Sentences with phrase «try moving the camera»

Try moving the camera so it's behind you - it'll make jumping at the right angle easier.
Try moving the camera so it points away from any direct sources if possible.

Not exact matches

The appropriately - named Ariel Arcuro tries to pass camera - car Marcos Sotro along the straight, but then does a bit of a Vettel at Istanbul in 2010 and moves across too early, causing the accident.
Remote pan, tilt and zoom — The nice thing is that this camera is very quiet when it's moving, which is very important when you're trying not to disturb a sleeping baby.
Using massive moving platforms and an array of sensors and cameras, the researchers are trying to find out how well a two - story building made of cold - formed steel can stand up to a lab - generated Southern California quake.
All the while the camera is circling and moving in on good actors (Robin Wright, Audra McDonald, Anne Heche, Cynthia Nixon, Ben Foster, Sigourney Weaver, Ned Beatty) doing their semi-improvisational thing to try to look like nonactors.
The camera was either moving too fast, too close, or too far from anything to even tell what was going on most of the time... A sure sign of trying to hide something.
I'm always trying to grow and figure out ways to be better, and master the craft a little bit better: how to speak with actors, how to move the camera around... it's a tough job because you don't get to exercise that muscle every day.
The fact is, there isn't much life on the page, so Zemeckis tries to concoct some with swirling, impossible computer - generated camera moves through windows and sand storms and from the skies above, all as Alan Silvestri's intrusive and sentimental score tries to stir up some feeling.
For example, some one time use cards can give you extra credit or move you up a spot or two in the starting grid, while some unlimited use cards can challenge you to race in a «locked» camera view while trying to complete challenges.
Devil isn't quite the claustrophobic, one - set film you'd expect, as the inside - the - elevator action is broken up by side stories involving a police detective investigating the apparent suicide of a jumper in the building, as well as the building's security personnel who are actively trying to get the elevator moving again, while watching the horrific events take place through their security camera in one of the upper corners of the elevator's interior.
You mean Waifu Simulator 3 Ultimate Sometimes I move around the walls of certain areas in the game and try to get the camera to zoom in as close to my huntress as possible so I can imagine myself standing right next to her I know it's not just me
You can feel the energy, the fear and the uncertainty in each camera move, each frame as diplomats and ambassadors try to figure out how to get out of this situation, or barring that how to ameliorate the impending doom.
Katniss tries to shake off the propaganda team documenting her every move so that she can go into the Capitol by herself to assassinate Snow, but Coin wants Katniss on camera, even if that means pretending like Katniss» rogue decisions were actually Coin's ideas all along.
We had a chance to try the camera feature and were particuarly impressed with Time Rewind mode, which shoots photos for 2 seconds before you hit the shutter button and 1 second after, allowing you to better capture missed moments like a fast moving toddler.
That way, NVIDIA says, you get none of the blurring when trying to take HDR shots of moving subjects, and there's no between - frame delay while the camera does its processing.
When Lucy's family moves to an old house on a lake, Lucy tries to see her new home through her camera's lens, as her father has taught her - he's a famous photographer, away on a shoot.
When filming test items that require movement such as loose leash walking, try to film moving from side to side in front of the camera, rather than filming walking to and from it.
Barkley liked to sit for a couple of seconds, then come right over to me and try and sit on me, which is awesome because he's such a great dog full of love, so when he did sit in one spot, I had to move quick with the camera and click away, which is what I did here when he was parked under the trees, which turned out to be a pretty good nature dog portrait.
With this in mind try not to disturb them for too long or use the flash on the camera, as it will move them out of their home, not allowing others to enjoy their beauty!
Exactly how the developers screwed up the camera I'm not too sure, but it's a sticky mess that sometimes refuses to move or will slow you from a run to a walk for no apparent reason why you're trying to reposition it, which becomes absurdly annoying when you're trying to run away from things or just trying to outmaneuver them
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my grip gives up and I fall to the ground unconscious for 6 seconds, and just as I get up the horse runs in my way as I try to move and the colossus smacks me with lightning bullets and I lay unconscious for another 6 seconds, and then, finally, I get to start over climbing it again, I wonder why people love this game so much.
Years of training kicked in like fight or flight instincts and I found myself moving the right stick to try and move the camera.
A number of bonus areas, in which Mario is thrown into more cramped platforming gauntlets, are particularly hindered by the camerawork, as it can be difficult to get the camera in the right angle while simultaneously trying to make sure Mario doesn't fall to his doom on a tricky, moving platform.
We didn't really notice how disorienting the camera jumps were until we tried MP9's new system, in which all four players inhabit the same vehicle and move together as one, with each taking turns driving the rest of the group.
So if you are trying to pull off a powerful move, the camera will become completely useless.
For example, some one time use cards can give you extra credit or move you up a spot or two in the starting grid, while some unlimited use cards can challenge you to race in a «locked» camera view while trying to complete challenges.
The new balloon popping challenge is an exercise in frustration, as it's difficult for the DS to distinguish between trying to move the camera and trying to pop a balloon.
For the swarm of bees to successfully collect and store these butterflies, Player 1 has to stand very still and try not to move the camera (or resist the game moving the camera on its own, which it often likes to do).
I have to say that I was very surprised by how precise the move was when I tried it out at a local Best Buy; it was enough for me to pick up two controllers and Sports Champ (already had the camera).
You can move the camera around with the right stick, but trying to do that all while trying to climb a stick holding R2 to move forward, holding X to pick your head up, L2 to hold tightly, the left stick to move Noodle's head in the direction you need to it go, and the right stick to move the camera to just the right angle, only to find out that the right angle is no viewable because something is in the way, is only frustrating.
I found myself getting stuck on more than one occasion as I tried to interact with a clue, only to move the camera.
The inventory system is excessively limited and coupled with the way in which the game requires the player to be overly precise when trying to interact with an object, picking things up and moving them in and out of your inventory without reorienting the camera by mistake is constantly frustrating.
I was particularly frustrated by my inability to disable click to move, resulting in my constantly sending my character careening off in the wrong direction as I tried to pan the camera.
It's fine for moving the camera around in Majora's Mask and Monster Hunter 4, but I really wouldn't want to try playing shooters with it.
Unlike a 3D fighter like Soul Calibur, where the characters are always focused on one another, the fighters here move around so freely that oftentimes, when trying to perform a combo, the first move will hit your opponent and then your character will just keep going past them attacking the air, with the camera trying desperately to keep up with your character.
You sometimes have to manually aim the camera to be able to interact with certain objects, but for the most part if you just move close enough to whatever you're trying to interact with you then you won't have to move the camera at all.
Add to this the fact that the camera had a mind of its own, flailing around all over the place and making you feeling motion sickness just trying to move around the game, and you've got one hell of a bad game.
We worked for a while — he tried to determine an order for his actions and I tried different ways of framing and moving with the camera making suggestions about what worked and what didn't.
As the BP oil spill moves from being a short and bloody battle to a long and drawn out war, I've personally have moved to from anger to trying to think more constructively, but here are two pieces of news which drag me right back to frustration: 1) In an Alabama wildlife refuge affected by the spill, even possessing a camera is prohibited; 2) BP apparently won't use peat moss to help clean up the oil because it won't be able to sell the oil afterwards.
We continually tried to avoid gunking up the lens with our fingerprints, but if your finger accidentally moves the zoom wheel, the camera mode switching software will start up automatically.
Xiaomi tried «cantilever piezoelectric ceramic acoustic technology» to address the earpiece speaker, Samsung finally relented and moved its trademark fingerprint scanner to the back of the phone, and we've now seen a pop - up selfie camera in a bezel-less concept from Vivo that has the added benefit of an under - glass fingerprint sensor.
Adding dual - cameras to the Galaxy S9 seems like a logical move for Samsung, but we'll be interested to see if the company sticks with a telephoto lens for the secondary sensor or if it decides to try out something else.
I tried to get a picture, but because our cat is afraid of pretty much everything, he moved at the mere mention of me going to get my camera.
a b c d e f g h i j k l m n o p q r s t u v w x y z