Tighter mapping of the fuel injection and ignition improves efficiency and response.
Not exact matches
So if money is
tight, try planning a staycation —
mapping out fun new things to do in your hometown may deliver a similar jolt
of happiness.
Using data from 251,000 older Americans who had heart bypass surgery, they
mapped the interactions among the 466,000 doctors who cared for them, and show the importance
of tight «social networks»
of physicians to patient outcomes.
Many
of the
maps are simply too
tight and too small for my taste, they feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
With three game modes, three character classes and a handful
of maps, MGO takes the great gunplay and stealth mechanics from The Phantom Pain into the realms
of tight 8v8 arenas.
Ground Zeroes has this
tight, varied
map with plenty
of things to do and find.
With schools facing
tight budgets, many
of them just don't have the money for accurate up - to - date
maps, said John McIndoe, a spokesman for the Skokie, Ill. - based publisher.
Although I knew that the birth
of my child was stressful for my work life, creating my
map helped me see the
tight connection between my diminishing sense
of efficacy and joy as a teacher.
Alignment
of Instruction to Standards — The CORE consultant will work with staff to
map instruction and your curriculum materials to ensure
tight alignment
of instruction to your State Standards.
Coupled to a
tight schedule and blighted by wintry weather forecasts across northern Europe, we consult the
map and search for an approximate midway point between Calais and Munich, eventually settling on the small town
of Nürburg, nestled in the Eifel region
of Germany.
Even without the TracKey's race
mapping, the Boss engine is significantly modified over a standard Mustang GT's 5 - litre V8, with a new intake and new camshafts helping lift power from 412bhp to 444bhp, although curiously the torque drops by 10 lb ft to 380 lb ft.. It's the only car in the test with a manual gearbox and it's a really good one, with the pool ball - topped gearlever sitting perfectly in the palm
of your hand and movement around the gate feeling
tight and precise.
This throttle
mapping makes for a smooth driving experience in the Tahoe, giving me a lot
of leeway in pedal travel for maneuvering in the city or other
tight spaces.
Nudging the center console shifter to the left summons the hybrid crossover's Sport mode, dialing in
tighter steering with more aggressive throttle
mapping and transmission shift behavior, proving helpful as I give chase to the Niro driver in front who has the same idea
of testing the car's chops.
Of course, buyers on
tight budgets can simply work around this omission by purchasing a windshield mount and using their existing smartphone and
map application.
To make it worth your while you need to visit a lot
of the sites, so if you are on a
tight budget and aren't a major history buff than we recommend exploring Cusco the simple way: walk the streets aimlessly without a
map.
This, however, is a flawed argument as Titanfall's
maps need to offer a
tight layout as player's are meant to make the most
of their jetpacks to get the jump on other players.
This time around several
of the
maps feel more restrictive than normal for the series, often funneling players into
tight chokepoints, resulting in something that feels closer to a twitch shooter s, again almost mimicking Call
of Duty at times.
This mode pits all three Heroes and all three Villains against each other with support from regular infantry on quite
tight maps, the goal being to simply annihilate the opposing team's Heroes or Villains to win the round, with five rounds being needed to claim the overall victory, giving plenty
of time for everybody to get a shot at waving a Lightsaber or jetpacking around the place like a lunatic.
Check out more details below: New
Maps Forge Blitz Forge Blitz is a
tighter, faster pace evolution
of the
map Fo... [Read More]
The two new
maps feature
tight caves, streets, and corridors, along with unique
map - specific features like destructible walls in the caves
of Broken Hill Mine and crates
of bohrium that can be smashed for monster food in Broken Hill Foundry.
For example, one player may want to place all shops and houses together in close proximity, creating the feel
of a
tight - knit community while leaving the rest
of the
map to feature as a dense and isolated forest to grow flowers, catch bugs etc, while another player may prefer to spread all
of the towns locales evenly across the
map, so that no area
of the town feels too barren.
A great job has been done in
mapping the steering to the limitations
of an analogue stick, ridding this ride
of the unpredictability that the original had when it came to navigating
tight corners and / or squeezing into small gaps left by opponents when travelling at speed.
They are very efficient weapons due to the
tight layout
of most
of the
maps in Team Deathmatch, Domination and Hardpoint.
Complacency is punished with a
tighter schedule, because at various intervals, the aliens gain progress towards completion
of The Avatar Project, indicated by a series
of red boxes at the top
of the world
map.
Fan favourite multiplayer
map Carentan from the very first Call
of Duty has been re-imagined for Call
of Duty: WWII; featuring all - new graphics which compliment the vast exteriors, sniper lanes for long range combat and interior areas designed to also incorporate
tight close quarters combat.
The
maps are
tight and easy to learn, with plenty
of elevation and stealth approaches and a tendency to avoid singular choke points.
With three game modes, three character classes and a handful
of maps, MGO takes the great gunplay and stealth mechanics from The Phantom Pain into the realms
of tight 8v8 arenas.
The controls are well
mapped to the DualShock 4 controller by updating the controls for every season to that
of A New Frontier with the control scheme consisting
of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom
of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction
of the left analogue stick to move around cover in a
tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction
of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items
of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Due to the various exposed points and
tight spaces, the
maps seems to reinforce that this is still a fast - paced run «n» gun Call
of Duty, with little differentiation from recent entries.
Tighter maps and the return
of Rush - Bad Company's most popular game mode - are also mentioned, along with Battlefield standards like Team Deathmatch and Conquest.
The game also makes use
of the front touch screen, with these controls divided among the screen's four corners; top - left for using your torch, top -
tight for switching to your main weapon, crouching set to bottom - left and finally the use
of herbs (for healing)
mapped to the bottom - right.
The controls are well
mapped to the DualShock 4 controller by retaining the improvements from the second season with the control scheme
of Michonne consists
of pressing X, triangle, square or O to perform actions, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom
of the screen; pressing R2 to run or perform fight actions when defending yourself; pressing up or down on the d - pad to look at your inventory; mashing certain face buttons such as X, triangle, square or O when in one - on - one encounters with walkers; changing the direction
of the left analogue stick to move around cover in a
tight situation or walking around as you explore the environment during your search to find people and supplies; changing the direction
of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items
of importance as well as deciding who to start or continue a conversation with or even positioning your aim when you are about to defend yourself from a walker; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Bringing in a host
of new movement options, like boost jets for a higher, more floaty jump, as well as Titanfall-esque wall running, getting around the relatively
tight maps is a thrill, and some how made it easier then ever for EVERYONE to blow my ass out
of the sky.
«The War Games» DLC sees the return
of the eponymous
map from Titanfall, with
tight, interconnected passageways near the center
of the
map for pilot duels, while the
map spreads out on the edges, making for...
From the
tight yet playable
maps through to the wonderfully balanced line up
of characters and abilities, and how it all gels together in a way that effortlessly pushes you to play as a team, it's all been put together with an eye for detail that is sorely lacking from so many titles.
It's a style
of team game that can see amazing swings in fortune from just one player getting a kill streak going and is frantic fun to play in a
tight map.
The controls are well
mapped to the DualShock 4 controller with the control scheme consisting
of pressing X, triangle, square or O or alternatively by pressing up, down, left or right on the d - pad to perform a particular action, start a conversation with a person in your group or to choose a response in a conversation with the buttons being clearly marked towards the bottom
of the screen; there are certain face buttons, such as X, triangle, square or O that you have to button mash when in one - on - one encounters with walkers as the buttons are randomly generated each time you play; changing the direction
of the left analogue stick to move Lee around cover in a
tight situation or walking around as you explore the environment and find people; changing the direction
of the right analogue stick to move the cursor around the environment for you to investigate and observe certain objects and items
of importance; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
Tight controls and a gargantuan
map, there so many hours
of gameplay in this title.
The
map is a decent mix
of tight urban style environments with wide open titan duels on the outskirts.
- Collision: The mangled remains
of a cargo ship that's crashed into a New York City bridge, this
map's
tight corridors are made - up
of burned - out vehicles and demolished shipping containers, creating a perfect space for run - and - gun players.
While the story in Mafia II was very much on rails, taking players along a
tight storyline leaving exploration around Empire Bay almost non-existent, Hangar 13 have change things up a little in Mafia III with more
of an open - world experience while filling more
of the
map up with side quests and optional activities.
From the inclusion
of Titans that add much needed gameplay depth, the player movement that are more fluid, the
map design that is more complimentary to the flow
of the game and
tighter more competitively balanced gameplay, Titanfall is this year's king
of competitive first person shooters.
In addition, the
tight, chaotic
map Shipment from Call
of Duty 4: Modern Warfare has been reintroduced as Shipment: 1944.
You can also expect two new Live Fire playlist specific
maps: Stacks and Meadow, «These two
maps are
tight, enclosed death boxes designed specifically for the fast - paced intense nature
of the mode.»
The meagre number
of maps means repetition soon kicks in, but the gorgeous visuals, frenetic carnage and demanding teamwork make for the
tightest Horde variant since Mass Effect 3's.
Instead
of being on relatively
tight maps facing waves
of enemies, co-op play in Dragon Age: Inquisition is structured around campaigns.
The
maps exhibit a balance
of open areas,
tight corridors, and choke points.
A handful
of very
tight maps, a limited number
of game modes, and a good roster
of characters.
Known in a former life as Evolution Studios, the
tight - knit, high - calibre team is bursting full
of creativity and expertise — and as developers who've worked on the likes
of DRIVECLUB and MotorStorm, the team are already firmly on the
map of racing excellence.
For one thing, the areas you explore are an absolute breath
of fresh air after Xillia and Xillia 2's
tight, formulaic
maps: these are open landscapes littered with items to collect, caves to explore and enemies to fight — all on a bigger scale that feels more natural and organic.