With DriveClub the only real contender in
the VR racing genre, does it race ahead, or get left in the dust?
With DriveClub the only real contender in
the VR racing genre, does it race...
Not exact matches
I think there are some
genres that are perfect for a
VR set up -
racing games and FPS are right at the top of that list.
But if you're reading this and you have the means for the full, RAID full motion
racing simulator, then you'll never look at
racing videogames the same way again - and as
VR technology and motion rigs improve, the
genre may change more in the next quarter century than it has in the last.
The game marks the very first foray into not only the world of
VR, but also the
racing genre for the developer.
If you read my review for Drive Club
VR (here) than you know that I fell in love with the
Racing Genre because of
VR.
I was disappointed by this game's barebones nature, as the Rudder would work perfectly in a
VR sports -
racing game such as skate or snowboarding, a
genre in
VR that currently has no Rudder - compatible representation.
It might be the reveal of Sucker Punch's amazing looking new IP «Ghost of Tsushima», the frantic action of the Playstation
VR shooter «Blood and Truth», the vibrant and beautiful artistic antics of «Concrete Genie», or even the insane
racing of «ONRUSH» — no matter what
genre you're a fan of, there was something for you.
The futuristic
VR racer, developed by Tastee Beverage Studios, promises to break free from the traditional
racing genre by providing a thrilling experience of
racing at thousands of miles per hour from within the cockpit viewpoint.