Double - tap sidesteps improve the 8 -
Way Run evasive arsenal, even if a lack of definition (read: something like VF's categorisation of linear, semi-circular and full - circular attacks) sometimes makes it difficult to judge hitboxes in 3D space; even a perfectly timed evade can be stuffed by some of the annoying auto - tracking moves or falsely advertised area attacks, though most linear hits can still be strafed and punished accordingly.