EW: Would you describe briefly how and why you developed
the WebQuest model?
Dodge developed the first
WebQuest model, an Internet teaching tool.
Dodge developed the first
WebQuest model and helped create The WebQuest Page,
The WebQuest Page This ultimate resource for teachers interested in using
the WebQuest model not only offers an excellent list of WebQuests sorted by subject and grade level, it also provides advice for creating your own WebQuests, training materials and templates, WebQuest news and resources, and more.
Not exact matches
The week before my students actually did the
WebQuest, I
modeled how it would work.
Our journey starts from the beginning of the 20th century, and includes, inter alia, the famous Pavlovian Conditioning and Skinner's Operant Conditional Theory, continues through the mid 50s and the first time computers were used in learning environments, the influential Problem - Based Learning inspired by Howard Barrows in the 60s, David Merrill's Component Display Theory, the Cognitive Flexibility Theory in the late 1980s that aims to develop the learner's ability to comprehend multidimensional situations, the introduction of multimedia and CD - ROMs in educational environments in the 90s, to the development of
WebQuest in 1995, and the launch of the Authentic Learning
Model in the late 2000s by Marilyn Lombardi.
It is also suggested that one determine if using flashcards, handheld
models / manipulatives for each student, or technology (e.g.,
Webquests, Internet simulations, games, chat rooms, etc.) will best help students meet the lesson objectives.
Examples of such
models include Microworlds, simulations,
WebQuests, cognitive apprenticeships, situated learning, and problem - based learning.
As the instructor / researcher, I
modeled all of the technologies, including presentation, graphic organizer, desktop publishing and spreadsheet software, Web tools (
webquests, webpages, weblogs), digital still and video cameras, and computer / video projection devices.