Turn completed chores into a game with a Tic - Tac - To - Do Chart.
Not exact matches
Locking fast travel behind a progress barrier forces the player to do some exploration, however once they've trekked through the area a few times, as evidenced by the activities they have
completed, the fast travel system being unlocked prevents the activities remaining from
turning into a
chore that the players would rather skip.
Locking fast travel behind a progress barrier forces the player to do some exploration, however once they've trekked through the area a few times, as evidenced by the activities they have
completed, the fast travel system being unlocked prevents the activities remaining from
turning into a
chore that the players would rather skip.