Sentences with phrase «unlike other franchises»

Unlike other franchises that Nomura helps shape, such as the «Final Fantasy» series, «Kingdom Hearts» has a more complicating element: Nomura must work closely with Disney.
Unlike other franchises that use the toys to life framework for their game, Lego Dimensions is not being quick to jump to a sequel, instead this game continues to expand with new sets and for this sec...
The bottom line is that unlike other franchises, Zelda is not beholden to marketing influence because it is a flagship franchise that exists in a strange limbo of isolation from the rest of the gaming world.
Unlike other franchises: The NRgize parent company doesn't limit its franchisees as to what they can sell.
Unlike other franchise brands that operate just one type of location, Red Mango operates three: full - service, self - service and kiosks.

Not exact matches

Unlike other restaurant franchise brands, Wild Wing Cafe is the full package — great food, exceptional music and an inviting atmosphere where friends and family can get together for a good time.
Unlike most other industries, franchising doesn't have a trade school or college degree.
Unlike many other coffee franchise concepts, Kubena says Espresso Americano offers franchisees a unique combination of coffee expertise and strong corporate support.
Unlike other quick - serve chicken franchises that hide their chicken in holding cabinets after it's been fried where customers can't see it, Hartz Chicken Buffet proudly and prominently displays its chicken on a chicken rack behind the counter so customers can behold the sight and alluring smell of freshly prepared fried chicken.
The San Antonio Spurs are unlike any other NBA franchise, but they are still an NBA franchise.
Unlike so many other franchises, Waititi has been allowed and encouraged to bring his own touch to this expensive movie.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The comic book feel to how the game presents itself is unlike any other game in the franchise, but it's also the design of the dungeons and locales within Tokyo you'll visit, as well as the monster designs.
Katniss Everdeen may have come out on top of the weekend box office with an estimated $ 101 million in domestic ticket sales, but the new «The Hunger Games: Mockingjay — Part 2» fell short of industry expectations and, unlike the «Twilight» and «Harry Potter» young - adult juggernauts, her «Hunger Games» finale fell far short of other films in the franchise.
But at the same time, unlike Catching Fire, the two - part finale of this franchise didn't have any sequences shot with IMAX cameras, so that really doesn't make the giant screen worth it other than the sound quality.
If it's done this way, it actually has potential to remain worthwhile unlike most other franchises that try to remain serious or go completely off into another direction altogether.
This is a fantastic film and one that might not be entirely original since it's part of a franchise, but it is still unlike any other film franchise today.
Unlike many other developers, Nintendo has never been shy to try out new things for their most popular franchise.
Unlike «those other guys,» jabs MTV Games executive VP and general manager Scott Guthrie, Harmonix has been allowed to take their time to «evolve» the Rock Band franchise; something we'll be seeing at E3 next month and the reason why there hasn't been a numerical sequel since 2008.
Massively OP reader Francois recently pointed us to IGN's Top 100 RPGs of All Time, which we thought was worth a nod since unlike many such lists, it includes several early MMORPGs: including EverQuest (100), EVE Online (81), Phantasy Star Online (63), and of course, World of Warcraft (5), plus other multiplayer games we've covered in the past, like Diablo II, Titan Quest, Torchlight II, Stardew Valley, Neverwinter Nights, and more Ultima, Elder Scrolls, and Final Fantasy franchise games than you can shake an ancient console cartridge at.
Unlike the traditional exploration based gameplay of other Zelda titles, Hyrule Warriors blends the assets of Nintendo's franchise with the gameplay of Koei Tecmo's Dynasty / Samurai Warriors saga.
A number of the Elder Scrolls games have similar areas and enemies (for example that one quest in Morrowind where you have to transport into a room totally separate from any other area that exists basically in a void and fight a unique enemy), and for an example of story, that hidden Prothean orb in the first Mass Effect game that gives Shepard a flashback of Protheans observing and messing with caveman - era humans is haunting and unlike anything else in the game (and sadly pretty much never gets explained in the rest of the franchise).
Like several entries on this list, Elder Scrolls Online is based on a famous franchise with legions of fans, but unlike the others, this is a franchise solely owned by its developer.
Monster Hunter World is out most anticipated game of 2018 not just because it's the latest core entry in the beloved Monster Hunter franchise, but unlike many of the other games slated for release in 2018 we actually have some concrete features to get excited over.
«We pay close attention to the markets in which we have a presence and the markets we are working to develop to ensure that we have the correct suite of programs and tools to foster growth... Unlike many other franchises, we are nimble, able to act quickly, taking a lot of cues from our broker / owners.
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