Besides some new moves, her tag team partner (she is a wrestler themed fighter after all) Yamato Nadeshiko will be thrown into the mix as a V -
Trigger special move.
John, the game starts out with Very Easy, Easy and Normal unlocked, and if you play on either of the first two you get given an item that automatically
triggers special moves so you can mash buttons instead of learning to use rising, charge and cyclone attacks yourself, just mash A, and draw the shape of the weapon you feel works best on the enemy every so often.
Not exact matches
Abercrombie's
move will
trigger a
special election to fill the remainder of his term.
Adding to the crazy shenanigans are randomly
triggered buff attacks called Ad - Libs and finishing
moves called
Special Performances, both of which come with plenty of visual flourishes.
Pulling off these
special moves would
trigger unique animation sequences, in which players would watch their damage multipliers escalate before their characters pulled off an explosive finale.
There are
special combos you can
trigger with your party companion, and a big finisher
move that builds as you attack and win.
Much of that difference is driven by the V -
Trigger, limited use
special moves that charge as you use certain skills and take damage.
Her usual fighting style will be augmented by a new
special move, Tengyo Hadoken, as well as the two V -
Triggers Haru Kaze and Sakura Senpu.
Time Recoil is a top - down shooter where you kill to slow time, dominate slow motion gunfights, and
trigger devastating
special moves.
Practically all shock collars work on one version of remote control or the other, from handheld devices to
special wiring within a laid - out area that can remotely
trigger a collar reaction if dogs try to
move out of the territory (this can be used for the reverse, as well).
V -
Trigger II: Lightning Beast Lightning Beast unlocks a
special move, Rolling Cannon (Direction + HP+HK), which can be performed after using Rolling Attack, Back Step Rolling, and Vertical Rolling.
An explosion is now
triggered from the roof when this happens - Ra (Scarab mode, Tag Combo Ranged Attack): Fixed effect camera - Ra (Bomb mode,
Special Move 1): Fixed bug where explosion would trigger out of bounds when using move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1): Fixed bug where explosion would
trigger out of bounds when using
move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character Special Ability, Tag Combo): Fixed bug where, if you triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
move near a border - Slayer (high Melee Attack): Adjusted trajectory of opponent upon final strike - Loki (Character
Special Ability, Tag Combo): Fixed bug where, if you
triggered an Awakening while Loki is carrying a pizza box, two boxes were shown during the Awakening
trigger - effect delay time - Loki (Calorie Gauge): Fixed bug where the «almost out» animation that
triggers when the gauge goes below 25 % remained on even after the gauge was filled up via Character
Special Ability, etc. - Loki (arms when damaged): Fixed bug where arm animation would occasionally stop after Loki takes damage - Kali (
Special Move 1): Fixed bug where the Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1): Fixed bug where the
Special Move 1 cancel effect wasn't applied if the move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
Move 1 cancel effect wasn't applied if the
move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character Special Ability, etc. to refill calor
move was launched by Kali during an attack - Kali (Ranged Attack): Fixed bug where the attack direction of the chakrams wasn't a fixed constant, occasionally making guards from the front appear not to work - Kali (Ranged Attack): Fixed bug where, if you used a Character
Special Ability cancel right after firing, Kali's chakrams would remain on her arms even while she throws them - Fixed items giving you more Skill Cube space - Character tutorial (Loki): Fixed bug where, if you complete the transform tutorial and go into free practice without finishing the tutorial, no calories were earned for blowing yourself up via Character
Special Ability, etc. to refill calories.
Furthermore, for the first time, you can choose from 12 different variants of their standard
moves to assign to each character's four
special triggers.
V -
Trigger I: Staerken In this two - block V -
Trigger, Falke powers up her ability to infuse and release Psycho Power from her staff and will allow her to use additional versions of her
special moves without needing to charge up in advance.
In a change to the series since the last Dragon Ball game I played (Burst Limit, 2008),
special moves are used by holding down the
trigger and selecting one of four
moves using the face buttons.
V -
trigger moves require the V - gauge to be full and will give your fighter some sort of extra
special moves, a power - up or a teleport, depending on the fighter.
I use the Joy - Cons without the main unit for Arms, a deeper - than - it - looks one - on - one beat -»em up that uses motion controls to throw punches (via stretchy, on - springs limbs),
move and block, and the
triggers on top for
special moves, dodges and jumps.
Some of the skills you earn as your characters are called «sessions» which are
special moves that
trigger when you hit an enemies weakness.
In previous games, your cool
special moves were
triggered automatically, but now the player controls when they do those
moves.
Some of the
special abilities feel sluggish, or don't
trigger properly, and I was disappointed that executions — bloody finishing
moves that showcase the game's gritty graphics — only activated some of the time.
Meanwhile, far too many characters for my liking have V -
Triggers that just buff attack strength or distance, and some V - Skills come off as
moves that could easily have been standard
specials instead.
You have your basic attack mapped to the square button, your magic to the circle button, triangle to bring forth your character's
special move (if you have one), and the L / R
triggers are used to dash back and forth (if the required rune is equipped).
Tapping the right shoulder button during certain
special moves triggers the EX version of the attack.In an effort to help players of all levels understand the game's base juggling system, Injustice throws in the universal feature of ground bouncing overheads and forced wall bounce attacks for extending juggles; the latter of which opens up another layer to damage dealing: Stage Transitions.
Synergy Burst quickly becomes the key to a win or loss in battle, with a simple L + R to enter Synergy mode, and a further
trigger press to unleash your character's
special move.
Each characters
special moves are
triggered by pressing a direction and a «
special» button.
Time Recoil is a top - down shooter where you kill to slow time, experience amazing slow motion gunfights, and
trigger spectacular
special moves.
There are gear set bonuses, and you can even equip abilities that
trigger some effect, such as making a
special move work differently.
A single bar can be used with Right
Trigger (on a gamepad) to cause extra damage with certain
special moves, or dodge.
Initiating a V -
Trigger action causes anything from a super
special move, teleport, or a power - up to happen.
There are
special combos you can
trigger with your party companion, and a big finisher
move that builds as you attack and win.
His second V -
Trigger is Lightning Beast and this form unlocks a
special move called Rolling Cannon, which allows for extended combos and changing positions.
Your «Mayhem» ability, once
trigger, is an over-the-top
special move that looks like it's been ripped straight out of a Michael Bay movie.
Most characters also have a
special move which is activated automatically when their
trigger is ready.
Use the characters»
special abilities as you travel from Tatooine to the Death Star, but watch out — every
move can
trigger enemy reactions that will change the game and your strategy in an instant!
The Pathfinder mode also
triggers a
special finishing
move when used with a preceding combo.
A
special enrollment period is
triggered by certain life events such as getting married or divorced, having a baby, losing your job - based health insurance, or
moving out of your health plan's service area.
And although a permanent
move to a new area (where different health plans are available) is a qualifying event, it only
triggers a
special enrollment period if you already had coverage prior to the
move.
Here's what might
trigger a
special enrollment period: divorce, marriage, birth or adoption of a child, death of a spouse or partner that leaves you without health insurance, your spouse or partner who has you covered loses his / her job and health insurance, you lose your job and with it your health insurance, your hours are cut making you ineligible for your employer's health insurance plan, or you are in an HMO and
move outside its coverage area.