Sentences with phrase «tighter mapping of»

Tighter mapping of the fuel injection and ignition improves efficiency and response.

Not exact matches

So if money is tight, try planning a staycation — mapping out fun new things to do in your hometown may deliver a similar jolt of happiness.
Using data from 251,000 older Americans who had heart bypass surgery, they mapped the interactions among the 466,000 doctors who cared for them, and show the importance of tight «social networks» of physicians to patient outcomes.
Many of the maps are simply too tight and too small for my taste, they feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
With three game modes, three character classes and a handful of maps, MGO takes the great gunplay and stealth mechanics from The Phantom Pain into the realms of tight 8v8 arenas.
Ground Zeroes has this tight, varied map with plenty of things to do and find.
With schools facing tight budgets, many of them just don't have the money for accurate up - to - date maps, said John McIndoe, a spokesman for the Skokie, Ill. - based publisher.
Although I knew that the birth of my child was stressful for my work life, creating my map helped me see the tight connection between my diminishing sense of efficacy and joy as a teacher.
Alignment of Instruction to Standards — The CORE consultant will work with staff to map instruction and your curriculum materials to ensure tight alignment of instruction to your State Standards.
Coupled to a tight schedule and blighted by wintry weather forecasts across northern Europe, we consult the map and search for an approximate midway point between Calais and Munich, eventually settling on the small town of Nürburg, nestled in the Eifel region of Germany.
Even without the TracKey's race mapping, the Boss engine is significantly modified over a standard Mustang GT's 5 - litre V8, with a new intake and new camshafts helping lift power from 412bhp to 444bhp, although curiously the torque drops by 10 lb ft to 380 lb ft.. It's the only car in the test with a manual gearbox and it's a really good one, with the pool ball - topped gearlever sitting perfectly in the palm of your hand and movement around the gate feeling tight and precise.
This throttle mapping makes for a smooth driving experience in the Tahoe, giving me a lot of leeway in pedal travel for maneuvering in the city or other tight spaces.
Nudging the center console shifter to the left summons the hybrid crossover's Sport mode, dialing in tighter steering with more aggressive throttle mapping and transmission shift behavior, proving helpful as I give chase to the Niro driver in front who has the same idea of testing the car's chops.
Of course, buyers on tight budgets can simply work around this omission by purchasing a windshield mount and using their existing smartphone and map application.
To make it worth your while you need to visit a lot of the sites, so if you are on a tight budget and aren't a major history buff than we recommend exploring Cusco the simple way: walk the streets aimlessly without a map.
This, however, is a flawed argument as Titanfall's maps need to offer a tight layout as player's are meant to make the most of their jetpacks to get the jump on other players.
This time around several of the maps feel more restrictive than normal for the series, often funneling players into tight chokepoints, resulting in something that feels closer to a twitch shooter s, again almost mimicking Call of Duty at times.
This mode pits all three Heroes and all three Villains against each other with support from regular infantry on quite tight maps, the goal being to simply annihilate the opposing team's Heroes or Villains to win the round, with five rounds being needed to claim the overall victory, giving plenty of time for everybody to get a shot at waving a Lightsaber or jetpacking around the place like a lunatic.
Check out more details below: New Maps Forge Blitz Forge Blitz is a tighter, faster pace evolution of the map Fo... [Read More]
The two new maps feature tight caves, streets, and corridors, along with unique map - specific features like destructible walls in the caves of Broken Hill Mine and crates of bohrium that can be smashed for monster food in Broken Hill Foundry.
For example, one player may want to place all shops and houses together in close proximity, creating the feel of a tight - knit community while leaving the rest of the map to feature as a dense and isolated forest to grow flowers, catch bugs etc, while another player may prefer to spread all of the towns locales evenly across the map, so that no area of the town feels too barren.
A great job has been done in mapping the steering to the limitations of an analogue stick, ridding this ride of the unpredictability that the original had when it came to navigating tight corners and / or squeezing into small gaps left by opponents when travelling at speed.
They are very efficient weapons due to the tight layout of most of the maps in Team Deathmatch, Domination and Hardpoint.
Complacency is punished with a tighter schedule, because at various intervals, the aliens gain progress towards completion of The Avatar Project, indicated by a series of red boxes at the top of the world map.
Fan favourite multiplayer map Carentan from the very first Call of Duty has been re-imagined for Call of Duty: WWII; featuring all - new graphics which compliment the vast exteriors, sniper lanes for long range combat and interior areas designed to also incorporate tight close quarters combat.
The maps are tight and easy to learn, with plenty of elevation and stealth approaches and a tendency to avoid singular choke points.
With three game modes, three character classes and a handful of maps, MGO takes the great gunplay and stealth mechanics from The Phantom Pain into the realms of tight 8v8 arenas.
The controls are well mapped to the DualShock 4 controller by updating the controls for every season to that of A New Frontier with the control scheme consisting of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Due to the various exposed points and tight spaces, the maps seems to reinforce that this is still a fast - paced run «n» gun Call of Duty, with little differentiation from recent entries.
Tighter maps and the return of Rush - Bad Company's most popular game mode - are also mentioned, along with Battlefield standards like Team Deathmatch and Conquest.
The game also makes use of the front touch screen, with these controls divided among the screen's four corners; top - left for using your torch, top - tight for switching to your main weapon, crouching set to bottom - left and finally the use of herbs (for healing) mapped to the bottom - right.
The controls are well mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme of Michonne consists of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction of the left analogue stick to move around cover in a tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Bringing in a host of new movement options, like boost jets for a higher, more floaty jump, as well as Titanfall-esque wall running, getting around the relatively tight maps is a thrill, and some how made it easier then ever for EVERYONE to blow my ass out of the sky.
«The War Games» DLC sees the return of the eponymous map from Titanfall, with tight, interconnected passageways near the center of the map for pilot duels, while the map spreads out on the edges, making for...
From the tight yet playable maps through to the wonderfully balanced line up of characters and abilities, and how it all gels together in a way that effortlessly pushes you to play as a team, it's all been put together with an eye for detail that is sorely lacking from so many titles.
It's a style of team game that can see amazing swings in fortune from just one player getting a kill streak going and is frantic fun to play in a tight map.
The controls are well mapped to the DualShock 4 controller with the control scheme consisting of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction of the left analogue stick to move Lee around cover in a tight situation or walking around as you explore the environment and find people; changing the direction of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Tight controls and a gargantuan map, there so many hours of gameplay in this title.
The map is a decent mix of tight urban style environments with wide open titan duels on the outskirts.
- Collision: The mangled remains of a cargo ship that's crashed into a New York City bridge, this map's tight corridors are made - up of burned - out vehicles and demolished shipping containers, creating a perfect space for run - and - gun players.
While the story in Mafia II was very much on rails, taking players along a tight storyline leaving exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III with more of an open - world experience while filling more of the map up with side quests and optional activities.
From the inclusion of Titans that add much needed gameplay depth, the player movement that are more fluid, the map design that is more complimentary to the flow of the game and tighter more competitively balanced gameplay, Titanfall is this year's king of competitive first person shooters.
In addition, the tight, chaotic map Shipment from Call of Duty 4: Modern Warfare has been reintroduced as Shipment: 1944.
You can also expect two new Live Fire playlist specific maps: Stacks and Meadow, «These two maps are tight, enclosed death boxes designed specifically for the fast - paced intense nature of the mode.»
The meagre number of maps means repetition soon kicks in, but the gorgeous visuals, frenetic carnage and demanding teamwork make for the tightest Horde variant since Mass Effect 3's.
Instead of being on relatively tight maps facing waves of enemies, co-op play in Dragon Age: Inquisition is structured around campaigns.
The maps exhibit a balance of open areas, tight corridors, and choke points.
A handful of very tight maps, a limited number of game modes, and a good roster of characters.
Known in a former life as Evolution Studios, the tight - knit, high - calibre team is bursting full of creativity and expertise — and as developers who've worked on the likes of DRIVECLUB and MotorStorm, the team are already firmly on the map of racing excellence.
For one thing, the areas you explore are an absolute breath of fresh air after Xillia and Xillia 2's tight, formulaic maps: these are open landscapes littered with items to collect, caves to explore and enemies to fight — all on a bigger scale that feels more natural and organic.
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