Develop speaks to
Umbra about its occlusion culling tool and how its giving PS4 and Xbox One games that next - gen sheen
Not exact matches
The axis of the Earth's shadow, containing the cone of darkness known as the
umbra, from where we could see a total solar eclipse, misses Earth entirely, passing at its nearest, only
about 0.05 of the Earth's radius, or
about 210 miles (340 km) out in space.
We can expect some form of GI to become common, it will be rare stuff to see a shadow without
umbra / penumbra, every model will be properly tessellated and displaced, the OIT will be commonplace (for games who needs it badly), we will forget forever
about smoke not casting shadow onto itself, etc, etc - great times really.
«Having worked with teams who have shipped old and current - gen games at the same time, I feel really bad for them when I see the vitriol online
about how the next - gen versions are not «next - gen enough»,» says Thomas Puha, director of developer relations of
Umbra Software, which specialises in interactive visibility tools.
Our fellow Hellworkers, Kevin and Remy, offered a great conference
about indie videogame development at the recent
Umbra Ignite!