But with the Batman trilogy at an end, one has to wonder
what Rocksteady Studios plans to do and what could be Rocksteady Studios next project now that they've proven they're more than capable of breathing virtual life into beloved comic book characters.
But, ultimately, I would be remiss if I was to say that I am not curious in even the slightest of ways to see
what Rocksteady has up their sleeves on a next - gen only batman title.
Warner Brothers finally pulled the curtains back on
what Rocksteady has been up to since they release Arkham City all those years...
In an interview with Fortune, Electronic Arts CEO Andrew Wilson said that the company plans to deliver «deep and immersive storylines» in their Star Wars games, in a similar way to
what Rocksteady did with Batman for the Arkham game series.
I really can't wait to see
what Rocksteady does with the franchise from here on.
As a huge fan of both Batman and
what Rocksteady has done with the character, it's only right I start here.
I'm not certain
what Rocksteady's obsession with placing this relatively grounded, pulp detective icon in to a massive Sci - Fi epic of world - ending proportions is but it doesn't work and never has.
So we finally know
what Rocksteady has been working on for the past few years, and while I admit I was a bit curious as to how they would treat Batman's Golden Age, this next Batman game will give us the ability to finally drive the Batmobile in a huge
Instead the new trailer shows off
what Rocksteady have called Dual Play which will «allow players to seamlessly switch between The Dark Knight and his allies including Robin, Nightwing, and Catwoman in FreeFlow Combat.»
What Rocksteady did for Batman, what Rare did for James Bond and what BioWare did for Star Wars, Japanese studio Arc System Works has done for Dragon Ball.
Not exact matches
For
Rocksteady's first attempt at a VR game, Arkham VR is a solid foundation for
what we hope will be future episodic installments.
The most enjoyable times in Arkham Knight came from enjoying its story, and how they concluded
what seems to be the final Batman game developed by
Rocksteady.
It isn't known
what other characters have yet to be cast, but it has already been confirmed that the villainous Bebop and
Rocksteady will be appearing in the sequel.
«I got on the phone with
Rocksteady and they really reassured me and told me
what they were going to do with the sequel,» said Hamill.
I wonder
what kind of Batman game
Rocksteady will create this time.
Rocksteady Studios have crafted one of the greatest videogames ever with Arkham City (Only their third developed title), and
what's more: They are British.
What becomes quickly apparent is just how complex the
Rocksteady series has actually become since the very first game back in 2009.
Going off
what Conroy said,
Rocksteadys been developing it for 18 + months now, so we should get some news soon hopefully!
I think
Rocksteady made a statement a while back regarding a Superman game and not doing it due to
what you said and more.
Something about it simply exudes this feeling of being little more than a money generating tool for Warner Bros designed purely to tide them over until
Rocksteady return with a fully fledged sequel, assuming that's
what they're doing.
Rocksteady's Arkham series has become a bit of a benchmark for quality when it comes to modern superhero games, and despite many attempts at imitation, still remains the best at
what it does.
I do think
Rocksteady is deep into some superhero game, and I'd love to see
what they could do with the Justice League, another rumor we originally heard a few years ago.
I think
Rocksteady's next game is going to be another Batman title based on
what we heard about a while ago, so the chances of it actually making this seems very slim.
Warner Bros Interactive
Rocksteady — I'd be shocked, SHOCKED, if
Rocksteady Studios wasn't on hand to reveal
what it has been secretly working on for the past couple of years.
Rocksteady Studios has knocked it out of the park yet again, and we are looking forward to
what this talented team comes out with next.
It's here in the conclusion to developer
Rocksteady Studio's trilogy of games where the Batman sets out on
what is undoubtedly his darkest journey in the series.
You can easily tell how much love and care
Rocksteady put into making a fully realized world, making Arkham Knight a fine example of
what can be accomplished with the power of Unreal Engine 3 on PlayStation 4 and Xbox One.
Rocksteady has released a live - action trailer for Batman: Arkham Knight focusing on
what it means to «Be the Batman.»
Speaking of Harley Quinn,
Rocksteady has already announced
what content you get if you pre-order the game: you'll get some DLC that'll let you play as Harley herself.
Then came rumours that they'd been moved onto a Damien Wayne Batman game to pick up where
Rocksteady left off, but
what the latter studio has been working on has always been shrouded in mystery.
After the release of Batman Arkham Asylum and Arkham City,
Rocksteady studios proved they had
what it takes to make a Batman game that fans would love.
Uncover
what Harley Quinn has in store for players in the upcoming
Rocksteady Studios developed Batman: Arkham City Game of the Year Edition with the latest trailer for the Warner Bros..
Yes, I am being a tad cynical here because not only is
Rocksteady not involved, neither is writer Paul Dini, (nor Mark Hamill as the Joker, but
what can you do?)
What you're reading is a rough outline I would have refined in to a full review but WB Interactive and
Rocksteady didn't take the time to make Arkham Knight work so why should I spend any more of my time reviewing it properly?
I mean, in
what other TMNT game can you play as any of the Turtles at any time, fight iconic characters like Bebop and
Rocksteady, and actually drive around a Turtle Van that shoots cannonballs?
Craig Owens» piece was first published back in 2013 (and if you wondered
what Craig was up to himself, he's at
Rocksteady working on whatever mystery the Arkham Knight developer is up to next).
Just saying, brush up on the history of superhero games, and let
Rocksteady show us
what they have next before crowning them king of superhero games.
Rocksteady have gone through the Batman mythos and pulled out as much as they could, creating
what is the essential interactive Batman experience.
While the other studios might have made better games this year, it is fantastic to see the «little guy» like
Rocksteady get such a great award and you know
what, they deserve it — considering they made the first good Batman game.
Now that
Rocksteady have made Batman an open world experience, it's hard to say
what innovations they'll bring into the next game, but for now, Arkham City can proudly hold the torch as one of the greatest superhero games of our generation.
In taking Batman on a trip to the big city
Rocksteady unleashed the power of
what was, even in 2011, an ageing Unreal 3 engine.
No one knew exactly
what the developers,
Rocksteady Games, had planned or when we would see this new content.
I seem to remember some article somewhere where the
Rocksteady guys said AA was originally envisioned as some kind of rhythm game which eventually grew into
what we know and love today; but with that in mind, when you think about it the combat system does have that rather distinct QTE - ish / spectacle thing going on.
What's next for
Rocksteady is not yet confirmed.
What was disappointing about this particular delay, however, was that it felt like it was clear that Warner Bros and
Rocksteady knew when they announced the original date that the game wasn't going to be ready for an October release.
Rocksteady's love of their fan base truly shone through in their efforts to go beyond
what was originally planned for their long run of add - on content.
Ever since
Rocksteady got their hands on the Batman franchise and shot to fame with Arkham Asylum, we've all wondered
what lay ahead... Read more
Rocksteady, with the support of Nvidia, has been pooling its efforts into fixing the game and has even released a patch to address
what problems can be fixed in the near term.
In this episode the pair discuss Quantum Break,
what they'd like to see next from
Rocksteady, Call of Duty Infinite, E3 rumours, and Gears of War 4's multiplayer Beta, and of course the usual silly banter you'd expect.
That's not to say the feature couldn't be seen in a future update, but
what might be restricting
Rocksteady from including
what must be a seemingly «simple» option?