Not exact matches
«Battling solo or in teams,
players will engage in diverse
combat complete with ground, air and sea
vehicles across a gamespace unlike anything ever in Call of Duty.
Players can control the Autobots in both robot and
vehicle modes in fast paced
combat.
Players can command an armada of futuristic,
combat ready
vehicles, such as the hybrid air - water plane previously mentioned.
There are six multiplayer modes with varying
player counts and
vehicle access including old favorites like Conquest and Domination (large scale
combat with or without
vehicles both focused on capping and holding flags), Rush (hold or destroy telegraphs) and Team Deathmatch.
Physics - Based
Combat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different every
Combat: Physics - based fighting turns
vehicles, streetlights and other
players into weapons, resulting in dynamic
combat scenarios that are different every
combat scenarios that are different every time.
I think that the
combat mechanics based on
vehicles will be more 1:1, but how a
player interacts with (a
vehicle) and the amount of control they have over the
vehicles will be more refined just due to the fact that you have the analog sticks and triggers; it's not always 100 % or 0 %.
That is until this month's Hardware: Rivals, a new car
combat game for the PS4 and successor to the PS2's Hardware: Online Arena that allows
players to step in fast attack
vehicles (FAVs) and tanks and fight each other to the death using machine guns, missiles and other weapons capable of mass destruction.
Foxhole offers a bit more than the usual troop
combat options, with
players being granted the ability to build bases, operate tanks, and run supply
vehicles.
For
vehicle combat fans, the new PSN exclusive Wheels of Destruction is a fast - paced and strategic multiplayer
combat racing game that allows
players to switch classes within a match.
The
vehicle combat system has been enhanced and that
players will be able to fire with pistols from motorcycles or dual - mounted machine guns from four - wheeled
vehicles.
Battling solo or in teams,
players will engage in diverse
combat complete with ground, air, and sea
vehicles across a gamespace unlike anything ever in Call of Duty.
The result was «Dules: a cooperative, top - down shooter featuring fully customizable modular
combat vehicles and endless amounts of procedurally - generated environments and challenges that test the
players strategy and capacity to improvise field repairs to their
vehicles.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow
players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1
player • All occupied Squads will now show up colored blue on the Squad selection screen •
Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly
vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing
players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) •
Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived
players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where
players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian
players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain
vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
This new project seems to give the mecha (tentatively known as Dolls) more utility outside of
combat and basic travel to include traversing the world in different modes including the usual mecha mode to a wheeled
vehicle, all while engrossing the
player in the game's massive scope.
The popular PC franchise is coming to the PlayStation Network in the form of Battlefield: 1943 — a fast - paced online shooter with multiple
vehicles, 24
player combat, and environmental destruction in WWII Pacific Theatre locales.
Mario Party 5 was once again just a new collection of mini-games and boards, but this time a few extras were added such as a beach volleyball extra mode, an ice hockey extra mode, and the Super-Duel Mode which had you assembling a
combat vehicle for battle against the computer or other
players.
Unleash explosive levels of fun with an all - new class of highly armed, battle - ready
vehicles in intense online
combat or frenetic split - screen battles for up to 4
players.
As well as huge scaled fighting, the trailer also shows infantry attaching bayonets to their rifles which could suggest that some multiplayer maps will be centered on close quarter
combat allowing
players to bayonet charge into enemy trenches with the support of tanks and air
vehicles.
Daybreak said that it's taking measures to
combat teaming in the solo versions of Battle Royale, such as possibly restricting
vehicle use to one
player apiece.
As the first turn based tactical Battletech game on the PC in more than 20 years
players will be whisked to the year 3025 and a universe where militarised noble houses use mechanised
combat vehicles called BattleMechs to wage war against each other.
Players will be given «treacherous missions» as they look to scavenge for supplies to build their ultimate
combat vehicle.
The
player has the ability to call in
vehicles (humvees, tanks, and helicopters), the maps are hug (which is great for sniping and all the
vehicles you can have in the level), and
combat is nicely done.
All of the classic hallmarks of the ground breaking series return, including a huge array of weapons and
vehicles players can combine to
combat the horde ranging from the practical — to the practically insane.
In these
combat races,
players will be able to attack their opponents with each
vehicle's primary or secondary weapons and attacks, but have a limited amount of ammo to do so, which recharges automatically over time, or can be refilled by picking up ammo canisters along the track.
Release Date: Jul 2, 2009 Theme: Modern Military Rating: M for Mature Game Modes: Single
player, multiplayer Game Series: ARMA, Operation Flashpoint ARMA II is a modern military tactical action game in which
players controls a squad of troops through various
combat missions that can include both land and air
vehicles.
Like its predecessor,
players roam around arenas collecting weapon powerups and attempt to destroy each other in all manner of jeeps, buggies and tanks, with each
vehicle offering their own advantages and disadvantages in
combat — tanks are slow but deadly, whereas jeeps are nimble but more vulnerable.
Features Fight — Action - packed
vehicle shooter
combat that supports a wide variety of play styles Co-op — 4
player drop - in co-op, with four unique pilots who are all involved in the game story Customize — Create your ship from an extensive range of ship pieces and various customization options Explore — Discover the deepest corners of the ocean RPG Elements — Mining, salvaging, and looting PVP — Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting (what the closed beta focuses on)
While the
combat against the aliens feels and operates smoothly, almost immediately the
player will notice that you can both shoot and kill casual civilians, but also commandeer
vehicles with relative impunity, which are two features which the Grand Theft Auto series is built upon.
It is touted as being «a unique destructive
vehicle combat game, featuring over 30 unique concept customisable cars, 10 massive destructible circuits, an innovative single
player campaign, split screen and multiplayer mayhem as
players battle it out with up to five others via Sony Entertainment Network.»
Also, most modern
combat vehicle simulations rely heavily on sound — not so much to tell a
player what is going on, but more to indicate the direction of activities, such as the direction from which a
player is being shot at.
In addition to traditional ground - based shooting matches, Infinite Warfare will put
players in the cockpit of a single - man space
combat vehicle, with all the juking, blasting and comm chatter you'd expect from a Star Wars film.
World of Tanks is a freemium multiplayer online tank
combat came from Wargaming.net that focuses on team based
player vs
player combat where
players control tanks or armored
vehicles from the 20th century onwards.
An enormous 130 - inch, 4k screen experience and four turret - mounted, multipurpose machine guns allow four
players to fight Covenant troops, spacecraft, and
vehicles, encounter the horrifying «Flood» infestation — and save the galaxy in frenetic, explosive
combat.
The large open world levels give
players the freedom to explore and move around in
combat, operate various
vehicles and sneak past deadly encounters.