AN ARSENAL OF
WEAPONS Choose from a hundreds of weapons including machine guns, RPGs, sniper rifles and shotguns.
Each time a player must respawn in a level, that player will respawn with the secondary
weapon chosen from the character select menu.
Not exact matches
«Instead, we should ban possession of military - style semiautomatic assault
weapons, we should buy back such
weapons from all who
choose to abide by the law, and we should criminally prosecute any who
choose to defy it by keeping their
weapons.»
A truly wonderful sense of the appropriate has guided the inventors of the most terrifying
weapons to
choose names that evoke ultimate violence in the most effective way: names taken
from the direst divinities in Greek mythology, like Titan, Poseidon, and Saturn, the god who devoured his own children.
Cameron has plenty of offensive
weapons to
choose from, including seniors Kimmy Tuttle and Marissa Quilici, and junior Olivia Reid on the Trojans» powerful front line.
Alternatively, Cameron
chose not to properly probe the rival offer Clegg was considering
from Labour, because he realised that such a threat was a potent
weapon in panicking his reluctant party into doing a deal with Clegg.
The UW team
chose to study hunting
weapons from the time of the earliest archaeological record in Alaska (around 10,000 to 14,000 years ago), a time that is less understood archaeologically, and when different kinds of projectile points were in use.
Investigative journalist William Langewiesche tracks the proliferation of nuclear
weapons, focusing his story on Pakistani scientist A. Q. Khan, who stole plans and equipment
from the West and peddled the technology to countries hostile to Western interests: «That same afternoon a small group of Pakistanis associated with the
weapons program, including, of course, A. Q. Khan, gathered in a concrete bunker in Chagai, facing the
chosen mountain seven miles away.
The multiple
weapons and pick ups to
choose from, the fun enemy types and the cool small mechanics, like being able to kick over tables for cover are welcome additions.
Nothing beats having an insane variety of
weapons to
choose from to take down a crazy lineup of enemies.
Players
choose one of nine epic Warcraft heroes to play as, and then take turns playing cards
from their customizable decks to cast potent spells, use heroic
weapons or abilities, or summon powerful characters to
Each of these has more of the combat that was entertaining in F.E.A.R. but with more
weapons to
choose from.
Choose from hundreds of
weapons, spells, and abilities.
You can
choose from a variety of
weapons types like swords, great swords, axes, bows, and hammers.
The game also has a one - on - one multiplayer mode, but I didn't find it to be too fun, because first off, the objective of the mode itself is boring, and you can only
choose from a predetermined
weapon and gear setup.
Battle it out in hand - to - hand combat or
choose from over a dozen highly destructive
weapons to eliminate your foes.
Choose from a wide variety of classic TMNT heroes and villains, each with unique acrobatic moves,
weapons and combat skills that will come in handy during the free - for - all brawls.
Choose from many distinct (and crazy) fighting styles ranging
from Muay Thai to Ballet, and compliment your fighter with hundreds of costume pieces and
weapon types.
The three videos demonstrate that there's a vast range of unique
weapons for players to
choose from, whether they're new to the hunt or already a seasoned veteran.
Unlike the first game where you could constantly scan new vehicles to transform into, this new version gives you three templates to
choose from at the outset (light, medium and heavy) and
from here you can upgrade your character with new
weapons and other goodies.
You have four different characters to
choose from (minor characters
from the main story), but they all behave the same apart
from their starting
weapons (which break / run out of ammo quickly anyway).
Players
choose from one of four different
weapons as they battle across an ever - shifting landscape.
After customising your character, you can then
choose from one of six
weapon types, each listed with their own pros and cons.
Whilst it gives you a lot of freedom in respect of what
weapons you
choose to employ, the core experience will end up being the same for several people; it just doesn't benefit
from the dynamism of its multiplayer component; which leads us to ask the question; why bother with a Single Player campaign anyway if you're not going to stay true to the core identity of the franchise, especially when the likes of Battlefield 2 performed perfectly well with the absence of a single player component?
There will also be different
weapon skins to
choose from.
Players
choose from six character sprites who range
from a little leaguer named Raptor, who wields a standard baseball bat, to Candyman, a mix of Pac - Man and The Joker who wields a long walking cane as his
weapon of choice.
Each level in Hotline Miami 2 casts you in one of those nine roles, giving you a far more limited subset of masks or
weapons to
choose from.
No surprise considering there's a grand total of 14
weapons to
choose from.
As it's an arena quest, you're only given a choice of five
weapons to
choose from: either the great sword, dual blades, hammer, gunlance, or the heavy bowgun.
Transformers: War for Cybertron takes players to the final moments of the grand civil war that will determine the survival of the entire Transformers race. Fans will be able to explore the Transformers war - ravaged home planet in full 3D environments for the first time, armed with a diverse arsenal of high - tech weaponry and the ability to convert instantly
from robot to vehicle form at any time as they engage in heart - pounding battles on land and in the air in this gripping, third - person action shooter. Complete with several multiplayer modes,  Transformers: War for Cybertron allows gamers to play through story missions with their friends in drop in / drop out online co-op, and also create their own Transformers character for competitive head - to - head multiplayer modes,
choosing among four distinct character classes, personalizing their characterâ $ ™ s look and selecting
from a huge variety of
weapons, skills and abilities. Additionally, the game introduces Escalation, a four - player online co-op mode that allows gamers to fight together as their favorite Autobots or Decepticons against increasing waves of enemies utilizing strong teamwork to survive.
Â
Choose from multiple authentic character classes, each with their own signature
weapons and killing moves.
There is a wide range of characters to
choose from all of which come packed with their own unique
weapons and powers.
You can
choose from 14 different
weapon types based on your preferred play style, which you can change any time during quests at the camp.
New this year is the specialist mechanic, which has you
choosing from a wide range of character types that each feature their own special
weapon and ability.
Although the melee combat mechanics could have been tighter, the assortment of
weapons to
choose from made the game a blast to play.
You may be facing an overwhelming alien threat, but Technolites lets you even the odds by building a unique ship,
choosing from hundreds of
weapons and parts.
In many ways your
weapon defines your typical RPG - style character class, and Monster Hunter World has a whopping 14 different
weapon types for players to
choose from.
The demo has a wide variety of
weapon styles to
choose from, all of which feel unique based on their range and speed.
In it, I was able to
choose one of several classes —
from snipers to heavy
weapon users — each with several loadouts.
There's a small yet balanced variety of
weapons to
choose from and a plethora of abilities to apply to your character.
These are arena challenges, which means each quest offers a pool of set
weapons to
choose from and limited consumable items such as potions or antidotes.
There's an armada of
weapons to
choose from, but for me, the pike was the most effective and enjoyable tool, for the most part.
The game offers an extensive array of
weapons to
choose from, but no matter what you
choose, you'll find that the controls feel clunky, and successfully landing a blow takes some getting used to.
It was also full of little details that set it apart
from the crowd, like the way knives could be kicked out of the air, the way
weapons thrown by enemies could hurt other enemies, and the fact that players could
choose between throwing barrels at enemies, or merely kicking them across the screen.
Players can
choose from 14 different
weapon types based on their preferred playstyle and these can be changed mid-quest, depending on what the hunt de... [Read More]
Players will be able to
choose from an arsenal of 12
weapons to take on the Lagombi in a frozen tundra and the aquatic Plesioth on both land and water.
From shotguns to laser beams, developers have had a long time to perfect our virtual
weapons of choice, but this year has gifted us some firearms that feel so good we'd struggle to
choose any others at the firing range.
While your
chosen class of character does place certain restrictions on the
weapons and items you can use, there's still an absurd amount of gear to
choose from.
Titanfall gives you plenty of
weapons and extras to
choose from to customize both your pilot and titan to your liking.
Where the problem lies is that Battleships combat just feels generic and soulless, and with just three enemy types (one of which is actually a mine, so really two enemies) and only a few
weapons to
choose from it's also lacking in variety.