Sentences with phrase «user experience design team»

Grove leads the realtor.com user experience design team, working to connect consumers with real estate professionals by creating a cohesive, cross-device experience spanning the full home lifecycle.
Stefan Klocek — Board President Stefan is a digital product designer who leads a user experience design team at Google.

Not exact matches

David Kujda joins the Digital team as Vice President of Product Design, with a focus on significantly enhancing user experience and design for meDesign, with a focus on significantly enhancing user experience and design for medesign for members.
While much of the hoopla dies down pretty quickly after customers adjust to the change, sometimes there are legitimate user experience and design issues that your team didn't identify during development.
He and the Bright Orange Thread team apply their digital marketing, web usability and design expertise to deliver intelligently designed websites that create the best and most productive user experience possible.
The focus of the design team was to develop a cost effective, reusable packaging system that enhanced product protection, packaging process efficiencies, and the end user experience.
The agency will work with SNAP's product team to enhance its customer experience via a customised optimisation program, focusing on user experience, user testing, web analytics, graphic design, web development, A / B testing, and behavioural personalisation.
Through new search filters, sleeker designs, faster speeds and more, the team behind DateMySchool will continue working to improve the site and user experience, including expanding to countries outside of the U.S.
For example, invite your team to get involved in usability testing sessions that could focus on several aspects of the LMS User Experience, from the design of basic user journeys to the aesthetics of the dashboUser Experience, from the design of basic user journeys to the aesthetics of the dashbouser journeys to the aesthetics of the dashboard.
He's the creative mind of the team, a design obsessive who enjoys using words, forms and colors to affect and improve user's experience in any field.
Essential Job Functions - eLearning • Produce dynamic, technology - enabled learning in eLearning, mobile and virtual delivery formats • Act in coordination with L&D consultants, business leaders and other managers and staff to identify eLearning needs, then match them with innovative self - paced and blended learning design solutions • Curate the best eLearning content to match requirements set by L&D learning consultants • Consult with members of the L&D Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the Team and business leaders to deliver high - quality eLearning experiences that are instructionally sound, creative, visual and engaging through consultative design • Create and maintain tools for helping L&D team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the team and business leaders to implement e-learning design projects in a consistent way • Stay up - to - date on eLearning techniques, gaming technology and e-learning technology in order to curate and develop innovative «PlayStation quality» learning experiences for employees • Effectively outsource eLearning development, when needed, or use multiple development tools to design, create and deliver in - house developed, self - paced (or blended) eLearning content (using tools like Articulate, Storyline, Captivate, Brainshark, etc.) • Ensure learning content adheres to specifications for mobile, virtual and desktop learning as well as brand guidelines and industry best practices, where appropriate • Work with learning consultants, instructional designers and business leaders where appropriate to create user instructions, FAQs, and other documentation that support effective use of the LMS.
Matias Duarte and team have reason to be proud this evening, as Ice Cream Sandwich has won the Gold Prize for best platform experience at Parson's School of Design's annual user experience awards show.
«Tablets have opened up an enormous opportunity to deliver an even more immersive user experience, which our design and development team has executed beautifully time and time again.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Martin runs Vungle's product team and, as well, is responsible for roadmap planning, research and development, user experience and product design.
Our product, design, user experience, and technical teams have started brainstorming a way to surface a new, scalable way to address this need.
In 2014, the X1 team won the award for «Outstanding Achievement in Interactive Media Program: User Experience and Visual Design» and an award for «Personalized Recommendation Engines for Video Discovery for MVPDs.»
Kyle Ellis, SND director of strategic programs, Laura Cochran, user experience lead at Conde Nast, and Sally Lehrman, Trust Project director, then led diverse teams through the design thinking process.
Their team includes former Google Design Ethicist Tristan Harris, former Mark Zuckerberg advisor Roger McNamee and former head of user experience at Mozilla Aza Raskin, to name a few.
«Ahead of next May we are working with our product, design and engineering teams to enhance existing products and build new products in a way that simultaneously provides an intuitive, user - centric experience and permits us to meet our obligations under the GDPR,» added Stephen Deadman, Facebook's deputy chief global privacy officer, in a statement.
As a Group Product Manager at Pandora, I partnered closely with our design and engineering teams to define the features users would experience as well as the overall look and feel of the new app.
Unlike other apps, the Edge team are adding Fluent Design in more subtle ways, making the overall user - interface and experience far more enjoyable than currently, moving away from its very flat user - interface.
In my current position as IT Team Lead with ABC Inc., my primary challenge has been to supervise the development and design of our mobile and desktop applications for flawless user experience.
Worked closely with user experience (UX) and design teams to create streamlined user flow through online health risk assessment application and deliver updated look and feel.
• Proficient in web application experience and programming languages such as HTML, CSS, JavaScript, and JQuery, while understanding user interface standards and cross-browser compatibility • Able to solve technical problems • Good communication skills and can work well in team environment • Excellent time management • Experience in planning and completing software platforms used by multiple organizational units • Strong understanding of business applications and security principles, and deep functional knowledge and design experience with various weexperience and programming languages such as HTML, CSS, JavaScript, and JQuery, while understanding user interface standards and cross-browser compatibility • Able to solve technical problems • Good communication skills and can work well in team environment • Excellent time management • Experience in planning and completing software platforms used by multiple organizational units • Strong understanding of business applications and security principles, and deep functional knowledge and design experience with various weExperience in planning and completing software platforms used by multiple organizational units • Strong understanding of business applications and security principles, and deep functional knowledge and design experience with various weexperience with various web services
To participate in visualization, design and conceptualization of user experiences; support the design team in creating visual prototypes, and use proactive approach towards end to end creative solutions to the client as well as the organization.
To work for a company that differentiates itself from competition by delivering design innovation that benefits its customers; A company that will leverage my design experience, leadership and teaming skills to develop innovative, user - friendly, market - leading products and brands.
Tags for this Online Resume: Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Market Research, Problem Solving Skills, Axure, Team player, Wireframing, Prototype, visual designer, Adobe, Design, User Experience, User Interface, ux, ui, user research, content strategy, information architecture, interaction design, visual design, story board, color theory, user flow, user task anDesign, User Experience, User Interface, ux, ui, user research, content strategy, information architecture, interaction design, visual design, story board, color theory, user flow, user task analUser Experience, User Interface, ux, ui, user research, content strategy, information architecture, interaction design, visual design, story board, color theory, user flow, user task analUser Interface, ux, ui, user research, content strategy, information architecture, interaction design, visual design, story board, color theory, user flow, user task analuser research, content strategy, information architecture, interaction design, visual design, story board, color theory, user flow, user task andesign, visual design, story board, color theory, user flow, user task andesign, story board, color theory, user flow, user task analuser flow, user task analuser task analysis
PROFESSIONAL EXPERIENCE MINA GROUP, Norwalk, IA (11/2013 to Present) Digital Marketing Manager • Assess the digital marketing needs of the company and plan and execute web, SEM / SEO, email, marketing database and social media campaigns • Design and build the company's social media presence and ensure that it is constantly maintained • Measure the performance of all digital marketing campaigns and assess them against company goals such as KPIs and ROIs • Identify trends and insights and optimize performance based on them • Create landing pages to optimize user experience by collaborating with internal teams • Research new online media opportunities such as development of blogs and forums • Design banners for websites and assist with visuals, client communication and affiliate networks • Set up tracking systems for marketing campaigns and online activities • Handle social media strategy development and roadmap management and support • Vet new innovation opportunities and track appropriate success metrics • Recommend digital media strategies and tactics to senior management and prioritize and lead decisions regarding nEXPERIENCE MINA GROUP, Norwalk, IA (11/2013 to Present) Digital Marketing Manager • Assess the digital marketing needs of the company and plan and execute web, SEM / SEO, email, marketing database and social media campaigns • Design and build the company's social media presence and ensure that it is constantly maintained • Measure the performance of all digital marketing campaigns and assess them against company goals such as KPIs and ROIs • Identify trends and insights and optimize performance based on them • Create landing pages to optimize user experience by collaborating with internal teams • Research new online media opportunities such as development of blogs and forums • Design banners for websites and assist with visuals, client communication and affiliate networks • Set up tracking systems for marketing campaigns and online activities • Handle social media strategy development and roadmap management and support • Vet new innovation opportunities and track appropriate success metrics • Recommend digital media strategies and tactics to senior management and prioritize and lead decisions regarding nexperience by collaborating with internal teams • Research new online media opportunities such as development of blogs and forums • Design banners for websites and assist with visuals, client communication and affiliate networks • Set up tracking systems for marketing campaigns and online activities • Handle social media strategy development and roadmap management and support • Vet new innovation opportunities and track appropriate success metrics • Recommend digital media strategies and tactics to senior management and prioritize and lead decisions regarding new content
Dedicated to producing innovative systems that enable the achievement of research goals Skill Highlights Research Applications National Security Applications Project Management Programming and Coding End - User Training Software Development Professional Experience Software Engineer / Programmer III 5/1/2015 — Current The University Corporation for Atmospheric Research (UCAR)-- Boulder, CO Work in team environment to design, develop, modify, and support software systems relating to computational fluid dynamics and atmospheric modeling with emphasis on general - purpose graphical processing unit acceleration program.
AReas of Expertise Analyze complex environments Direct and mentor fellow team members Communicate effectively with management, team members, and users Compose and implement requirement specifications Manage priorities among concurrent projects Design Solutions for Web Applications Summary of Experience 5 Year System / Functional Analyst 7 Years Sr..
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Applications, User Experience Design, Dynamic Leadership, Budget Management / Control, Proactive Communication, Time Management, Strategic Solutions, Project Planning, Technical Fluency, Workflow Optimization, Quality Assurance, Graphic Design, Layout, Print & Digital Media, Video Production, Multimedia Advertising, Print Advertising, Brand Identity, Campaign Development, Client Relations, Adobe CS6, InDesign, Illustrator, Photoshop, After Effects, Word Press, Joomla, HTML5, CSS 3, Final Cut Pro, MS Office, art direction, creative direction, online development, Budget Control, Print, Digital Media, Multi-Tasking, Training, Mentorship, Goal Motivation, Team Building, Detail Oriented, Color Theory, senior art direUser Interface Design, interactive Applications, User Experience Design, Dynamic Leadership, Budget Management / Control, Proactive Communication, Time Management, Strategic Solutions, Project Planning, Technical Fluency, Workflow Optimization, Quality Assurance, Graphic Design, 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Office, art direction, creative direction, online development, Budget Control, Print, Digital Media, Multi-Tasking, Training, Mentorship, Goal Motivation, Team Building, Detail Oriented, Color Theory, senior art direUser Experience Design, Dynamic Leadership, Budget Management / Control, Proactive Communication, Time Management, Strategic Solutions, Project Planning, Technical Fluency, Workflow Optimization, Quality Assurance, Graphic Design, Layout, Print & Digital Media, Video Production, Multimedia Advertising, Print Advertising, Brand Identity, Campaign Development, Client Relations, Adobe CS6, InDesign, Illustrator, Photoshop, After Effects, Word Press, Joomla, HTML5, CSS 3, Final Cut Pro, MS Office, art direction, creative direction, online development, Budget Control, Print, Digital Media, Multi-Tasking, Training, Mentorship, Goal Motivation, Team Building, Detail Oriented, Color Theory, senior arExperience Design, Dynamic Leadership, Budget Management / Control, Proactive Communication, Time Management, Strategic Solutions, Project Planning, Technical Fluency, Workflow Optimization, Quality Assurance, Graphic Design, Layout, Print & Digital Media, Video Production, Multimedia Advertising, Print Advertising, Brand Identity, Campaign Development, Client Relations, Adobe CS6, InDesign, Illustrator, Photoshop, After Effects, Word Press, Joomla, HTML5, CSS 3, Final Cut Pro, MS Office, art direction, creative direction, online development, Budget Control, Print, Digital Media, Multi-Tasking, Training, Mentorship, Goal Motivation, Team Building, Detail Oriented, Color Theory, senior art diDesign, Dynamic Leadership, Budget Management / Control, Proactive Communication, Time Management, Strategic Solutions, Project Planning, Technical Fluency, Workflow Optimization, Quality Assurance, Graphic Design, Layout, Print & Digital Media, Video Production, Multimedia Advertising, Print Advertising, Brand Identity, Campaign Development, Client Relations, Adobe CS6, InDesign, Illustrator, Photoshop, After Effects, Word Press, Joomla, HTML5, CSS 3, Final Cut Pro, MS Office, art direction, creative direction, online development, Budget Control, Print, Digital Media, Multi-Tasking, Training, Mentorship, Goal Motivation, Team Building, Detail Oriented, Color Theory, senior art diDesign, Layout, Print & Digital Media, Video Production, Multimedia Advertising, Print Advertising, Brand Identity, Campaign Development, Client Relations, Adobe CS6, InDesign, Illustrator, Photoshop, After Effects, Word Press, Joomla, HTML5, CSS 3, Final Cut Pro, MS Office, art direction, creative direction, online development, Budget Control, Print, Digital Media, Multi-Tasking, Training, Mentorship, Goal Motivation, Team Building, Detail Oriented, Color Theory, senior art director
Sydney Australia About Blog Posts by the reinteractive team about web apps & Ruby on Rails development, Rails Ops, User Experience & Design.
About Blog A UX design blog featuring monthly articles on best practices in user experience for product managers, design and development teams.
Professional Experience Client — XL Insurance (Hartford, CT) 6/2008 — Present Role — Business Intelligence Solutions Consultant — Insurance Data Warehouse • Participate in information - gathering sessions to determine and assess project requirements, identifying best - fit architecture solutions in line with enterprise data warehouse architectural standards • Work closely with the data modeler and the DBA in the design of the logical and physical data model • Create and maintain models for Cognos, performing extensive STAR Schema modeling to enable reporting decentralization and allow for user - driven ad - hoc reporting as well as drawing upon SSRS and OBIEE reporting solutions • Strategize with the ETL team to identify the best case design strategy for ETL - related activities including ETL design patterns determination, load strategies, load timing and frequency, and data retrieval expectations determination • Participate in providing Rough order of Magnitudes (ROM) estimates in and out of release projects, estimating resource requirements and managing within determined time constraints • Assist in the development of security tools in Cognos 8 using LDAP and Active directory while holding responsibility for maintaining run books and project documentation in Sharepoint
Project Manager — Duties & Responsibilities Oversee 1,000 employee call center operations ensuring efficient, effective, and profitable operations Recruit, train, and direct 25 Senior Call Center Managers ensuring they understand the brand and corporate protocols Design and implement staff training and development initiatives to enhance team skill sets Responsible for the implementation and operation of technical facets such as the Qfiniti platform and Avaya integration Utilize strong background in information technology, web development, engineering, and technical support Design and implement workflow and organizational structure for multiple corporate entities Work closely with various departments including human resources, development, IT, and others to develop strategic plans Analyze corporate structure and create business requirements, process flows, and procedures for organizational efficiency Responsible for the identification and removal of chronic system affecting issues to enhance daily operations Set and coordinate product release timelines and procedures for 23 regional call centers across the United States Coordinate the strategic and operational arms of the release management teams Train and lead release teams ensuring compliance with project budgets and release schedules Oversee all user testing to ensure proper product functionality prior to release Manage website and hardware integration, maintenance, updates, and other technical support issues Set and strictly adhere to departmental budgets and schedules Consistently meet or exceed customer service and project management goals through strong managerial skills Maintain comprehensive records detailing call center activities, product releases, and other pertinent data Build and strengthen relationships with key clients, partners, vendors, and community leaders Interact with support staff and company resources effectively to create the best consumer experience Develop a rapport with customers and orient them to various products and services Ensure customer satisfaction by maintaining friendly, supportive contact with existing clients Study internal literature to become an expert on products and services Represent company brand with poise, integrity, and positivity
Realtor.com ® has added to its team: Deepak Thakral, senior vice president of Product Development; and Steve Grove, vice president of User Experience Design, the News Corp subsidiary Move, Inc. - operated company recently announced.
As Director of Product Design, Charles collaborates with teams of Designers, UX Researchers, Engineers, and Product Managers to develop the best user experience to engage home buyers, sellers, and agents.
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