midweek Madness lobbing tens of dollars at a time off of games every week, and every time you open Steam there seems to be another promotion...
Ten Capcom games can be yours for the same number of dollars, with big discounts on...
Unlike huge development studios such as Nintendo or Sony, who spend tens of millions of dollars individual game development.
With tens of millions of units sold and billions of dollars generated, Call of Duty has led game advocates to point out just how big and mainstream interactive entertainment has become.
Every single pledge - be it one dollar, or ten - thousand - will get your name added to the Roll of Honour on the credits for the game.
Enter EA's Project 10 Dollar, designed to artificially deflate the worth of your goods by only giving the original purchaser access to the full game and any subsequent second - hand owner having to cough up ten dollars for the same.
I can't imagine someone buying this and feeling like they wasted their money — even if you play through it once on the easiest difficulty, it's still more game for a single dollar than you're going to get anywhere else, and frankly it puts to shame most of the five, ten, or even fifteen dollar releases out there.
It started with EA and their «Project Ten Dollar» initiative, which charged used game buyers an extra ten bucks to access DLC and online plTen Dollar» initiative, which charged used game buyers an extra ten bucks to access DLC and online plten bucks to access DLC and online play.
The Rocket League Collector's Edition is available in retail stores for 29.99 in American money, ten dollars more expensive than the digital version of the game is.
Unless you are the most hardcore of gamers, for the stress that it will likely cause you, you may as well keep your ten dollars and try something else.
The price is right at under ten dollars for about two or three hours of playtime if you try to finish all the nightmare puzzles as well, but I would have gladly paid upwards of fifteen or twenty dollars for the same game but with a lot more in it.
This DLC isn't as grand as the next Call of Duty game, but the game is a great deal of fun for ten dollars.
It should be noted however, that while there were a lot of shortcomings, the game is less than ten dollars.
Ubisoft have been quoted as watching project ten dollar closely, CFO Alain Martinez was quoted (link http://www.escapistmagazine.com/news/view/100755-Ubisoft-Planning-Its-Own-Project-Ten-Dollar) as saying «Most of the games that we release next year will have from the start downloadable content available, And we are looking very carefully at what is being done by EA regarding what we call the «ten dollar solution» and we would probably follow that line at some time in the future.»
Add that to the fact that patching a game on XBL costs tens of thousands of dollars, but is free on PSN, and it's clear why indie developers are flocking to PlayStation.
M$ is going to make them charge us for it guess will never see another ten or 15 dollar game after min craft everyone will try to cash in
Ventures like Project Ten Dollar, where they hold parts of a game hostage to those who buy used.
The game was first announced in 2006 and is still in development, with a budget estimated to be in the tens of millions of dollars, if previous games are any indication.
We have no idea what price this game will come in at, but doubtless it will be around the ten pound / fifteen dollar / fifteen euro mark.
Whilst big game companies tend to have deep pockets for approved game projects, and these days, it's not uncommon for games to need tens of millions of dollars - bigger and more polished games cost hundreds of millions (GTA V for example).
That said, the title will likely warrant its ten dollar price for fans of rhythm games, but the lack of any discount for owners of the previous version is saddening.
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