Sentences with phrase «vectoring control make»

This awarded vehicle comes with highest in its class features like G - Vectoring Control making it easier for you to turn sharp corners, an active driving display screen and several other superior features.

Not exact matches

The high diversity of mosquitoes in central Panama where more than 250 species have been reported, may make it difficult to control incoming diseases by controlling the mosquito vectors
While it is well known that some individuals within the same community may be exposed to a different number of mosquito bites, very few studies have been carried out to measure the causes of that heterogeneity, or variance, to understand its impact on the control of vector - borne diseases in a way that is relevant to decision making.
As in the refreshed MKZ, the new engine makes 400 hp and 400 lb - ft of torque, paired with standard all - wheel drive and advanced torque - vectoring control.
This applies to both Stelvio and to Giulia, which also ready to stun the public in Geneva and continue to seduce, on a daily basis, the 108 lucky owners of the special Nürburgring Edition, sporting the «NRING» badge, through, for example, the 2.9 V6 Twin - Turbo 510 HP engine, the Torque Vectoring differential and Chassis Domain Control (CDC) that characterise this model, in addition to a specific livery, a prestigious name and details that contribute to making it a supreme example of Alfa Romeo excellence.
The two electronically controlled clutches in the Torque Vectoring system make it possible to control torque delivery to each wheel separately.
See the slideshow below for the 10 tech improvements that make the CX - 5, as Mazda says, punch above its weight, including full - range adaptive cruise control, G - Vectoring, more USB jacks, a head - up display that includes blind spot information, and traffic sign recognition.
Engineered to make you feel enlightened on every drive, the Mazda6 exudes power and efficiency through its SKYACTIV ® 1 technology and, at the same time, enhances handling and traction by engaging its G - Vectoring Control.
This is made possible by advanced technologies, like the electronically controlled hydraulic multi-plate clutch, the addition of torque vectoring and quattro ® integration within the Audi drive select system.
Instead, G - Vectoring Control is designed to improve driving dynamics, and represents the culmination of an eight - year mission to make vehicle steering feel more responsive and natural to the driver and vehicle motions more pleasing for the passengers.
It isn't what we think of as torque vectoring, which Coleman says is more accurately referred to as «direct yaw control» and can make vehicles move in unintuitive, if sometimes performance - enhancing, ways.
G - Vectoring Control, which is already available in the Mazda3 and new CX - 5, also makes its debut in the Mazda2 as a standard feature for all variants.
The system's unique «torque vectoring» direct yaw control feature helps make the MDX exceptionally neutral handling under power, for greater handling precision and control.
Also making its Mazda debut in Australia is the company's new proprietory G - Vectoring Control (GVC), which links engine torque to steering angle in an attempt to improve cornering traction, straight - line stability and passenger comfort by increasing weight transfer and therefore grip on the outside front tyre.
CX - 3's driving experience is complemented by Mazda's exclusive G - Vectoring Control, which uses the engine in conjunction with steering and throttle inputs to minutely reduce engine torque, putting more weight on the front wheels and making the steering feel more linear and direct.
Tweaks have been made to the F - Type's all - wheel drive, torque vectoring, and stability control systems to fight the car's eagerness to wag its tail.
Improvements were made to the front dampers, front stabilizers and coil springs, and the G - Vectoring Control and electric power steering systems were carefully tuned... Read more →
For the first few miles, the tossable chassis and new xDrive all - wheel - drive system (now a standard feature on the X1) made short work of the gravel and stones layered over the asphalt, keeping the nose pointed where steered, applying a bit of torque vectoring to rotate the chassis around bends and generally helping the vehicle to feel more controlled.
An ingenious new Mazda technology called G - Vectoring Control emulates race - car driver weight - transfer techniques to make road - going cars driven by mere mortals handle better and make passengers feel more comfortable.
But to make this a benchmark product, Audi intends to go further, leveraging the three - motor electric quattro powertrain through very advanced software controls to deliver a ride and handling experience not possible even in an all - wheel drive electric vehicle equipped with a torque vectoring differential mechanism (e.g., a Tesla).
According to Mazda (chart above), G - Vectoring Control has the advantage of working in more situations than torque vectoring, most of all in everyday conditions where it makes the car seem more stable and on Vectoring Control has the advantage of working in more situations than torque vectoring, most of all in everyday conditions where it makes the car seem more stable and on vectoring, most of all in everyday conditions where it makes the car seem more stable and on - course.
It didn't take long for Mazda to complete the second - gen model, and it made its debut at the 2016 Los Angeles Auto Show sporting an awesome new body color, G - Vectoring Control, a revamped body shell, slightly wider stance, and the addition of Mazda's SKYACTIV, 2.2 - liter diesel engine as an option for U.S. buyers.
The eight - speed automatic transmission, the torque vectoring control, and the Audi Quattro all - wheel - drive system make for a smooth ride while the exhaust system features -LSB-...]
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
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