Topics this week include the impending releases of Farpoint, Injustice 2, and The Surge, Square Enix parting ways with IO Interactive and the future of the Hitman series, the Mass Effect series getting put on hiatus, a new
Thief game in the works, Halo 6 missing E3 2017, an unannounced partnership Microsoft has brewing with a third - party publisher, Nintendo's E3 plans, and tons more!»
Not exact matches
Thus begins a
game of cat - and - mouse, as Meg and Sarah seek refuge
in the panic room, and the
thieves work to find their treasure.
Sometimes I'm on the fence when
games decide to put you into the past, but part of the intro sequence to A
Thief's End puts you
in the shoes of Nathan Drake as a child,
working alongside your brother to learn a little about your past.
An expert
in artificial intelligence, Doug
worked at legendary Looking Glass Studios, Eidos Interactive, and Ion Storm, participating
in games such as Ultima Underworld, System Shock,
Thief, and Tomb Raider.
Now that I'm all but finished with Watch Dogs and First Light (I still have
Thief to
work on but have lost motivation) Destiny is the only
game in the near future I'm willing to put some good time into again.
He moved to the QA department at Ion Storm Austin
in 2003 to
work on Deus Ex: Invisible War and
Thief: Deadly Shadows, as well as providing testing on various other Eidos
games.
It's been a while since we first went hands - on with Sea of
Thieves, but the ability to
work together with online partners, battle rival crews, and create your own wacky adventures grabbed us hard from the start — and the beta tests have built a lot of buzz around this
game in recent months.
In a career spanning over 30 years, Warren is perhaps best known for his
work on the critically - acclaimed Deus Ex (2000) and has also produced a range of high - profile
games including System Shock,
Thief: Deadly Shadows, Wing Commander, and Disney Epic Mickey.
When everything is
working as intended, Sea of
Thieves can be an exhilarating adventure, but players have reported a number of technical issues and bugs
in the
game's opening days, which have kept everyone (including us) from finding the fun.