Sentences with phrase «unlike other games based»

Not exact matches

The action - based battle system is quite unlike most of the other games on this list.
Unlike other Paper Mario games, Super Paper Mario is a platformer and doesn't use a turn - based battle system, but rather incorporates RPG elements with platforming.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
Unlike most other lane - based rhythm games, like Guitar Hero, the playing field constantly changes up, usually to the flow of the music.
Unlike other methods, game - based learning is active learning, where learners use their logical and kinesthetic abilities, so they are involved in the learning process naturally.
As an action based RPG, gun battle plays a large role unlike previous games, with unique and realistic designs resembling something out of a sci - fi movie and numerous other weapons and fighting styles to choose from.
But, unlike other grid based games, the battlefields here are significantly smaller.
No Classes — Unlike other games that give you a narrow range of abilities as you train your class, in Pathfinder you gain levels in different Roles based off what you have trained.
However unlike other turn - based games, you have the ability to string attacks with another character which increase the damage and adds to your overall planning.
Paladins: Battlegrounds will feature characters from the base game and, unlike other prominent battle royale games, has been built specifically to be played by teams rather than individuals.
Unlike most other games in the series, none of the music in this game was composed by famed composer Koji Kondo with the exception of the overworld theme, which was partly based off of his original overworld theme.
But unlike other popular BR games which have seen their player bases rise week after week in early access, the population of Radical Heights has already started to decline drastically.
Unlike most other Front Mission games, Alternative didn't use the fixed turn based approach to strategy, instead it opted for a real time command system using a form of waypoints.
This innovative turn - based tactical RPG is unlike any other game in the genre.
Unlike many other games in the genre, Suikoden 2 mixed battles switching between the typical party based combat common to the genre with large scale battles more akin to the Fire Emblem series.
Unlike most other games it is based on the long running comic book series and written by Justice League of America writer Dwayne McDuffie.
Unlike other RPGs where your character's level is usually high enough after completing one segment of the game before moving onto the next, Rainbow Moon requires the player to fight additional battles and enemies to farm XP and Rainbow Pearls, used for upgrading the base stats on characters.
One of the first thing you notice while playing is that unlike most other browser - based RPGs, the game isn't played from an isometric or top - down perspective.
Unlike other team - based FPS games, Lawbreakers doesn't give its heroes a personality so to speak.
Unlike any other game, however, Opera Omnia features one of the best turn based combat systems I've had the pleasure of experiencing.
Unlike many other Game of the Year Editions, if you already own the base game you can upgrade for only a small Game of the Year Editions, if you already own the base game you can upgrade for only a small game you can upgrade for only a small fee.
Unlike Don't Starve though, this game has two - player co-op, which means that one player can be out collecting resources while the other defends the base.
Kik is one of a number of messaging firms going beyond just text chatting but unlike US rival Tango, Asia's Kakao Talk and Line, and others, Kik's platform supports HTML5 - based Web apps rather than offering an SDK for standalone apps or games.
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