When it works, the movement in the game can be a lot
of fun, but it always seemed like whenever I got some momentum going, I'd end up getting stuck on an object or in a
wall, or fall into a pit
of water (touch
water twice in a row, and you
drown — sending you back to a checkpoint), or the evil Wild Card boxes will appear seemingly out
of nowhere to slow you down with their blast
of sound.
You can change the
water level by shattering windows, exploding
walls and opening doors, the sudden influx
of a few hundred gallons
of sea
water into a tight corridor or compartment aiding in
drowning, electrocuting or unbalancing enemies long enough to gain the upper hand.