After a tough weekend, Blizzard is giving World of
Warcraft subscribers free game time as an apology so that then can enjoy the new Warlords of Draenor expansion pack.
World of
Warcraft subscribers were up 600,000 to a worldwide total of over 7.4 million at the end of the quarter, driven by excitement for the upcoming Warlords of Draenor launch and the release of that expansion's opening cinematic.
Blizzard Entertainment enjoyed a strong quarter, on the strength of returning World of
Warcraft subscribers and the launches of Diablo III Ultimate Evil Edition for consoles and the Curse of Naxxramas adventure for Hearthstone.
Analysts have predicted that China could account for half of World of
Warcraft subscribers and the downtime could cost Activision $ 10 - $ 15 million alongside a decline in the user base.
Though it is predicted that China makes up a significant portion of
Warcraft subscribers, Activision received a smaller amount of revenue from that region while under the operation of NetEase competitor, The9, leaving little to panic about as Activision plans to receive higher royalties under the operation of NetEase who is also handling Warcraft III, StarCraft II and Battle.net in the country.
World of
Warcraft subscriber numbers have been rising despite the ongoing economic concerns.
Not exact matches
Arguably one of the most popular games of all time, World of
Warcraft, has now surpassed 10 million
subscribers.
When: June 10th Why: «World of
Warcraft» is a juggernaut in online culture with current
subscriber numbers hovering around 10 million people.
It has been a very long time since Blizzard has officially released the
subscriber numbers for its hit MMO World of
Warcraft and this may be for good reason.
Blizzard has announced that the most popular MMORPG in the world, World of
Warcraft, has reached yet another landmark — 10 million
subscribers.
With World of
Warcraft still touting its 11.5 million
subscribers, what some aren't aware of is that the majority of those
subscribers come from Asia, with a good portion of those
subscribers coming from China and for the time being, Chinese WoW players will have to find some other form of entertainment as the Chinese company formerly in charge of the servers called The9 has taken them down.
At first you might be sceptical, passing it off as just another MMO in the hundreds to scrounge off the slim
subscriber pickings left behind by
Warcraft, but what lies beneath the surface is something that could change the genre for good.
With more than 11.5 million (December 2008) monthly subscriptions, World of
Warcraft is currently the world's most - subscribed MMORPG and holds the Guinness World Record for the most popular MMORPG by
subscribers.
World of
Warcraft developer Blizzard has pinned the blame of a recent drop in
subscribers on the MMO's most recent expansion, Cataclysm.
World of
Warcraft has lost just over a million of its
subscribers over the last six months, Activision Blizzard revealed on its earnings call yesterday afternoon.
Still, even after the recent drop in
subscribers, World of
Warcraft is still running strong, and it's clear that Blizzard knows what they're doing.
In North America there has been one product (Ultima Online, then Everquest, then World of
Warcraft) which stood head and shoulders above a small group of second tier products that had 25 - 50 % of the top game's
subscriber base.
Activision Blizzard announced that «World of
Warcraft»
subscribers have declined, despite the fact that its sixth expansion will be released in the near future.
World of
Warcraft is an MMORPG that takes place in Blizzard Entertainment's
Warcraft universe; at its peak, it boasted a player base of over 12.5 million
subscribers, making it the most popular MMO of all time.
Activision Blizzard's popular MMORPG World of
Warcraft has lost another 1.1 million
subscribers this month, bringing the total number of lost
subscribers since June of last year to 2 million.