It is a re-imagining of the God of
War series essentially being a reboot gameplay wise while retaining the story continuity and protagonist as Kratos.
Not exact matches
That's just how this writer - director rolls, and even as The Hateful Eight starts off in the wintry Colorado trappings of a post — Civil
War Western, we're soon,
essentially, in a
series of rooms: a chatty stagecoach, then Minnie's Haberdashery, a drafty outpost where spit flies into gloriously rude arguments.
Which is what makes Avengers: Infinity
War such the statement point that it is: it's
essentially part one of the MCU's season (or should that be
series?)
More importantly, as Captain America: Civil
War proves, they can balance a full - to - bursting line - up of superheroes and what is
essentially three different movies — an extension of Winter Soldier's espionage vibe, an Avengers movie in everything but name, and a PTSD psychological drama — while still delivering something coherent, character - driven and more satisfying than the a
series of things - blowed - up - real - good set pieces.
From here you can embark on missions loosely based on the animated Clone
Wars TV
series, get access to new characters and generally muck around by hacking up the place to collect Studs —
essentially the games currency.
The new God of
War is certainly the most story - driven of the
series yet, with Sony Santa Monica successfully reinventing what was
essentially a shouty man's thirst for revenge into a melancholic adventure with fatherhood at the heart of all things.
However, since his completion of the MFA at Yale and his residency at the Studio Museum Harlem more than half a decade ago, Wiley has been,
essentially, exhibiting the same work — albeit cleverly and progressively investigating the broader themes of art history, power,
war or the fallen with each new
series.