Sentences with phrase «throw a stick down»

Not exact matches

Donne is bulimic, someone who gorges himself to a point beyond satiety, and then sticks his finger down his throat and throws up.»
Trying to prove i'm not a gay fish, stickin my little fish stick in dashian, it's like throwing fish sticks down a hallway, but like I said, i»n not a gay fish...
Waiting in David's office is Jogindar, a 30 - year - old pastor who says he was tied upside down to a tree, beaten with sticks, and thrown into a pit.
Latterly his zeal assumed such tremendous proportions that, like a madman, he would race, the whole day, up and down the streets of the town, throwing his stick high up into the air, and shriek out, all the while, at the top of his voice, «Ali!»
just made these with one slight tweak — instead of putting cinnamon in with the salt at the end, i threw a cinnamon stick in with the cider while it reduced down and just pulled it out right before i added the rest of the ingredients — came out awesome!!
now, with a lot of forgotten lawns, every few decades the mower will break down, or there'll be some giant stick and they have to get off the lawnmower and go throw it into the bushes.
After picking up his stick, he lazily bent down to catch the puck that had been thrown at the net, but after it went off the post, he lost sight of it and nearly kicked it in.
In the NFL sometimes you have to be willing to just stick your nose in there and take the 1 yard or even a loss of 1 because that's the best play, not unlike a QB where the best option is to throw it away and live for another down.
McLeod catches him and throws him down short of the sticks...
But Wenger, again, called it wrong and now we are stuck until mid May with a player, who has however enough nous not to be disruptive enough to get him physically ejected from the club BUT who has enough self regard to down tools when it suits him and throw his toys out of the pram when he wants, which is often.
while being coerced to push even though I wanted to breath the babies down, I didn't get to see them at all for 15 hours after they were born because the hospital staff didn't get their act together, not because it was medically necessary, etc., so much so that the head of OB (my office doc) later admitted they had me on suicide watch because what happened was so different than my birth plan... I wasn't stuck on exact details, especially because twins throw a loop in all of it, but it was nothing like I had hoped for, at all.
You throw to the base with the stick in the direction the base is in and depending how long you hold down is the strength of the throw.
Nevertheless, get through this phase and it's clear that the nose does stick, and the Yaris GRMN can be thrown down a road with manic enthusiasm, revs flaring, nose gently torque - steering under power but never requiring a firm hand, and all at very high speed.
With all of the books that are being offered for free, it would seem (to me, at least) a lot of times it has been a matter of throwing things up on the wall in order to see what sticks: it was hard to focus on the quality of the books as the quantity could bog you down.
The default control scheme consisting of pressing R2 to fire a weapon; holding L2 to aim down iron sights; pressing R1 to utilise alternative fire or block; pressing L1 to throw a grenade; pressing X to jump; pressing square to reload or holding square to heal; pressing O to use or holding O to weld a door; holding triangle to enter weapon select; pressing up on the d - pad to equip healer; pressing down on the d - pad to toggle flashlight; pressing left on the d - pad for voice comms; pressing right on the d - pad to throw dosh; pressing L3 to crouch or sprint; pressing R3 to perform a melee on an enemy; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to look around your surroundings; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the default right handed control scheme consisting of pressing R2 to fire right weapon; holding L2 to aim down iron sights or pressing L2 to fire left weapon when dual - wielding; pressing R1 to throw a grenade or holding R1 to display the weapon wheel; pressing L1 to lean around cover; pressing square to reload ammunition or interact with an object; pressing triangle to cycle through to the previous weapon; pressing X to jump; pressing O to crouch; pressing up on the d - pad to toggle dual - wield; pressing left or right on the d - pad to toggle left or right weapon upgrade respectively; pressing down on the d - pad to receive an objective waypoint marker; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to aim; pressing L3 to sprint; pressing R3 to perform a silent takedown or throw a hatchet; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Despite missing a second control stick for camera control, all essential buttons are here, so quick matches can easily be thrown down when a couple of pals have got a few moments to spare.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of pressing R2 to shoot; pressing R1 to perform a melee attack; pressing L2 to aim down the weapon's sights; pressing L1 to throw a grenade; pressing L1 and R1 to perform a super ability; pressing X to jump; double pressing X to engage thrusters in order to reach greater heights; pressing O to crouch; pressing square to reload; holding square to interact with an object; pressing triangle to change weapon; pressing up on the d - pad to wave; pressing right on the d - pad to dance; pressing down on the d - pad to sit; pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character; pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments; pressing R3 to highlight a player; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
You can also move the left analog stick up and down to increase / decrease your throwing distance.
From assassination targets getting stuck in the environment (sometimes targets can glitch out, if they're not dead or down, should you continuously throw smoke bombs at them), to control prompts flat out not working (one co-op mission saw me unable to even attack or defend during open conflict), it remains clear that there is room for some much needed improvement from a performance standpoint.
While there are several hundred variations of bomb, they all stick to three main categories — distraction: these bombs flash or bang to attract the guards» attention, escape: these bombs produce smoke or drop caltrops to slow down anyone chasing you, and attack: these bombs are thrown to kill your enemy, and are basically old fashioned grenades.
The default control scheme consists of pressing square to perform a light attack; pressing triangle to perform a medium attack; pressing X to perform a heavy attack; pressing O to perform a character power; pressing L1 to perform a throw; pressing R2 to perform a meter burn; pressing R1 to interact with the arena; pressing L2 to flip stance; combining any of the basic fighting moves into a powerful combo; changing the direction of the left analogue stick or pressing up, down, left or right on the d - pad to move your character and position your character in accordance with the fighting move; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of pressing R2 to shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water; pressing R1 to shoot special ammo; holding R1 to craft special ammo; pressing L1 to heal; pressing X to jump or climb; pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading; pressing O to scramble, roll, drop or swim; pressing O when aiming to dodge; pressing triangle to perform a melee attack or finisher; pressing up on the d - pad to select bow or cycle special arrows; pressing left on the d - pad to select a shotgun; pressing right on the d - pad to select a rile; pressing down on the d - pad to select a pistol; pressing L3 to sprint or shoulder swap when aiming; pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Feel free to throw down a comment on this thread to give the system a try; if you're stuck for ideas, let us know what you think 2013 has in store for iOS and Mobile gaming in general.
Instead of throwing a bunch of communication skills at you, we sit down with you both and delve deep into your stuck negative cycles.
* I primed the walls with water based Zinsser 1 -2-3 Plus where I was installing the wallpaper because the before paint was semi-gloss and I needed that paste to stick... I believe the wallpaper is recommended for primed walls as I recall from the instructions inside (which I threw out of course before I sat down to write this today... gah.)
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