Sentences with phrase «wave after wave of enemies»

One thing that you'll notice facing off against wave after wave of enemies is that for the most part they act rather intelligently.
As you'd expect, you face wave after wave of enemies, either with your selected Hero alone or with your full arsenal.
Your objective is to navigate your way through wave after wave of enemies while collecting crystals, avoiding mines, and eventually opening the exit to the next level.
There is a survival mode, which allows you to tackle wave after wave of enemies in single - round bouts.
Outside of the main campaign, there's also «survival mode» which, as you can imagine, involves surviving wave after wave of enemies for as long as possible.
The raid mode, which is added to this complete package, gives players opportunities to kill wave after wave of enemies to get higher scores and to level up characters.
There is a survival mode, which allows you to tackle wave after wave of enemies in single - round bouts.
There are one to three structures in each level that you must defend from wave after wave of enemies.
Most missions will consist of going from one point to another, battling wave after wave of enemies or bullet sponge bosses.
This requires the party to defend a location — sometimes a building or a corridor — whilst being attacked by wave after wave of enemies.
You will journey across many levels containing wave after wave of enemies and it is your job to get to the end in one piece.
That's the backdrop for the action, with each stage being a single - screen arena in which players must survive wave after wave of enemies, topped off with a boss encounter.
Like the original Galaga, Legions throws wave after wave of enemy at the player.
Played in an overhead view the genre is known for, Nex Machina throws wave after wave of enemies at the player.
Pixel Gear shares similarities with Ace Banana in that you fight wave after wave of enemies before taking on a final boss.
Basically, I went into the House of Wolves story missions knowing what I was getting myself into; there would be an NPC talking to me throughout every mission, filling in the «story» and «lore» along the way, and I'd make my way from room to room, engaging in intense firefights with wave after wave of enemies.
• Endless Battle Mode: Take on wave after wave of enemies in an endless survival mode where resource management becomes everything!
The Janitor can lay traps (some ingenious) and he must defeat wave after wave of enemies while a timer slowly counts down.
You face wave after wave of enemies until you die, but as you complete each wave you are given the ability to alter the difficulty of the game on the fly in exchange for more points.
Prepare to face wave after wave of enemy soldiers and vehicles trying to cross the battlefield - don't let them!!!
KILLALLZOMBIES sees you attempting to survive wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to...
Fortunately, when we're treated to something special like the recently reviewed Lord of the Rings or Guns»n' Glory, neither does our hankering for slaughtering wave after wave of enemies at the base of our towers.
Once again we'll be leaping across roofs, hunting for those elusive orbs, driving transforming vehicles, and shooting wave after wave of enemies.
[Xbox Live Arcade] Pilot a jet fighter with the capability to travel through time to destroy wave after wave of enemies.
The gameplay is heavily action focused and primarily taken from Dynasty Warriors; most of the time there are hundreds of minor enemies on the screen at once and several dozen are able to be dispatched in a single combo.In true Dynasty Warriors fashion, this lets the player feel like a badass one - man army as they mow down wave after wave of enemy troops.
This is about the time a typical game decides to force you through the Slog o» Enemies, easily recognizable as a bland room or platform with no other purpose than to stall you while wave after wave of enemies crash into you.
The first tasks you and 2 friends to face wave after wave of enemies akin to Gears of War 2's Horde mode except the catch this time is that the round is over once you transfer the golden idol on one end of the map to the other.
This is clear in the game, as your character is able to mow down wave after wave of enemies without breaking a sweat.
Your job is to simply defend the cargo ships that you have been charged with escorting from wave after wave of enemy combatants.
Hybrid Wars lets you command and upgrade your own arsenal of futuristic mechs to take on wave after wave of enemy forces.
Adding some extra content to the game's replayability is the arena survival mode, where you fight off wave after wave of enemies trying to stay alive as long as you can.
While your wingmen are always around for a conversation, they always seem to abandon you to fend off wave after wave of enemy fighters.
Players take control of Cactus or one of the many other androids, and step into small closed stages of different shapes and sizes where they have to face off against wave after wave of enemy bots until they clear them all out.
The game also has a survival mode which has you fending off wave after wave of enemy units.
Battlezone seems more suited to this type of co-operation as opposed to its single - player missions that have you fight wave after wave of enemy tanks all alone.
As you play through the campaign, you face horde after horde after horde, and it becomes incredibly predictable: deploy the Ghost to examine an object, which will take up to a few minutes, while you and your companions fight off wave after wave of enemies culminating in a boss fight.
The environments of each arena feature wave after wave of enemies and a boss fight at the end of each section - a setup we've come to expect from games such as this - but benefit greatly from the novelty of the puzzles contained in each map.
Upon completing wave after wave of enemies, you'll gain unlock points, which are used to upgrade your weapons, select weapon attachments, equip new weapons, purchase new grenade types, upgrade scorestreaks, and upgrade your current armor.
Infiltrate an enemy stronghold, cutting through wave after wave of enemy ranks emboldened by their fierce, battle - hardened leaders.
One particular standout feature of Conduit 2 is the offline invasion mode which works similarly to the horde mode of gears of war, you battle wave after wave of enemies of increasing number and difficulty, all to win coins to buy new armor, upgrades and weapons for online play.
Warping from star system to star system in your search, Strikefleet Omega struggles to survive wave after wave of enemy attacks while mining precious crystals that allow you to warp in reinforcements from the last remaining shipyard in the Armada.
See who can last the longest against wave after wave of enemies in «Survival Mode.»
Your goal is to cut through wave after wave of these enemies on your way to confronting the real threat, enemy generals.
The uncontrollable nature of horde mode is by far the most amusing as you and your friends wreck havoc on wave after wave of enemies.
It sounds very much like the same mechanic as Dungeon Delves, however the difference here is that the Skirmishes are normally very short in duration and nine times out of ten, involve staying in a fixed area defeating wave after wave of enemies.
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing wave after wave of enemies, with that becoming less and less fun each time.
#killallzombies sees you attempting to survive wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to provide a new experience different from that of the previous wave.
In any case, the new strikes are pretty fun, along with the Escalation Protocol mission, that throws wave after wave of enemies at the player.
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