For more indie game news here at Indie Obscura, be sure to check out how Rick and Morty co-creator Justin Roiland is launching his own VR company Squanchtendo, the upcoming Rick and Morty
VR game in development by Owlchemy Labs, and learn more about one of our favorite VR games Audioshield by Dylan Fitterer in our preview of the game.
He confirms that Valve have three
VR games in development and that VR will succeed only when games are made with the unique properties of the platform in mind.
Not exact matches
He also introduced the audience to the brand new Crytek academic partnership for students, namely «
VR First Program» at Vancouver Film School, which aims to teach
game development and design students the craft of making
VR games — increasing
VR's potential
in the future of gaming.
Being that Carmack is so knowledgeable on the subject of
game development he had some biting criticisms
in regards to a lot of the early
development efforts for
VR software, stating that «We are coasting on novelty, and the initial wonder of being something people have never seen before.»
Certain things were required
in making the
game VR - compatible, such as graphic needs that are more complex than before, thus there was an increase
in development investment.
The acquisition builds on a successful publishing partnership between Respawn and EA, with multiple projects currently
in development — a new title
in the Titanfall franchise, a
game set
in the Star Wars universe and a
VR gaming experience.
Currently there are more than 130 highly - anticipated
games and other entertainment content
in development for PS
VR, launching by the end of 2018.
This issue may soon be relieved as the 2 million mark makes it easier for
game companies to participate
in the
development of PS
VR titles, making the return seem more worth the risk.
PlayStation is setting up a
development studio
in North West England dedicated to make
games for its Project Morpheus
VR headset.
A
VR port of the
game has been
in development for some time.
He's been involved
in the Battlefield series of
games at EA DICE, and lately been
in senior leadership roles at Frostbite, working with
VR and mobile
development.
Godspeed
in your momentum forward Mr Falstein... as my new disability warrants now, i'm undertaking some significant transition myself...
games &
VR / AR content
development is where it's at moving forward and adapting myself... i welcome the opp to speak directly with you Mr Falstein, please reach out... be well
I teach software
development to an undergraduate department that has both
game development and AR /
VR and CGI programs... So I'm super interested
in the project from that perspective.
Looking back on the
development of Rigs, I can see how far we've come — from the very first dreams of what it would feel like to pilot a «mech» to Shuhei giggling with joy when his RIG was destroyed and he was ejected skywards
in VR... and that was all more than a year ago now, well before we'd revealed the
game at E3 2015.
Founded by indie
game community organizers Will Lewis and Corey Warning in 2015, the studio has produced a game jam event for Cartoon Network, helped launch Headmaster for PlayStation VR, and activated the local development scene by organizing the Portland Indie Game Sq
game community organizers Will Lewis and Corey Warning
in 2015, the studio has produced a
game jam event for Cartoon Network, helped launch Headmaster for PlayStation VR, and activated the local development scene by organizing the Portland Indie Game Sq
game jam event for Cartoon Network, helped launch Headmaster for PlayStation
VR, and activated the local
development scene by organizing the Portland Indie
Game Sq
Game Squad.
As well as Sony Computer Entertainment, GR /
VR will also feature Simon Barratt from Cooperative Innovations who will talk about their cutting - edge
VR projects, Jed Ashforth from Realised Realities discussing the
development of
games in VR, Francesca Walker from Creative Europe will giving more info on their fund for
games and VISR
VR will be talking about their mixed reality work with Google and Microsoft.
After working with various projects
in VR development, AR
development,
games marketing, and tabletop production, the studio's deep knowledge of the
games ecosystem and its talented creators prompted a partnership with VIZ Media.
In the past 2 years we have developed
VR games, and just recently began
development of our first major
VR product: Puppet Fever
Through the
development of proprietary technology, GLOBAL
VR is able to leverage the massive investment
in development of PC and console
games by third party developers by making them suitable for play
in out - of - home locations.
«Maze Theory's going to redefine the virtual reality experience by combining the latest
VR technology with Output Group's vast experience
in animation,
games development, film production and storytelling to create truly immersive
games.»
Over 100
games are currently
in development for PlayStation
VR which gets to show just how much effort Sony is putting into making sure
VR is the future.
In addition to Hardi, Owlchemy Lab's Alex Schwartz will present a post-mortem talk on VR hit Job Simulator, Lauren Freeman from Electronic Arts will be presenting her talk «Game Industry Trends and the Impact of External Development» and Mathieu Lachance from Keyword Studios will be looking at VR developments place in the future of gamin
In addition to Hardi, Owlchemy Lab's Alex Schwartz will present a post-mortem talk on
VR hit Job Simulator, Lauren Freeman from Electronic Arts will be presenting her talk «
Game Industry Trends and the Impact of External
Development» and Mathieu Lachance from Keyword Studios will be looking at
VR developments place
in the future of gamin
in the future of gaming.
Announcing the company at the Slush PLAY conference
in April, they next made an appearance
in June at Sony's E3 Press Conference where they debuted Godling, a stunning original
VR game currently
in development for PlayStation ®
VR.
We still have some critical path
development to complete before we can turn our attention to this aspect, however, and
in the meantime we will be monitoring the
VR games market and hoping that it continues to trend
in the right direction.
Holodance was developed by narayana
games, an independent
game development company specialising
in creating sustainable
games and fun
VR gaming experiences.
Serious Sam
VR is planned to be
in Early Access for six months but community involvement and feedback will ultimately guide
development and determine when the
game is ready for full release.
Interestingly, Crows Crows Crows don't currently have a confirmed PS4
game in development but do have a
VR game called «Accounting»
in development in collaboration with Justin Roiland (of Rick and Morty fame).
In addition, more than 230 developers are working on creating games and applications for PlayStation VR with 50 due to launch before the end of the year and a further 110 + announced titles in development for 201
In addition, more than 230 developers are working on creating
games and applications for PlayStation
VR with 50 due to launch before the end of the year and a further 110 + announced titles
in development for 201
in development for 2017.
Set to take place
in Valve's US hometown of Seattle across October 12th and 13th, the event will unsurprisingly see
VR take centre stage, as talks delve into building for the Vive headset and SteamVR platform, as well as examining the
game design and technicalities involved
in virtual reality
development.
The software
development landscape certainly looks good on PlayStation
VR and whilst a lot of the early titles are tech demos or full console
games with
VR added on, I expect we will see more immersive
VR experiences
in 2017 and 2018 as the industry grows.
In the meantime, Valve is fortunately still giving loads of attention to its already existing
games (CS: GO, Dota 2, Team Fortress 2) and focusing on the
development of its foray into the world of
VR.
In this episode, Roger & James discuss all of this weeks Disney video game news including Star Wars Battlefront VR & Death Star news from Gamescom, Disney Crossy Roads adding more content and the reveal of Epic Disney Racing being canceled while in developmen
In this episode, Roger & James discuss all of this weeks Disney video
game news including Star Wars Battlefront
VR & Death Star news from Gamescom, Disney Crossy Roads adding more content and the reveal of Epic Disney Racing being canceled while
in developmen
in development.
Either way, the
games featured
in VR Worlds are clearly «best case scenario», where a
development team have some huge budget and technical knowledge to leverage the platform and all its capabilities.
Set to compete one - on - one with the Oculus Rift virtual reality headset, Sony announced today at the
Game Developer's Conference that their own
VR headset is far enough along
in hardware
development that software developers will now begin work, and the...
«Fallout 4
VR is the most anticipated title for
VR this holiday, and the
game development team at Bethesda Game Studios is delivering on the promise with a full - length AAA open - world game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statem
game development team at Bethesda
Game Studios is delivering on the promise with a full - length AAA open - world game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statem
Game Studios is delivering on the promise with a full - length AAA open - world
game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience in the Wasteland,» said Joel Breton, GM of Vive Studios in a statem
game that takes advantage of Vive's incredible room - scale immersion for a mind - blowing experience
in the Wasteland,» said Joel Breton, GM of Vive Studios
in a statement.
In addition to creating a Rick and Morty - themed
game with Owlchemy Labs, the minds behind Job Simulator (2016), Roiland also heads his own
VR development studio called Squanch Games that just released Accounting + (2017) on PSVR.
This episode deals with how the Kazuhiro Takahara's team handled the
VR aspect that came up
in the
development of the
game, and how the technology was eventually implemented (despite Resident Evil VII Executive Director Jun Takeuchi not being physically able to play
VR).
The unique angle of Hurl
VR lies
in embracing the individual physical aspects of different players, something that is generally neglected
in modern
game development.
«We have three cross-platform
VR games in various stages of
development, plus a couple of other unique
VR projects,» he said when asked what titles the team was working on.
Lunarsea © is a mobile / PC
game aiding Cthulhu on his quest to steal the moon; Wry Reveries ™, a point - and - click adventure
game following the famous Edgar Allan Poe
in a fictional series; and Model Weapons Expert ™, where you follow a PTSD ex-soldier
in a PC and
VR world that is coming later
in development.
Come hear about the incredible journey which was the
development of Arizona through Unity,
VR, CPU and GPU optimizations, all while maintaining that target of hitting 90 fps and making an immersive and realistic
game in the process.
More than 30
games are already
in development, including Unreal Tournament, Poolnation
VR, Everest
VR, Obduction, Adr1ft and Raw Data.
I can't say anything specifically, but there are multibillion - dollar
game development studios doing serious work
in VR.
Moscow - based indie developer Odd Meter isn't a household name
in VR development yet, but with their latest
game Sacralith: The Archer's Tale (2018), that may change somewhat.
Today, award - winning independent
game development studio, Double Fine Productions launched the first - person mind - bending
VR adventure
game, Psychonauts
in the Rhombus of Ruin for HTC Vive and Oculus Rift.
Starting
in 2016 they found that there were no good rhythm based
games in VR, so the creators Jan Ilavsky and Vladimír Hrinčár of the indie
game studio did what they had to do and started
development.
Yes, Frodo himself is working
in games development now and his new
game, Transference, could well be one of / the /
VR games to watch.
The AAA
games companies start seeing the
VR HMD user - base increasing exponentially into the 10's of millions for the reasons outlined above and finally they all decide the time is now right to jump into the fray and start considering
VR in the
development of all future titles.
Qualcomm on Wednesday took to this year's iteration of the
Game Developers Conference
in San Francisco to announce a new virtual reality
development kit meant to support next - generation
VR experiences.
Developers at Epic
Games have already created a way to build
VR games using the Unreal Editor
in VR mode, and it's unlike any software
development tool you've ever seen.