Sure, the joy of either replaying classic memories or experiencing a junk of gaming history for the first ever time will go a
long way
toward deciding if it's worthy of your money, but really it comes down to whether the
gameplay still holds up.
[138] GamePro described the
gameplay as «a
long hallway
toward an orange target symbol on your mini-map that triggers a cutscene, a boss fight, or both,» [138] and 1UP.com criticized the linear aspect as the game's «biggest shortcoming», and felt the first section was «superficial.»