Sentences with phrase «vehicle combat players»

Not exact matches

«Battling solo or in teams, players will engage in diverse combat complete with ground, air and sea vehicles across a gamespace unlike anything ever in Call of Duty.
Players can control the Autobots in both robot and vehicle modes in fast paced combat.
Players can command an armada of futuristic, combat ready vehicles, such as the hybrid air - water plane previously mentioned.
There are six multiplayer modes with varying player counts and vehicle access including old favorites like Conquest and Domination (large scale combat with or without vehicles both focused on capping and holding flags), Rush (hold or destroy telegraphs) and Team Deathmatch.
Physics - Based Combat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different everyCombat: Physics - based fighting turns vehicles, streetlights and other players into weapons, resulting in dynamic combat scenarios that are different everycombat scenarios that are different every time.
I think that the combat mechanics based on vehicles will be more 1:1, but how a player interacts with (a vehicle) and the amount of control they have over the vehicles will be more refined just due to the fact that you have the analog sticks and triggers; it's not always 100 % or 0 %.
That is until this month's Hardware: Rivals, a new car combat game for the PS4 and successor to the PS2's Hardware: Online Arena that allows players to step in fast attack vehicles (FAVs) and tanks and fight each other to the death using machine guns, missiles and other weapons capable of mass destruction.
Foxhole offers a bit more than the usual troop combat options, with players being granted the ability to build bases, operate tanks, and run supply vehicles.
For vehicle combat fans, the new PSN exclusive Wheels of Destruction is a fast - paced and strategic multiplayer combat racing game that allows players to switch classes within a match.
The vehicle combat system has been enhanced and that players will be able to fire with pistols from motorcycles or dual - mounted machine guns from four - wheeled vehicles.
Battling solo or in teams, players will engage in diverse combat complete with ground, air, and sea vehicles across a gamespace unlike anything ever in Call of Duty.
The result was «Dules: a cooperative, top - down shooter featuring fully customizable modular combat vehicles and endless amounts of procedurally - generated environments and challenges that test the players strategy and capacity to improvise field repairs to their vehicles.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
This new project seems to give the mecha (tentatively known as Dolls) more utility outside of combat and basic travel to include traversing the world in different modes including the usual mecha mode to a wheeled vehicle, all while engrossing the player in the game's massive scope.
The popular PC franchise is coming to the PlayStation Network in the form of Battlefield: 1943 — a fast - paced online shooter with multiple vehicles, 24 player combat, and environmental destruction in WWII Pacific Theatre locales.
Mario Party 5 was once again just a new collection of mini-games and boards, but this time a few extras were added such as a beach volleyball extra mode, an ice hockey extra mode, and the Super-Duel Mode which had you assembling a combat vehicle for battle against the computer or other players.
Unleash explosive levels of fun with an all - new class of highly armed, battle - ready vehicles in intense online combat or frenetic split - screen battles for up to 4 players.
As well as huge scaled fighting, the trailer also shows infantry attaching bayonets to their rifles which could suggest that some multiplayer maps will be centered on close quarter combat allowing players to bayonet charge into enemy trenches with the support of tanks and air vehicles.
Daybreak said that it's taking measures to combat teaming in the solo versions of Battle Royale, such as possibly restricting vehicle use to one player apiece.
As the first turn based tactical Battletech game on the PC in more than 20 years players will be whisked to the year 3025 and a universe where militarised noble houses use mechanised combat vehicles called BattleMechs to wage war against each other.
Players will be given «treacherous missions» as they look to scavenge for supplies to build their ultimate combat vehicle.
The player has the ability to call in vehicles (humvees, tanks, and helicopters), the maps are hug (which is great for sniping and all the vehicles you can have in the level), and combat is nicely done.
All of the classic hallmarks of the ground breaking series return, including a huge array of weapons and vehicles players can combine to combat the horde ranging from the practical — to the practically insane.
In these combat races, players will be able to attack their opponents with each vehicle's primary or secondary weapons and attacks, but have a limited amount of ammo to do so, which recharges automatically over time, or can be refilled by picking up ammo canisters along the track.
Release Date: Jul 2, 2009 Theme: Modern Military Rating: M for Mature Game Modes: Single player, multiplayer Game Series: ARMA, Operation Flashpoint ARMA II is a modern military tactical action game in which players controls a squad of troops through various combat missions that can include both land and air vehicles.
Like its predecessor, players roam around arenas collecting weapon powerups and attempt to destroy each other in all manner of jeeps, buggies and tanks, with each vehicle offering their own advantages and disadvantages in combat — tanks are slow but deadly, whereas jeeps are nimble but more vulnerable.
Features Fight — Action - packed vehicle shooter combat that supports a wide variety of play styles Co-op — 4 player drop - in co-op, with four unique pilots who are all involved in the game story Customize — Create your ship from an extensive range of ship pieces and various customization options Explore — Discover the deepest corners of the ocean RPG Elements — Mining, salvaging, and looting PVP — Classic multiplayer modes, including Deathmatch and Team Deathmatch Dogfighting (what the closed beta focuses on)
While the combat against the aliens feels and operates smoothly, almost immediately the player will notice that you can both shoot and kill casual civilians, but also commandeer vehicles with relative impunity, which are two features which the Grand Theft Auto series is built upon.
It is touted as being «a unique destructive vehicle combat game, featuring over 30 unique concept customisable cars, 10 massive destructible circuits, an innovative single player campaign, split screen and multiplayer mayhem as players battle it out with up to five others via Sony Entertainment Network.»
Also, most modern combat vehicle simulations rely heavily on sound — not so much to tell a player what is going on, but more to indicate the direction of activities, such as the direction from which a player is being shot at.
In addition to traditional ground - based shooting matches, Infinite Warfare will put players in the cockpit of a single - man space combat vehicle, with all the juking, blasting and comm chatter you'd expect from a Star Wars film.
World of Tanks is a freemium multiplayer online tank combat came from Wargaming.net that focuses on team based player vs player combat where players control tanks or armored vehicles from the 20th century onwards.
An enormous 130 - inch, 4k screen experience and four turret - mounted, multipurpose machine guns allow four players to fight Covenant troops, spacecraft, and vehicles, encounter the horrifying «Flood» infestation — and save the galaxy in frenetic, explosive combat.
The large open world levels give players the freedom to explore and move around in combat, operate various vehicles and sneak past deadly encounters.
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